New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
I don't have the list in front of me, but when players talk about LS generation I hear a lot of TAS, Malchus, DoM, etc., basically cards that are played on defense.
Quote from: STAMP on October 14, 2011, 05:24:12 PMI don't have the list in front of me, but when players talk about LS generation I hear a lot of TAS, Malchus, DoM, etc., basically cards that are played on defense. Yes they are evil cards, but when the whole idea is for them to be defeated so they make themselves a LS in opponent's LoB I don't really see how they're much of a "defense." In the case of TAS, I can leave my defense exactly the way it is, add TAS in, and if anything my deck is faster AND has LS generation since he searches for whatever human EC would be most useful at that point in time while at the same time becoming a LS for me to rescue next turn.Does that explain where I'm coming from?
Or, remove time limits from type 1, so that defensive heavy decks aren't threatened by time-out points.
I don't think it's right or appropriate for the rules to dictate who gets to have fun.
Speed will always be King in a game where you need to draw your cards to get them. Various things like counters or rule changes may make speed decks have to adapt, but the concept will always be there.
anti-ignore (like Golgotha) was touted to be the bane of Garden Tomb speed, yet all it did was make people run Benedictus and other cards on their offense to take care of sites
you believe that NJ gets used defensively by 'Speed' players more often than balanced deck players.
QuoteOr, remove time limits from type 1, so that defensive heavy decks aren't threatened by time-out points.WOW Hey there! No one put that idea up before! Im up for increasing the time limit up to 1 hour+
Yes but how to word this.... Some "older" players who take hours upon hours to read cards are the reason many players have problems with the 45 minute time limit thus causing many players to use speed decks to finish within the time limit.
No, wait, I got it -- the best deck is the one that draws the cards you need at the time you need them, regardless of how fast or slow.Yeah, that's the ticket.
I like to play a defensive heavy deck that tries to stop everything my opponent can throw at it before walking in for the win in the end. But the rules about time limits at tournaments make it impossible for that deck style to consistently win at top tournaments without timing out too often. But I doubt you have a problem with this
To some extant this is true. But at some point there are so many adjustments that have to be made that it just stops being dominant anymore. I used to play site lockout, but then last year Fishing Boat came out (and was popular) which made that hard enough to pull off that it wasn't worth it. I used to play Zeb decks, but after a couple years of adding counters to keep it viable, I've decided that it's just not a good way to go anymore. The offenses nowadays are so hard to stop that I can't seem to build a defense tough enough to stop them all, and still have enough room for Zeb and all the necessary counters.
Browarod, but if that becomes the main way to generate ls, James son of Alpheus and Ishmaiah now destroy all your ls generation. And both decks this year that I've made have included one of them. They are very popular, especially Ishmiah.
Quote from: Isildur on October 14, 2011, 05:38:44 PMYes but how to word this.... Some "older" players who take hours upon hours to read cards are the reason many players have problems with the 45 minute time limit thus causing many players to use speed decks to finish within the time limit.I have one-hour rounds for Type 1 2-Player, and hour-fifteen rounds for Type 1 multiplayer. Those were the suggested times in the Tournament Guide, so that is what I have always used. That's plenty of time for Josh Kopp to set up his heroless deck, and for Kirk to set up his Saint of Virtue deck.
I agree I have no problem with the time limit but go to nationals and the story is different.
Quote from: Isildur on October 14, 2011, 05:43:46 PMI agree I have no problem with the time limit but go to nationals and the story is different.Since I have never been to Nats, you will have to elaborate.
Quote from: Red Dragon Thorn on October 14, 2011, 05:26:10 PMyou believe that NJ gets used defensively by 'Speed' players more often than balanced deck players. This is of course true. speed players by definition get their SoG/NJ combo faster than balanced deck players in general. Therefore they are able to use them defensively more often. Everyone uses that combo defensively if they can (unless there is a 2-liner involved or rare instances of FBN LS or shuffler - which is still a defensive move). And the speed play will be able to do it more often.
To make a 45 minute story short. Alot of times the game doesnt finish.
Quote from: Isildur on October 14, 2011, 06:04:47 PMTo make a 45 minute story short. Alot of times the game doesnt finish.Are you saying that you don't even get 45 minutes for a Type 1 2-player game at Nationals?
It's not just nationals, It's any tournament following the proper time limit's. I can understand Locals and Districts being more lax, but anything above that should be following the 45 min/round for T12P.
So all of this talk of speed deck dominance is a direct byproduct of Nationals time issues. More players use speed decks at the major tournaments since there isn't enough time for them to use any other decks.
Quote from: Red Dragon Thorn on October 14, 2011, 07:26:09 PMIt's not just nationals, It's any tournament following the proper time limit's. I can understand Locals and Districts being more lax, but anything above that should be following the 45 min/round for T12P."Proper?" "Lax?" The tournament guide from Cactus specifically says one hour rounds for T1-2P. How is the "proper" time 45 minutes, and how am I being "lax" if I follow the tournament guide from Cactus.
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