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Children of Light (errata) - The following errata is being issued to remove the abusive unlimited draw opportunity created by this card.QuoteProtect good Enhancements on this Hero from opponents. Cannot be negated by a good card.
Protect good Enhancements on this Hero from opponents. Cannot be negated by a good card.
MRW I see the Wicked soul, Rubble and Dust, AND the removal of CoL's draw:Spoiler (hover to show)Honestly, though, these all look great. The Displeased City Blessing is a good solution.And we finally get bans. The absolute madmen. Too bad TSC was printed - banning NJ at this point just increases the have/have not gap and people won't be happy if they ban their $100+ chase cards that are only two years old.
MRW I see the Wicked soul, Rubble and Dust, AND the removal of CoL's draw...
Quote from: Bobbert on April 09, 2018, 02:27:14 PMMRW I see the Wicked soul, Rubble and Dust, AND the removal of CoL's draw...While you can look at the many "regardless of protect abilities" cards in FoM as view them as a CoL counter (and you'd be correct) that was never our sole intention. There have been a number of extremely powerful protected characters (usually Heroes) who have been dominant in the game for quite some time. A few non-CoL examples of things we wanted to take down a notch are Auto+Gideon, Thaddeus, and Isaiah+purple kings. We've suspected for months that we would need to errata CoL. But first we tested CoL decks against decks using the new counters. We found the counters to be inadequate far too often. The game already has a good number of CoL counters but they suffer from the same problem as the new ones. The CoL offense sets up so fast that it has all the answers to your counters, often before you have the counter.This is why we chose to remove the unlimited drawing, to slow an armor/fruit offense down enough to give opponents time to get to the answers they need. We believe the errata still allows CoL to function as we originally intended, as a strong Hero in an AoG or FotS offense. That offense is probably no longer top tier, but we didn't expect it to be last year either.
I'd propose the liners to be still allowed in casual plays if the players are OK with it.
But are all the other erratas and changes really necessary? IMHO those have been creating no problems so far at all - at least I did not read about any. Up to now every player at any game/tournament had to deal with it and did well.
The CoL of Light errata I can understand somehow (has this massive drawing effect not been expected when the card has been created and playtested - this is a serious question, please don't take it offensive!). I also can understand the ban of 2/3 Liners since this makes keeping the time limits and achieving the game's goal more likely.I'd propose the liners to be still allowed in casual plays if the players are OK with it.But are all the other erratas and changes really necessary? IMHO those have been creating no problems so far at all - at least I did not read about any. Up to now every player at any game/tournament had to deal with it and did well.
Quote from: Reth on April 09, 2018, 02:55:55 PMI'd propose the liners to be still allowed in casual plays if the players are OK with it.You can always play the game however you want outside of official tournament categories. You can even play with your own made up rules at tournaments themselves in side categories like Type Half.Quote from: Reth on April 09, 2018, 02:55:55 PMBut are all the other erratas and changes really necessary? IMHO those have been creating no problems so far at all - at least I did not read about any. Up to now every player at any game/tournament had to deal with it and did well.The Mayhem change was important for the health of the game. It needed to either be banned or given the errata that it was. The other cards were errata'd also because of their abuse potential with Mayhem. One of them in particular I believe is the core strategy of a formerly competitive Type 2 deck.
Quote from: Reth on April 09, 2018, 02:55:55 PMThe CoL of Light errata I can understand somehow (has this massive drawing effect not been expected when the card has been created and playtested - this is a serious question, please don't take it offensive!). I also can understand the ban of 2/3 Liners since this makes keeping the time limits and achieving the game's goal more likely.I'd propose the liners to be still allowed in casual plays if the players are OK with it.But are all the other erratas and changes really necessary? IMHO those have been creating no problems so far at all - at least I did not read about any. Up to now every player at any game/tournament had to deal with it and did well.Have KariusVega use his Mayhem/Displeased Philistine deck on you lol.
Quote from: Xonathan on April 09, 2018, 03:00:20 PMHave KariusVega use his Mayhem/Displeased Philistine deck on you lol.Kevin got Hypocrisy+Mayhem off in 6/8 games at Nats with Cony.
Have KariusVega use his Mayhem/Displeased Philistine deck on you lol.
Ok, understood - also the T2 topic (since I do not play T2 I am not familiar with the possible problems there - my bad, I must apologize).Quote from: Red Wing on April 09, 2018, 03:11:38 PMQuote from: Xonathan on April 09, 2018, 03:00:20 PMHave KariusVega use his Mayhem/Displeased Philistine deck on you lol.Kevin got Hypocrisy+Mayhem off in 6/8 games at Nats with Cony.Ok, but if these have been so painful in the past maybe existent counters like Nazareth or similar will become more popular again or might get reprinted/created (since Nazareth also harms your search abilities)?
the issue is when they can pull off these insane, game changing combos before you can pull out any of the counters every game. that's why it needed to change.
We don’t like to errata cards. We don’t errata cards that don’t have several very experienced veterans agree that they need errata, and then work out how to best apply it. These would not have been issued if they weren’t absolutely necessary.