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Quote from: Red Wing on February 25, 2018, 02:55:33 PMQuote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less. Saying that Redemption is "much cheaper than almost every other CCG in existence" has nothing to do with the cost being a problem for new players to get into the game (and it is actually more expensive if you look at the per card cost from random packs)
Quote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less.
I think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.
Quote from: The Guardian on February 25, 2018, 04:34:39 PMQuote from: Red Wing on February 25, 2018, 02:55:33 PMQuote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less.I would say CoW and RoJ have bumped up the "competitive deck" price a bit (mainly due to TSC and Woes), but even those are not absolutely necessary. They are if you're trying to play competitively. TSC directly contributes to your win condition when used to search for SoG and Three Woes fits in 95% of decks. Only drawback of using TSC is if you can't search your discard pile because of something like signet ring. Of course you can counter all of those counters with... guess what.... Three woes!
Quote from: Red Wing on February 25, 2018, 02:55:33 PMQuote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less.I would say CoW and RoJ have bumped up the "competitive deck" price a bit (mainly due to TSC and Woes), but even those are not absolutely necessary.
Quote from: The Guardian on February 25, 2018, 04:34:39 PMQuote from: Red Wing on February 25, 2018, 02:55:33 PMQuote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less.I would say CoW and RoJ have bumped up the "competitive deck" price a bit (mainly due to TSC and Woes), but even those are not absolutely necessary. Obligatory mention of this thread
I got 5th in T1-2P with NJ instead of TSC.
What do you feel would be a reasonable cost for someone to "get into the game"?
Quote from: tripleplayNa1 on February 25, 2018, 04:55:13 PMQuote from: Red Wing on February 25, 2018, 02:55:33 PMQuote from: tripleplayNa1 on February 25, 2018, 02:49:04 PMI think one of the major things that prevents growth is the cost to get into the game whether buying single cards or packs.I highly doubt that considering Redemption is much cheaper than almost every other CCG in existence. You could probably put a relatively competitive deck together in $100 or less. Saying that Redemption is "much cheaper than almost every other CCG in existence" has nothing to do with the cost being a problem for new players to get into the game (and it is actually more expensive if you look at the per card cost from random packs)You said that one of the reasons Redemption isn't growing is that the entry cost is inhibiting it, so I actually think it's very relevant when you consider that other games with more expensive barriers are growing just fine.
Quote from: The Guardian on February 25, 2018, 04:58:17 PMWhat do you feel would be a reasonable cost for someone to "get into the game"?Personally I think a new player should be able to get into the game at the lowest level for about $50 which would get the new player a starter deck + some new packs. (and hopefully they get some cards they can use)
Now that the player is established in the community and knows the game well, they have probably acquired some of the cards they want for their deck. I can't count the number of times I've seen players borrow or loan cards to/from friends. You don't need to own every card in your deck. If you've been watching the Trumpet Blast lately, just make sure one of those friends is Ryan Ertmer and you'll even have TSC and 3W to use!
All that to say, I don't see the cost as being all that prohibitive. If anything, I imagine it's the number of seasoned players and playgroup leaders who are available in certain areas.
Regarding rules, they are complex enough almost every time I spend an evening playing with friends, multiple questions will come up that I am unsure of, and I have been playing for close to 15 years. It is frustrating to me, I can’t imagine trying to learn all the different card ‘play as’ or errata, and the ‘I saw that explained in a random topic on the boards’.
I believe Noah will make a thread detailing this scenario but suffice to say for now that at our recent tournament last Saturday we had a game timeout 0-0 because of a battle on the second turn that lasted 40 minutes and was full of constant ability reading/carrying out abilities/cascade negation, etc.
Quote from: tripleplayNa1 on February 26, 2018, 11:14:55 AMI believe Noah will make a thread detailing this scenario but suffice to say for now that at our recent tournament last Saturday we had a game timeout 0-0 because of a battle on the second turn that lasted 40 minutes and was full of constant ability reading/carrying out abilities/cascade negation, etc.That seems...excessive...
Whoo-hoo!!!Let me know how I can create the situation where I can take a 40 minute turn.If I can turn that into a semi-reliable (heck, even a kinda-reliable) deck I will start playing again.