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I feel like if we were able to actually make this work it would help. In order to make this work though we would need a simple, and creative way to keep track of rounds. I think that is the biggest hurdle. I always wondered if creating a deck building rule when it comes to the amount of territory class cards can be in your deck would work. Any idea will have pros and cons.
I'll give it a skim soon though. Ultimately, I much prefer these boards to the discord any day. Far cleaner and more organized in general. Catchy title though.
I also think Star of Bethlehem needs to be dealt with in that vein.
Most competitive defenses are only running 1-3 colors, and if you're opponent is drawing some crazy 7+ off of your hand with matt, maybe you should be rethinking if you need so many brigades in your deck.
Quote from: CtheTree on September 30, 2022, 04:52:00 PMI also think Star of Bethlehem needs to be dealt with in that vein. Star of Bethlehem should not be touched at this time. It is far less reliable without Numerous I think. Besides, having an errata to it before the season’s even really kicked off seems wrong to me (especially since it tells you right on the card that you can use it twice haha). You could still get lucky with it and use the Star 3 times to draw an obscene amount, but realistically you’re not doing that. Give it some time and we will see.Quote from: Kayden L on October 02, 2022, 12:01:42 AMMost competitive defenses are only running 1-3 colors, and if you're opponent is drawing some crazy 7+ off of your hand with matt, maybe you should be rethinking if you need so many brigades in your deck.This just isn’t true in my experience. Most decks runs at least 2 colors (1 good/1 evil). Of those, inevitably at least one of those good cards will have more than 1 brigade. Probably the same for evil. So, on average, Matthew probably draws 4+ per turn. Also consider the following:Unlike other cards of this type (Hannah, Mighty Men) Matthew is CBI. If he goes off, your opponent does not get a chance to negate him- you could even make him CBP if you feel like it. Strike 1Also unlike those other cards, he is not limited to evil brigades. Nor is he limited to just good: he’ll even check site brigades. So if you’re holding Patmos in hand, that’s a draw 3. If you’re also holding something like a Wages of Sin, that’s a draw 6. Then, if you’re holding a good card that’s not a brigade on Patmos, that’s a draw 7. This is stupidly easy to achieve on the first turn. Compare this to other themes’ draw heroes where they usually require you to have X other heroes of that theme to draw X, or they have some kind of limit. No such set up or limit here, with a much bigger payoff. Not even mentioning the hand look, which is stupidly strong by itself. Strike 2Also consider how insanely simple it is to get this Hero turn 1. Patmos, the tutor angels, Life Through Christ (which also protects him), anything that grabs Patmos, anything that grabs one of the tutor angels, anything that grabs Life Through Christ, etc. This is almost a 100% turn 1 Hero with even a few of these cards in the deck, and, as they are still good in the deck as a whole, they don’t really dilute your deck all that much. Strike 3AUTO was busted for years because of its CBN protect, but its draw 2 basically necessitated the creation of Foreign Wives to counter draw Heroes. Now I can’t even really run FW as intended for fear of the opponent drawing 7 off 1 card in my hand. Yeah, I could put her in Reserve, but I should not be afraid to run a counter to a card specifically designed to counter said card. That defeats the whole purpose of a counter.If you want to punish multiple brigades, Defiled LS and Babel are other examples of defensive cards that allow the opponent counterplay, cannot be abused Turn 1, which don’t also punish decks that might just splash a Faith here and there. Drawing on offense is insanely good and insanely easy to do nowadays with all the banding going on, so it’s not like banning Matthew would change all that much in the long run apart from correcting a design flaw which should not have made it out of testing. This is a power creep that should not be accepted, and we've already had to endure it for a season.