New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Quote from: ChristianSoldier on March 21, 2015, 09:55:23 PMThe only thing that is different is when you look at groups and can say that there is a 1 in 36 chance of rolling 2 6s in a row, but that doesn't change the fact that after you've already rolled a six there is a 1 in 6 chance of rolling another six.You are still basing your opinion on one trial. I am basing my opinion on two trials. The theoretical probabilities are most certainly different in two trials. Assuming the equal probability of drawing (D) versus not drawing (N), for two trials the sample space would be DD, ND, DN, NN. The probability of drawing LSs in both trials is 1/4, while the probability of one hand having a LS and the other not is 1/2.Since we are not focusing on the same measurement of trials, we do not necessarily have to agree. I am just stating the logic behind my opinion. This is only in relation to one redraw. If players are allowed to mulligan several times (which I do not support), then the probability of drawing LSs in three consecutive trials would be even lower.
The only thing that is different is when you look at groups and can say that there is a 1 in 36 chance of rolling 2 6s in a row, but that doesn't change the fact that after you've already rolled a six there is a 1 in 6 chance of rolling another six.
I agree with your results, but I'm somewhat disagreeing with your explanation of it (or at least my perception of your explanation of it).
I already said I'm in favor of a single mulligan that you keep one lost soul in play (if you drew any that is) partially to avoid people trying to mulligan into soul drought.
Then institute a free mulligan where you can ship the hand back for a new hand of 8 one time?
Can someone please explain to me why they feel there is a need to penalize a player who chooses to mulligan? What is the reason for not just allowing everyone one free optional mulligan at game start?
Quote from: EmJayBee83 on March 22, 2015, 12:00:31 AMCan someone please explain to me why they feel there is a need to penalize a player who chooses to mulligan? What is the reason for not just allowing everyone one free optional mulligan at game start?Good point...a bad draw is not necessarily a player's fault, so why penalize them for a do-over? A few reasons I can think of are that mulliganing slows down the game, and makes us sound like Frodo talking to Gandalf in the Mines of Moria. “I wish I didn't draw this hand. I wish no one would ever have to draw such a hand!"“So do I, and so do all who play to get such draws. But that is not for them to decide. All we have to decide is what to do with the hand that is given us.”
jesse wins the thread!So if we allow a free mulligan then do Lost Souls stay out that were drawn? I would contend that if they do then the "free" mulligan isn't truly free.
One free mulligan per tournament.
Quote from: everytribe on March 22, 2015, 11:01:41 AMOne free mulligan per tournament.This would be a nightmare to enforce, and really I think kinda defeats the purpose of putting mulligans in.
how about when a player 1 mulligans they shuffle hand and lost souls into deck. Player 2 gets to choose 1 lost from player 1 deck and put it into play. Player 1 then draws 7 cards.
Quote from: redemption101 on March 22, 2015, 12:47:56 PMhow about when a player 1 mulligans they shuffle hand and lost souls into deck. Player 2 gets to choose 1 lost from player 1 deck and put it into play. Player 1 then draws 7 cards. Again I repeat my earlier sentiment that I don't think we should give any player an advantage just to punish someone for wanting to mulligan. Mulligans would be to HELP people with bad draws, not give them a worse starting position. If you restrict mulligans too much then nobody's going to want to take one and it wouldn't be worthwhile to even have the option.
when a player 1 mulligans they shuffle hand and lost souls into deck. Player 2 gets to choose 1 lost from player 1 deck and put it into play. Player 1 then draws 7 cards.
To echo Bill's final statement, we need to keep this simple for hosts/judges, as well as new players.
They have to stay out. Otherwise I mulligan every hand I don't have a hero or do have a soul.
How about once at the start of the game either player may choose for any reason at all to shuffle all all cards back in their deck and redraw eight?
If you do a complete mulligan (shuffle everything and redraw you are more likely to draw 2+ lost souls than you are to draw 0 for any legal Redemption deck.
Unless you are saying we should have games rules to prevent you personally from playing poorly, ...