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I like limiting territory class Enhancements to 1 per turn. That's something we've discussed as far back as pre-Nationals 2021. But with rotation and the delay to the Reserve forthcoming we decided that a limit on TC would be too much at once. Even then I fully expected that to be the next major change we need to make.
I like # 2 but not #1.I don't like #1 because it forces a ban of a card that would otherwise not be ban worthy (unless it is, but I don't feel like it is). I feel like it makes more sense to ban the cards like Numerous, Denarius, Four-Drachma, etc... that make it so easy to draw 10% or more of your deck in one phase (let alone 1 turn). These cards create the same disproportional card advantage on later turns/rounds as they do on first turn. Granted, the impact of first turn is definitely greater than later turns.I still feel like strategic card bans/rotation is the way to go and would make #2 unnecessary even though I think it would also work.
I just had another idea that I've not heard previously. New rule: Any cards drawn during the preparation phase may not be played from hand in that same preparation phase.
Quote from: Sean on November 30, 2022, 01:52:12 PMI just had another idea that I've not heard previously. New rule: Any cards drawn during the preparation phase may not be played from hand in that same preparation phase.While the thoughts of this are solid, in function this simply won't work. We are at the mercy of people being honest here. Generally speaking you will have no idea what was in my hand and what I drew, so the honor system is king. While this game has always been based on that, recent rulings have taken steps to make this less of a necessity. Not because no one can be trusted, but mostly because certain people in certain circumstances will simply be tempted to cheat, so we want to avoid putting people in that position as much as possible.