Author Topic: Order on how things can be played at the start of the game  (Read 6689 times)

Offline SomeKittens

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Re: Order on how things can be played at the start of the game
« Reply #25 on: September 17, 2010, 11:51:23 PM »
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oooh.  That makes sense.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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browarod

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Re: Order on how things can be played at the start of the game
« Reply #26 on: September 18, 2010, 12:07:58 AM »
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Also: Doesn't DON interrupt?
No dominant interrupts.
true. DoN negates, which is equivalent to an interrupt. however, it only does this after it's discarded, so the artifact doesn't continue through the phase.
Fix'd. Equivalent =/= the same as.

Warrior_Monk

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Re: Order on how things can be played at the start of the game
« Reply #27 on: September 18, 2010, 12:20:41 AM »
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half true. :P

browarod

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Re: Order on how things can be played at the start of the game
« Reply #28 on: September 18, 2010, 12:22:00 AM »
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half true. :P
I only mention it because there apparently is a distinction between negate and interrupt/prevent. I don't really understand what that is, but it exists and has affected rulings in the past. I don't mean to be disagreeable.

Offline SomeKittens

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Re: Order on how things can be played at the start of the game
« Reply #29 on: September 18, 2010, 12:23:08 AM »
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News to me.  I've always thought that Negate, by definition, was "interrupt and prevent".

The more I learn about this game, the harder it gets to teach.
Mind not the ignorant fool on the other side of the screen!-BubbleBoy
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browarod

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Re: Order on how things can be played at the start of the game
« Reply #30 on: September 18, 2010, 12:32:27 AM »
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News to me.  I've always thought that Negate, by definition, was "interrupt and prevent".
That's how it used to be, apparently it's not anymore.

Offline Master KChief

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Re: Order on how things can be played at the start of the game
« Reply #31 on: September 18, 2010, 07:19:39 AM »
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im pretty sure 'negate' is being defined a bit differently in the new reg, something along the lines of 'cancel'.
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Warrior_Monk

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Re: Order on how things can be played at the start of the game
« Reply #32 on: September 18, 2010, 09:40:34 AM »
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News to me.  I've always thought that Negate, by definition, was "interrupt and prevent".

The more I learn about this game, the harder it gets to teach.
I believe interrupt + prevent=negate, but negate =/= interrupt + prevent.

Offline Master_Chi

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Re: Order on how things can be played at the start of the game
« Reply #33 on: September 18, 2010, 10:34:11 AM »
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News to me.  I've always thought that Negate, by definition, was "interrupt and prevent".

The more I learn about this game, the harder it gets to teach.
I believe interrupt + prevent=negate, but negate =/= interrupt + prevent.

I believe, my good sir, that you are correct. Though why the converse is true and the inverse isn't is beyond me...
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