New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Being able to search by name would also be nice.
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It's not so much looking for a specific card... but deciding what to fill in for that extra hero slot, or whatever. So you search all heroes of one brigade to decide what you want.
(example: When you play son of god a screen comes up with all the lost souls in play, you choose one, it goes to your land of redemption and your soul count goes up by one)
In the case of slap-jack, it'd be annoying to have to undo the auto SoG if you lose the initiative to play it first.
At least in the case of son of god I don't see that as being a problem. Son of God goes in to play, the lost souls that are in play are chosen from and one leaves play.
Quote from: lp670sv on May 09, 2011, 12:09:48 AMAt least in the case of son of god I don't see that as being a problem. Son of God goes in to play, the lost souls that are in play are chosen from and one leaves play. There's quite a few cards that reveals cards from the top/bottom of deck. Right now, you have to put them into play to reveal them. If, with the rules you want to implement, one of those cards revealed was SOG, wouldn't the program think that you opponent was playing SOG instead of just revealing it? Maybe you could have a separate area for reveal cards (like you might want to do for set aside cards).
If you do that, you'll have to account for situations in which LS's are protected (Altar of Ahaz, the numerous "protect LS's" Enhancements and Uzzah, etc.), and where you won't actually be drawing during draw phase (Displeased Philistines, Besieging the City). In fact, if you autonomize anything you'll have to do a LOT of work to account for protect/Prevent/Negate.As for the revealing issue, I'm sure he'd program in a reveal function that is much better than the one RTS has.
Yeah, until every rule is hard coded into the game, it would just make it a little harder to play in my opinion. I would personally like more of just a "rules guide" built in, rather than the game doing every action for you.
BUMP! so who wants to scan all the cards in for me?
Would it bo to much to make it so you could do multi-player?
Quote from: lp670sv on May 13, 2011, 05:29:12 PMBUMP! so who wants to scan all the cards in for me?If you go here you should find enough to get you started testing