Author Topic: Most active artifacts and Curses all in one player's territory in type 1  (Read 1538 times)

Offline redemption collector 777

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While I was looking through my artifact cards I was thinking to myself , how many different artifacts and curse cards can a player possibly have active all in one territory?  This was just a fun thought of mine :) 

So here is one way to do so. 

Have the following cards in your deck:

Ezekiel with Iron pan

Any good high priest with Priestly breastplate (Priests version)

Solomon's temple with book of the covenant and 2 different covenants on it

 Aeropagus with household Idols

High Priest's Palace with unholy writ

Pithom with a gold curse

A magician with magic charms on it

Simon of Cyrene with Cross beams of the Cross

Chorazin site with a curse card on it for one turn

Damascus site (clay) + gray Syrian EC with  1 gray curse on the site.

artifact pile with any artifact.

That is 13 different artifacts all active in one player's territory  :)


Pretty sure a player can do this in a type 1 game and it does not break any deck building requirement rules etc.

Is there anything else I could have missed that a player can legally have active in their territory in a type 1 game?

Any thoughts on this?

browarod

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Priestly Breastplate uses up your artifact activation for the turn so you would not also be able to have one on your artifact pile, so really 12 is the max as I can't think of any missing ones offhand.

Offline Red Dragon Thorn

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While I was looking through my artifact cards I was thinking to myself , how many different artifacts and curse cards can a player possibly have active all in one territory?  This was just a fun thought of mine :) 

So here is one way to do so. 

Have the following cards in your deck:

Ezekiel with Iron pan

Any good high priest with Priestly breastplate (Priests version)

Solomon's temple with book of the covenant and 2 different covenants on it

 Aeropagus with household Idols

High Priest's Palace with unholy writ

Pithom with a gold curse

A magician with magic charms on it

Simon of Cyrene with Cross beams of the Cross

Chorazin site with a curse card on it for one turn

Damascus site (clay) + gray Syrian EC with  1 gray curse on the site.

artifact pile with any artifact.

That is 13 different artifacts all active in one player's territory  :)


Pretty sure a player can do this in a type 1 game and it does not break any deck building requirement rules etc.

Is there anything else I could have missed that a player can legally have active in their territory in a type 1 game?

Any thoughts on this?


You're good on everything except Priestly Breastplate - Because of the unique wording, Breastplate uses your singular activation for the phase - So you could only have 12. You could activate Urim & Thummin too :)
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Offline redemption collector 777

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oh okay right the wording on priestly breastplate. I guess other then that 12 is still quite a bit :)  I wonder if anyone will make a deck like this just for fun??? That would be interesting..

Offline The Guardian

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Altar of Dagon in Temple of Dagon.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Gabe

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Did anyone mention Letter to the Philippians on Epaphroditus?
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browarod

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That puts the current max up to 14. Any other ones people can think of?

Offline Professoralstad

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Once you move Priestly Breastplate to a priest, you can use a card like The Meal in Emmaus to activate another Artifact in your Artifact pile. Also, I'm not sure if it counts, but you can also have a placed Peters Curse in your territory from a previous turn.
Press 1 for more options.

Offline Gabe

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I'm pretty sure John Earley is trying to figure out a way to make his card creation a Musician, Prophet, Samaritan that can continually recur and hold Samaritan Water Jar.
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Offline The Guardian

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I'm pretty sure John Earley is trying to figure out a way to make his card creation a Musician, Prophet, Samaritan that can continually recur and hold Samaritan Water Jar.

Which is why I'm waiting to decide on my card so I can create dominant that removes that card from the game (regardless of everything)...
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline Kor

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Re: Most active artifacts and Curses all in one player's territory in type 1
« Reply #10 on: August 15, 2015, 07:09:15 PM »
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You could have multiple Damascus and Chorazin sites in play to hold more curses if you have 150 cards in your deck.
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