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Furthermore, I find it very distasteful to take such a cheap shot at someone's character in order to make their opinion look bad.
Wow. Hobbit and SirNobody, you guys are made for each other. The arrogance is almost stifling.Don't forget to tell your victims about how poor their deck-building skills are before they leave.
I admit that I get frustrated when experienced players come and clean house
It's a rule of life that one will get some terrible hands and some amazing hands. I still remember the game where I drew two LS's and SoG/NJ in my starting hand. Now, there will also be games where I draw three LS's and no EC's. No amount of deck building will completely prevent this, lady luck is finicky.
Is there really anything wrong with the best players winning all the time?
Hopefully, some of us experienced players came in and added to the fun of the tournament for your guys instead of taking away from it. Based on my time there, it seemed like your playgroup really enjoyed RR's attendance (and singing) in particular
Hey, why is everyone saying that a mulligan would only be for new players?
I am disagreeing with all this, I get a bad draw I lose deal.
I usually never make a mistake and always capitalize on my opponent's mistake(s), so my hand is not usually the problem, then again I know my play style and ratios so I normally don't get horrible hands, but still.
That's not exactly true. I don't think I've ever been without an evil character in my first hand with my current deck. Of course, I have 15-20 of them in a 50 card deck...
This was my point from a previous post. The mulligan is more often going to help newer players than experienced players.
Quote from: YourMathTeacher on July 03, 2010, 08:20:19 AMThis was my point from a previous post. The mulligan is more often going to help newer players than experienced players.I understand where you are coming from, YMT, but having thought about it a bit I would tend to disagree with this point.There are obvious draws (e.g., five LS and a hand filled only with enhancements) that scream for a mulligan. Newer players are going to benefit from a mulligan in these cases, but so would experienced players. The difference arises in what to do in the not-so-obvious cases. Learning when it makes sense--from a strategic standpoint--to mulligan on these cases is going to require experience with more experienced players being more likely to make the correct call here. In the end you will turn one thing which can really benefit younger players (the luck of the draw) into yet another area of advantage for the more experienced players.Anyway, just my $.02.
Don't know if its been mentioned but we could but a restriction on when you can mulligan.
uh, isnt that the point, to mulligan away horrible hands, despite the experience of the player? we're trying to cut down on the luck factor associated with card games in general. even between 2 top tier decks with both players playing their full potential, the game usually goes to the person who drew better, and thats not exactly fair. mulligans help even up the odds.
Quote from: Ironica on July 03, 2010, 11:09:42 AMDon't know if its been mentioned but we could but a restriction on when you can mulligan. Previous discussions about mulligans have all inlcuded clauses. I don't play MTG, so I don't know about how mulligans are restricted there, but in Pokemon you are allowed to re-draw if you do not have a Basic Pokemon. This is a necessary requirement, so it is a bit different than Redemption, but the idea is the same. In Pokemon, if you do not have the Basic, then you show your hand, re-draw, and your opponent draws a card. Drawing one card in Pokemon is huge, since you only draw one card per turn. In Redemption, that would be equivalent to drawing three cards. I would agree that if a mulligan in Redemption is considered, that there would have to be four main components:1. The player using the mulligan would have to not have specific types of cards (like Ironica's idea of no characters).2. Any Lost Souls would have to be put into play and remain.3. The player would have to reveal their hand.4. The opponent should be able to draw up to three additional cards (perhaps "may draw").The fourth component would be awkward in multiplayer, especially if more than one player mulligans. However, I'm sure we can come up with some sort of "penalty" for taking a mulligan.
Who said that the more experienced players even get to use the mulligan?
Mulligans would definitely help these new players who probably aren't able to play Redemption in it's entirety quite yet.
Thank you for agreeing to the exact point I (and Hobbit13) was trying to make to YMT. Mulligans will (in general) hurt newer players more than it will help them.
I wasn't aware we were talking about rules that would only apply to one player in a game. That strikes me as a horrible road to start going down.
however, there is no cost associated with it, which a mulligan should have to be fair.
Mulligans will (in general) hurt newer players more than it will help them.
Oh well, I am off on vacation. I will see all y'all in a week.
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