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Red could get an ability like "Once per turn, if your Red warrior is banded into battle, you may draw 2". Gray could get an ability like "Whenever you discard a card from an opponent's hand, draw 1." Green could get an ability like "Whenever a Green ability shuffles 1 or more evil cards, you may draw 1".
I am fine with power creep and speed. I am not fine with power creep and speed all in the same brigade, i.e. Throne. If more themes, like you mentioned, got more speed/power, there will naturally be more versatility in decks.
I also would love to see certain defenses be able to beat certain offenses. This is a common theme in card games that colors/strategies are susceptible to others, but more dominant against others. I would love specific defenses to hinder speed, play first, protection, but be susceptible to low numbers, lone heroes, etc.
I am fine with power creep and speed. I am not fine with power creep and speed all in the same brigade, i.e. Throne.
... but it is not a problem to let all themes search and draw.
... even if some of the behind the scenes engine is the same.
I mean, given the constraints of the Redemption game engine, I do not see a way in which you can generate resources outside of those basic mechanics.
How is Throne 1 brigade? I'm confused.