Author Topic: Mulligan in Redemption?  (Read 14628 times)

Offline Gabe

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Mulligan in Redemption?
« on: March 21, 2015, 03:34:12 PM »
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A discussion has started about what it might look like to have a mulligan in Redemption. For those unfamiliar with the term "mulligan" as it relates to card games, it's a means of redrawing your opening hand.

Feel free to post your ideas and concerns about what it might look like for Redemption to institute a rule that allows players to mulligan.
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Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #1 on: March 21, 2015, 03:36:17 PM »
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In my mind the mulligan would work like this: 1. Both players draw as normal. 2. The option to mulligan would go to the player with the most souls first but both players decide to mulligan or not before any action is taken. 3. Any player who has chosen to mulligan then returns all cards including souls to their draw pile, shuffles, and then draws again as normal. 4. Once each player who has mulliganed has completed their draw, putting Lost Souls in play, and replacing them; their opponent chooses two cards from their hand randomly and under decks them before play begins. 5. Now each player has the option to mulligan again starting with the person with the most lost souls. 6. Each time a player mulligans that player has two more cards under decked from their hands so that a player who has mulliganed twice would lose 4 cards; so on and so forth. 7. Play begins when both players choose to not mulligan.

Thoughts?

A couple ideas about lost souls staying or going after each draw.
1) If a player is playing a deck that works to tuck lost souls then having them all out would be an advantage assuming they have the means to tuck them quickly
2) Lost Soul production is such a huge part of the game now that even if my opponent draws no Lost Souls I can produce enough to win with my own deck.
« Last Edit: March 21, 2015, 03:38:19 PM by uthminister [BR] »

TheHobbit13

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Re: Mulligan in Redemption?
« Reply #2 on: March 21, 2015, 03:48:30 PM »
+2
I would say lost souls stay out if you mulligan and you draw 7

Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #3 on: March 21, 2015, 03:51:09 PM »
+2
I can tell you from 15 years of experience teaching Redemption to young players that Lost Soul Drought is the number one reason that they quit playing. The game is boring since they cannot win LSs, and they are frustrated that they have to keep discarding cards at the end of their turn. Thus, I will never support a mulligan plan that allows a player to redraw without keeping drawn LSs in play.

The underdecking idea would play right into the hands of demon defenses that take cards from the bottom of the deck, so I don't support that idea either.

I fear that the desire to make the game more favorable for seasoned players will drive new players away. If the mulligan is not being used to just help a player get a different starting hand, then it will ultimately ruin the game.

With that said, a mulligan plan that does keep LSs in play is something that I would very much like to see, since new players often have deck-building weaknesses that lead to bad draws.
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Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #4 on: March 21, 2015, 04:21:48 PM »
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The underdecking in my post is random and chosen by opponent for clarification. I would be alright with keeping lost souls out. I have one question though. If we don't reset everything then what is the point of a mulligan?

Ironica

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Re: Mulligan in Redemption?
« Reply #5 on: March 21, 2015, 04:24:18 PM »
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Maybe we can have the following option:

1) Only can take it if you have at least one lost soul out.

2) If you decide to take a mulligan, you shuffle all but one of your lost souls into your deck.

3) Give opponent the lost soul

OR

1) Only can take it when you have two or more lost souls

2) Shuffle all but two lost souls into deck

3) The two lost souls that are out are restricted from entering sites for the first two rounds as well as protected from removal from play (edit: by holder) for those two turns (to stop burial/suffling/place underdeck).
« Last Edit: March 23, 2015, 03:19:13 PM by Ironica »

Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #6 on: March 21, 2015, 04:31:22 PM »
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The underdecking in my post is random and chosen by opponent for clarification.

I had missed that, so thank you for clarifying.

I would be alright with keeping lost souls out. I have one question though. If we don't reset everything then what is the point of a mulligan?

The point was to recoup from a bad draw. If you draw LSs but no defense, then a mulligan can hopefully get you some defense. What we don't want is someone to draw a bunch of LSs, then decide that they don't want to defend a bunch of LSs, so they hope for a mulligan with no LSs. Since you are more likely to not draw LSs, this would be a Soul Drought technique.
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Offline Redoubter

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Re: Mulligan in Redemption?
« Reply #7 on: March 21, 2015, 04:35:27 PM »
+1
I am with YMT.  Under no circumstances should the souls go back into the deck.

I am also opposed to being able to do multiple mulligans unless it becomes more costly (I prefer a "draw one less" rule for each successive mulligan).

Lastly, we have to deal with the issue that it is more advantageous in multi (and booster especially) to continue with mulligans until you have every soul in your deck out.  This makes sure you go first and will usually leave you with options to rescue with since people can come at you.

Offline Gabe

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Re: Mulligan in Redemption?
« Reply #8 on: March 21, 2015, 04:36:43 PM »
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I agree with concerns about using a mulligan to cause a Lost Soul drought if all drawn souls are returned to deck. However, when one player draws several Lost Souls and the opponent draws few (or no) Lost Souls, a mulligan that doesn't return souls to the deck isn't likely to help overcome that lopsided start.

What if we found a middle ground between the two options? What if part of the cost of a mulligan is that you must leave one of your Lost Souls in your territory? If you don't have one you must play one from your deck before redrawing.

Also the cost of drawing 1 less card for each mulligan seems fair.
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Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #9 on: March 21, 2015, 04:43:11 PM »
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You would have the same statistical chance of drawing Lost Souls as you did with the first draw. I will admit that if I have no Lost Souls with my scenario, I would be more inclined to not take a mulligan for fear that I would draw Lost Souls on my secondary draw. I concede that doing it the way I have proposed will lead to more of the same that has been happening at Redemption tournaments for years with Lost Soul drought since it is a part of the game which has been addressed by Lost Soul production. I am not wanting to help players avoid drawing cards they don't want (i.e. Lost Souls) which is why I am not altering the statistical chance of them being drawn. I am wanting to help players draw cards they do want (i.e. their Heroes, evil characters, dominants, sites, artifacts, etc.) by giving them a second chance at it but with an increasing chance that their opponent may randomly underdeck the card(s) they were digging for.

@Gabe: The cost of one less card is adequate with a game like MTG where you only draw one card per turn but with Redemption, for it to even matter a little bit it needs to be more. We playtested up to losing three cards which seemed a bit much. Two seemed to be the sweet spot. Also...I am fine with leaving one Lost Soul out per mulligan but it needs to be chosen by the opponent from Lost Souls already on the table or if none are available then the opponent gets to choose from all available Lost Souls in their opponents deck.
« Last Edit: March 21, 2015, 04:46:32 PM by uthminister [BR] »

Offline Redoubter

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Re: Mulligan in Redemption?
« Reply #10 on: March 21, 2015, 04:47:15 PM »
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What if we found a middle ground between the two options? What if part of the cost of a mulligan is that you must leave one of your Lost Souls in your territory? If you don't have one you must play one from your deck before redrawing.

That's...actually pretty good, honestly.  Though your opponent should choose the soul (which, since the Hopper counts, would penalize mulligan to get rid of souls even more).

Also, I think some things (like Revealer and Hopper) should happen AFTER mulligan.  Otherwise you could just shuffle that Hopper back into opponent's deck or get rid of a Revealed soul.

Mulligan
After all players have drawn their cards, but before drawn Lost Souls activate, each player, beginning with the player with the most Lost Souls in territory, may decide to mulligan.  In the same order, each player that decided to mulligan then returns all but one Lost Soul in their territory and their hand to deck; if there is no Lost Soul in their territory, the opponent to their left may choose one from their deck to place in territory instead (it is not considered drawn for abilities).

The remaining deck is shuffled, and the player draws one fewer starting cards (7 total for the first mulligan).  That player may repeat the same process, drawing one fewer each time, until they decide not to mulligan any more.

Then, the next player who decided to mulligan completes the same process, until all players who decided to mulligan complete the process.

Finally, all Lost Souls drawn (but not placed by an opponent as above) activate; after they complete, determine player order as normal and begin.

EDIT: Actually, Hopper wouldn't work still how I wanted it to with this definition.  This isn't an easy one to design.
« Last Edit: March 21, 2015, 04:51:36 PM by Redoubter »

Offline yirgogo

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Re: Mulligan in Redemption?
« Reply #11 on: March 21, 2015, 04:48:08 PM »
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I agree with Ironica's 1 and 2 comments about possibilities:
Maybe we can have the following option:

1) Only can take it if you have at least one lost soul out.

2) If you decide to take a mulligan, you shuffle all but one of your lost souls into your deck.

In my opinion these would be best combined, in that: Shuffle all but 1 lost soul into deck, and under deck one afterwords. If no lost souls out, then underdeck 2 cards, available to each player once, starting with the player with the most lost souls.
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LukeChips

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Re: Mulligan in Redemption?
« Reply #12 on: March 21, 2015, 06:01:15 PM »
-2
I personally am not a fan of mulligan, I makes mayhem doesn't have as much play value.

Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #13 on: March 21, 2015, 06:10:23 PM »
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How so? If I mulligan to get a hand that I want and you Mayhem on the second turn (since it can't be played first turn) that is still pretty good or at least exactly the same as it is now.

Offline ChristianSoldier

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Re: Mulligan in Redemption?
« Reply #14 on: March 21, 2015, 06:28:59 PM »
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I personally am not a fan of mulligan, I makes mayhem doesn't have as much play value.

I have a few problems with this as a reason. First, weakening an already powerful card isn't really something I'd be concerned with, even if mulligans would do that. Secondly mulligans don't really fulfil the same purpose as Mayhem, while there are some similarities, Mayhem is a card you can play at any time to either improve your situation, weaken your opponents position or as a last ditch effort to get something you need (your opponent is going for the win and you can't stop it, you can play Mayhem hoping to get something to fight with, or pull a win by drawing Son of God if you are only one soul away from victory) while mulligans are about turning a bad starting hand into something more workable.

I agree with YMT that Soul Drought is a major issue and any mulligan option will have to not favor soul drought, but I also think Soul Flood is an issue we can help alleviate . I'm actually a fan of one mulligan where you leave one drawn soul (if any) in play. No decreasing of hand size or anything. However I am also thinking as a T2 player, so it's possible that the needs of T1 are different. I like it because it's simple, requires no underdecking, and it's fairly well controlled.
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Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #15 on: March 21, 2015, 06:42:03 PM »
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You would have the same statistical chance of drawing Lost Souls as you did with the first draw.

If the chances were exactly the same, then the theoretically probability of drawing a LS would be 1/2. Therefore, if you did draw a LS on your first hand, then theoretical probability would suggest that you would not draw a LS if you drew a new hand. One success per 2 attempts.

You seem to be taking this personally, as evidenced by your sarcasm. Please understand that I am not opposed to your plan, but rather to the plan of having a mulligan rule that allows the retracting of LSs. This isn't personal.  ;)

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Offline jbeers285

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Re: Mulligan in Redemption?
« Reply #16 on: March 21, 2015, 06:43:52 PM »
+1
I'm 100% in line with Gabe's suggestion of playing one soul from your deck and dropping one card.  Honestly one card wasn't as big of a deal 2-3 years ago but in the balanced to defensive heavy game we have today 1 card cost seems suitable with a mulligan.
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Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #17 on: March 21, 2015, 08:51:44 PM »
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YMT...I am trying to understand where you are coming from. The secondary draw would come after a shuffle which means all probabilities would be reset. I am not a fan of my ideas more than yours and please hear that my ideas are not MY ideas but the ideas of a fairly good group of players and elders whom I have run them by. I have been working on this for more than the last few days. I just want to make sure that we get it right or as close to right at the onset as we can. I appreciate your input and don't want you to think I am taking it personally. If me asking the reasoning behind your statements is me taking it personally, then so be it.

Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #18 on: March 21, 2015, 09:15:20 PM »
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YMT...I am trying to understand where you are coming from.

I thought I was pretty clear.

The secondary draw would come after a shuffle which means all probabilities would be reset.

Except that probability does not "reset" when you are comparing consecutive trials. If there is an equal probability of drawing versus not drawing a LS, then the theoretical probability is 1/2. This means that for every two trials, there will be one draw with a LS and one draw without a LS. Since you have already drawn one with a LS, and now you want to mulligan, theoretical probability would suggest that the second trial would not have a LS. The probability of drawing two consecutive hands with LSs is lower over two trials.



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Offline uthminister [BR]

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Re: Mulligan in Redemption?
« Reply #19 on: March 21, 2015, 09:23:04 PM »
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You really are my math teacher. I did not know that. I stand...err...sit corrected.  ;)

Offline ChristianSoldier

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Re: Mulligan in Redemption?
« Reply #20 on: March 21, 2015, 09:34:46 PM »
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YMT is correct that the probability of drawing 2 consecutive hands with lost souls is less than the probability of drawing lost souls in either hand. However previous trials don't have any impact on later trials in situations like this. Another thing is that theoretical probability cannot be applied to small sample sizes, because anomalies can easily show up and make it look different, but as you use larger and larger sample sized the trials will become closer to the theoretical probabilities.
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Re: Mulligan in Redemption?
« Reply #21 on: March 21, 2015, 09:35:40 PM »
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Just a thought- mandating that to mulligan you must leave a LS in territory would also prevent people from drawing exactly one LS and shuffling it with their hand instead of revealing it (whether intentionally or unintentionally). Or else maybe the revealing of your hand before mulliganing could be part of its cost...
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Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #22 on: March 21, 2015, 09:49:47 PM »
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However previous trials don't have any impact on later trials in situations like this.

They do in theory.

Another thing is that theoretical probability cannot be applied to small sample sizes, ....

 :o  Theory is theory.... it can be applied anywhere.  ;)


...because anomalies can easily show up and make it look different, but as you use larger and larger sample sized the trials will become closer to the theoretical probabilities.

That is referred to as Experimental Probability. I was only talking about Theoretical Probability in my posts.

With that said, I was generalizing based on the comments being made. The actual probability of drawing a LS versus not drawing a LS is not identical since there is roughly 1 LS per 8 cards in a deck (depending on the number of cards in the deck). Thus, an initial draw of 8 cards should yield one LS, rather than no LSs, in theory. But in consecutive trials, the likelihood would shift toward there not being a LS in the second trial if there was one in the first trial.
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Offline ChristianSoldier

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Re: Mulligan in Redemption?
« Reply #23 on: March 21, 2015, 09:55:23 PM »
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However previous trials don't have any impact on later trials in situations like this.

They do in theory.

That's not true at all. What probability theory is stating is what the probability of each individual case is. That won't change based on what happens before or after it, it simply is. If you roll a 6 on a die you still have exactly the same probability of rolling the six the second time, whether you are dealing with real situations or theoretical probability. The only thing that is different is when you look at groups and can say that there is a 1 in 36 chance of rolling 2 6s in a row, but that doesn't change the fact that after you've already rolled a six there is a 1 in 6 chance of rolling another six.
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Offline YourMathTeacher

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Re: Mulligan in Redemption?
« Reply #24 on: March 21, 2015, 10:29:13 PM »
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The only thing that is different is when you look at groups and can say that there is a 1 in 36 chance of rolling 2 6s in a row, but that doesn't change the fact that after you've already rolled a six there is a 1 in 6 chance of rolling another six.

You are still basing your opinion on one trial. I am basing my opinion on two trials. The theoretical probabilities are most certainly different in two trials. Assuming the equal probability of drawing (D) versus not drawing (N), for two trials the sample space would be DD, ND, DN, NN. The probability of drawing LSs in both trials is 1/4, while the probability of one hand having a LS and the other not is 1/2.

Since we are not focusing on the same measurement of trials, we do not necessarily have to agree. I am just stating the logic behind my opinion. This is only in relation to one redraw. If players are allowed to mulligan several times (which I do not support), then the probability of drawing LSs in three consecutive trials would be even lower.
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