Author Topic: RTS Update think tank (you suggest, I code)  (Read 8825 times)

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #25 on: May 08, 2011, 08:03:06 PM »
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Being able to search by name would also be nice.



you can actually do that in the current RTS. just open the deck editor and type the name in. Yes I know there is no place to type it in just try it. Thats how I made my RTS deck. I had some issues with cards that had more then one word in the name but if you type the first word in you just narrowed it down to a few cards

Edit: But yes adding a regular search box was definitely happening
« Last Edit: May 08, 2011, 08:08:34 PM by lp670sv »

Offline SomeKittens

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #26 on: May 08, 2011, 08:43:06 PM »
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I knew that (stumbled on it by accident.)  However, it's completely unfriendly.  A search bar would work much better, and be intuitive.
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Offline lightningninja

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #27 on: May 08, 2011, 08:44:52 PM »
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It's not so much looking for a specific card... but deciding what to fill in for that extra hero slot, or whatever. So you search all heroes of one brigade to decide what you want.
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lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #28 on: May 08, 2011, 08:59:27 PM »
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It's not so much looking for a specific card... but deciding what to fill in for that extra hero slot, or whatever. So you search all heroes of one brigade to decide what you want.

Yeah I'm definitely adding more search and sort options. When I said it was already in RTS I was just referring to the search by name

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #29 on: May 08, 2011, 10:34:48 PM »
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I'm not sure if I mentioned yet that I'm going to be programming the rules into the cards themselves (example: When you play son of god a screen comes up with all the lost souls in play, you choose one, it goes to your land of redemption and your soul count goes up by one) However this will probably not happen right away. Version 1.0 is going to be just an improved GUI you will still have to do most things yourself. Drawing cards at the beginning of your turn will be automatic and checking initiative will be automatic. special abilities wont. so thats the plan for Version 1.0, a later version will add all of the special abilities in. There's just no way I can program all the abilities in to version 1.

Ironica

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #30 on: May 09, 2011, 12:05:54 AM »
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(example: When you play son of god a screen comes up with all the lost souls in play, you choose one, it goes to your land of redemption and your soul count goes up by one)

If you do that, then you must have a way to reveal cards without putting them in play, else you will have a ton of problems later on.

Also, something minor that would help would be a way to randomly select a card from your opponent's hand instead of having your opponent discarding it.

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #31 on: May 09, 2011, 12:09:48 AM »
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At least in the case of son of god I don't see that as being a problem. Son of God goes in to play, the lost souls that are in play are chosen from and one leaves play.

browarod

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #32 on: May 09, 2011, 12:14:40 AM »
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In the case of slap-jack, it'd be annoying to have to undo the auto SoG if you lose the initiative to play it first.

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #33 on: May 09, 2011, 12:20:46 AM »
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In the case of slap-jack, it'd be annoying to have to undo the auto SoG if you lose the initiative to play it first.

well as soon as SOG is played everything accept the person picking the lost soul is stopped until SOG is resolved so that solves the slap jack problem. whoever plays the SOG second has to wait until after their opponent finishes resolving theirs to play theirs in the first place.

Ironica

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #34 on: May 09, 2011, 12:27:12 AM »
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At least in the case of son of god I don't see that as being a problem. Son of God goes in to play, the lost souls that are in play are chosen from and one leaves play.

There's quite a few cards that reveals cards from the top/bottom of deck.  Right now, you have to put them into play to reveal them.  If, with the rules you want to implement, one of those cards revealed was SOG, wouldn't the program think that you opponent was playing SOG instead of just revealing it?  Maybe you could have a separate area for reveal cards (like you might want to do for set aside cards).

Offline Minister Polarius

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #35 on: May 09, 2011, 12:29:34 AM »
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If you do that, you'll have to account for situations in which LS's are protected (Altar of Ahaz, the numerous "protect LS's" Enhancements and Uzzah, etc.), and where you won't actually be drawing during draw phase (Displeased Philistines, Besieging the City). In fact, if you autonomize anything you'll have to do a LOT of work to account for protect/Prevent/Negate.

As for the revealing issue, I'm sure he'd program in a reveal function that is much better than the one RTS has.
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lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #36 on: May 09, 2011, 12:30:18 AM »
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At least in the case of son of god I don't see that as being a problem. Son of God goes in to play, the lost souls that are in play are chosen from and one leaves play.

There's quite a few cards that reveals cards from the top/bottom of deck.  Right now, you have to put them into play to reveal them.  If, with the rules you want to implement, one of those cards revealed was SOG, wouldn't the program think that you opponent was playing SOG instead of just revealing it?  Maybe you could have a separate area for reveal cards (like you might want to do for set aside cards).

it would definitely be built in that they don't go in to play to reveal them. they would probably open up in a separate pop up window.

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #37 on: May 09, 2011, 12:35:34 AM »
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If you do that, you'll have to account for situations in which LS's are protected (Altar of Ahaz, the numerous "protect LS's" Enhancements and Uzzah, etc.), and where you won't actually be drawing during draw phase (Displeased Philistines, Besieging the City). In fact, if you autonomize anything you'll have to do a LOT of work to account for protect/Prevent/Negate.

As for the revealing issue, I'm sure he'd program in a reveal function that is much better than the one RTS has.

for now not much is going to be automated. drawing at the start your turn will be, but drawing due to cards will not. there will be a draw card button and it will be on the honor system that you only click it when needed. Version 1 isn't going to have a lot built in. If say 3 months or so after my program is done redemption live isn't out, or if it doesn't automate the abilities, then I will begin work on building the rules directly in to the system. For now I just want an improved interface and deck builder. Cards will have set areas that you can move them to so they stay organized, buttons will be bigger and labelled better, there will be an "undo" button for if you click the wrong thing. It's not going to be perfect right out of the gate, no program is. Im going to do as much testing as possible but there are always things that I won't catch myself. That's the purpose of beta testing, even if I only open it up to 20 people that's 20 people trying to find bugs as opposed to 1.

Lamborghini_diablo

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #38 on: May 09, 2011, 08:16:31 AM »
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Yeah, until every rule is hard coded into the game, it would just make it a little harder to play in my opinion. I would personally like more of just a "rules guide" built in, rather than the game doing every action for you.

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #39 on: May 13, 2011, 05:29:12 PM »
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Yeah, until every rule is hard coded into the game, it would just make it a little harder to play in my opinion. I would personally like more of just a "rules guide" built in, rather than the game doing every action for you.
BUMP! so who wants to scan all the cards in for me? I know rts has them but they're all really tiny thumbnails and if you just zoom in on them its really blurry (curse you pixels!). Redemption community, organize and get me all the cards! (this doesnt have to be done immediately but I can only test so much without them)

Offline Prof Underwood

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #40 on: May 13, 2011, 06:22:26 PM »
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BUMP! so who wants to scan all the cards in for me?
If you go here you should find enough to get you started testing :)

Offline Noah

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #41 on: May 13, 2011, 07:04:33 PM »
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Would it bo to much to make it so you could do multi-player?
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lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #42 on: May 13, 2011, 07:06:53 PM »
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Would it bo to much to make it so you could do multi-player?
Too much to ask? No. If I can figure out how to do it then I will do it. I hadn't even thought of that yet good call. I'll start with the standard 2 player games then see if i can work out teams and multi. one step at a time haha

lp670sv

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Re: Possible Future Update to RTS (original, this is not about RTS Live)
« Reply #43 on: May 13, 2011, 08:33:17 PM »
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BUMP! so who wants to scan all the cards in for me?
If you go here you should find enough to get you started testing :)
oh yeah that's more then enough haha thanks :) my job just got a little easier. i have no idea when but I hope to have at least a screen shot of the new GUI in the next couple weeks. It may be delayed a little, I may be both moving and starting a new job soon so that will be my priority

 


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