Author Topic: Land of Redemption Article: New identifier (Unity)  (Read 16271 times)

Offline Josh

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #75 on: March 14, 2018, 11:56:43 AM »
0
Also, is the current Unity formatting final? It may be just me but it feels like the word Unity and the card type run together. Was anything such as
"Unity: Evil Character (Rome)" considered?

This is originally how Unity was proposed.  Actually, I can't remember if I proposed it with a colon or a hyphen.  Either way, I personally like a punctuation division, but that doesn't mean the final format will be that way.
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #76 on: March 14, 2018, 12:00:09 PM »
+1
Also, is the current Unity formatting final? It may be just me but it feels like the word Unity and the card type run together. Was anything such as
"Unity: Evil Character (Rome)" considered?

This is originally how Unity was proposed.  Actually, I can't remember if I proposed it with a colon or a hyphen.  Either way, I personally like a punctuation division, but that doesn't mean the final format will be that way.

If my :2cents: matters I'd prefer it with either a colon or a hyphen over neither.

Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #77 on: March 14, 2018, 12:57:53 PM »
+2
#TeamColon

Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #78 on: March 14, 2018, 01:01:30 PM »
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For reference here are all of them written out:

Unity Evil Character (Rome)

Unity: Evil Character (Rome)

Unity - Evil Character (Rome)

I think I may be switching to team hyphen after seeing it written out but once again I'd gladly take either a colon or hyphen over nothing.

Offline JonathanW

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #79 on: March 14, 2018, 01:06:59 PM »
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For reference here are all of them written out:

Unity Evil Character (Rome)

Unity: Evil Character (Rome)

Unity - Evil Character (Rome)

I think I may be switching to team hyphen after seeing it written out but once again I'd gladly take either a colon or hyphen over nothing.

I guess the main disadvantage of the hyphen is that it's wide.
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kariusvega

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #80 on: March 14, 2018, 01:22:01 PM »
+1
Is there a problem with cutting Heroes or Evil Characters?

For example if there was an implied alignment to Unity you could just have

Unity - Roman
Unity - OT Red

Etc

Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #81 on: March 14, 2018, 01:23:33 PM »
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The identifier is a very limited space but we can add a colon.
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Offline The Guardian

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #82 on: March 14, 2018, 02:32:54 PM »
+1
Quote
implied alignment

You of all people want to go down that path...?   :scratch:

 ;)
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #83 on: March 14, 2018, 02:40:05 PM »
+1
Is there a problem with cutting Heroes or Evil Characters?

For example if there was an implied alignment to Unity you could just have

Unity - Roman
Unity - OT Red

Etc

What if I want a unity Hero that requires all Lost Souls to be O.T.? Unity theoretically works for card types other than just the card it's on.

Offline The Guardian

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #84 on: March 14, 2018, 02:42:35 PM »
+1

What if I want a unity Hero that requires all Lost Souls to be O.T.? Unity theoretically works for card types other than just the card it's on.

You mean like [EDITED BY R.O.S.E.S]? Oh wait, that's an Evil Character... ::)
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Offline RedemptionAggie

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #85 on: March 14, 2018, 05:53:01 PM »
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Unity (Evil Characters, Roman) could also work. That should be the same length as one with the colon.


Offline The Guardian

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #86 on: March 14, 2018, 05:57:29 PM »
+1
Unity (Evil Characters, Roman) could also work. That should be the same length as one with the colon.



I think it would be better to separate the "group" from the "characteristic." In space weren't an issue, I like the hypen, but given that we occasionally have some cards with a lot on the identifier line, I'm on board with the colon.
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Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #87 on: March 14, 2018, 06:29:51 PM »
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Honestly, I don't think it's really that big of a deal to not have any punctuation aside from the parentheses around the characteristic. If someone doesn't know what the "Unity" keyword means then it wouldn't make a difference and then once they understand what it means then it's not very confusing since there's nothing else "Unity Evil Characters" could mean. As far as appearance is concerned, I think adding the colon is more clean and concise, but logistically not necessary since space on the identifier is very limited.

I also like Aggie's idea of doing "Unity (Evil Characters, Roman)." This fits more along the lines of Taunt, which in the case of Shimei is "Taunt (Opponent must skip their next battle phase. Limit once.)."

Offline Sadness

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #88 on: March 19, 2018, 12:49:37 PM »
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Is this unity type going to mean we'll be seeing some more single color only decks or will there still be a use for multi-colored decks? Or am I reading the unity option wrong?
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #89 on: March 19, 2018, 12:51:02 PM »
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Is this unity type going to mean we'll be seeing some more single color only decks or will there still be a use for multi-colored decks? Or am I reading the unity option wrong?

Hopefully Unity will provide incentive to build mono brigade decks but I'm sure that unless heavy punish cards are printed splash decks will still be quite viable.

Offline Crashfach2002

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #90 on: March 19, 2018, 12:55:54 PM »
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I would love to see Unity only focus on single color options, and give them some awesome incentive!  But at the same time, I want the splash to be punished but still viable.  If we have very good options in both categories, we can finally come to a point where there are several different viable decks.  I love that the Type 2 only had a multiple different decks/builds and strengthening mono and hurting splash (but not completely killing) will be the best option!

Offline The Guardian

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #91 on: March 19, 2018, 12:57:10 PM »
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Is this unity type going to mean we'll be seeing some more single color only decks or will there still be a use for multi-colored decks? Or am I reading the unity option wrong?

To some degree yes there will likely be more single color decks, but also keep in mind that Unity isn't necessarily about the brigade. For example, there could be a Unity identifier for Heroes that is simply "O.T." which means you could splash a bunch of different brigades as long as they are all O.T. Likewise, a Unity for Philistines could still work with all the older Philistines ECs that aren't black.
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