New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Redemption is also more fun when there isn't a soul drought.
Quote from: YourMathTeacher on July 29, 2013, 11:44:38 AMRedemption is also more fun when there isn't a soul drought.Here's another idea. What if there was a mandatory mulligan at no cost if you drew an initial hand without any LSs in it? That way every game would at least start with one LS on the table for each player to go for.
Redemption is also more fun when there isn't a soul drought. My fear is players drawing lost souls, even with defense, but still taking a mulligan hoping to get no LSs the next time.
This ultimately comes down to deck-building. If you are not drawing a defense, then put more in your deck.
The game seems to be going more the route of combos and auto-blocks/rescues.
This past weekend I was playing a 51-card deck containing seven ECs and seven EEs. On my opening draw I pulled three lost souls, all seven evil enhancements, and Christian Martyr. I am open to your suggestions on how precisely to improve my deck-building skills to alleviate such draws in the future.
Which begs another question entirely. Does anyone sort their deck after each game? If so, how would that person's draw compare to someone who did not sort their cards between games? Just food for thought.
What you have described is not a likely random draw. Now, mathematically speaking, this will have to occur with somebody at some point (or Nobody as the case may be) in the history of the game. But if cards are randomized effectively, this is too improbable. I would argue that the problem was with the shuffling, rather than the deck.
Quote from: EmJayBee83 on July 29, 2013, 07:49:44 PMThis past weekend I was playing a 51-card deck containing seven ECs and seven EEs. On my opening draw I pulled three lost souls, all seven evil enhancements, and Christian Martyr. I am open to your suggestions on how precisely to improve my deck-building skills to alleviate such draws in the future.Out of curiosity, what shuffling method did you use, and during what round did it happen? I ask about the round to determine the proximity of the EEs before shuffling. What you have described is not a likely random draw. Now, mathematically speaking, this will have to occur with somebody at some point (or Nobody as the case may be) in the history of the game. But if cards are randomized effectively, this is too improbable. I would argue that the problem was with the shuffling, rather than the deck.
Mulligans are inherently going to be abused when there isn't something forcing you to mulligan.
As this does *not* appear to be the case in the one CCG I am familiar with that allows unpenalized no-fault mulligans (i.e., Android: Netrunner) I do not understand this statement. Would you please explain?
Quote from: EmJayBee83 on July 29, 2013, 09:44:18 PMAs this does *not* appear to be the case in the one CCG I am familiar with that allows unpenalized no-fault mulligans (i.e., Android: Netrunner) I do not understand this statement. Would you please explain?I would mulligan for numerous reasons such as:-I don't a hero-I don't have a dominant-I have a hero with no support-My opponent has no soul and I have no soul gen-My hand is bad in general-I don't have a way to search for my AUTOI thought of those in about 10 seconds and I would consider mulligans in each situation. Mulliganing with souls drawn actually increases my deck speed potentially so that seems good too.
This was the first round--so the deck started sorted.
I have seen these types of shuffles using simulators of other CCG's, so I know they are in fact indeed probable even when using a completely random computer-assisted shuffle.
If we follow the guidelines of Battletech (where you can only mulligan under a particular circumstance (which, as mentioned before, was lack of resources)), then there will be close to zero abuse. What the requirements would be for Redemption is up to debate as Redemption is much different than Battletech. I suggested that if you have a hero and an EC, then you can't mulligan (I later realized, though, that offense/defense heavy decks can mulligan almost every game).
That type of restriction has never come up because it's literally impossible to define anything in redemption like that.
I still think it would just have to have a penalty of some sort.
Quote from: YourMathTeacher on July 30, 2013, 05:47:33 PMI still think it would just have to have a penalty of some sort.Maybe a non-game play related penalty. For example, we could require any player who takes a mulligan to wear a large crimson M for the remainder of the tournament. Then the other players players could whisper behind his/her back that "Old so-and-so is a lousy deck builder."
Quote from: EmJayBee83 on July 30, 2013, 07:10:07 PMQuote from: YourMathTeacher on July 30, 2013, 05:47:33 PMI still think it would just have to have a penalty of some sort.Maybe a non-game play related penalty. For example, we could require any player who takes a mulligan to wear a large crimson M for the remainder of the tournament. Then the other players players could whisper behind his/her back that "Old so-and-so is a lousy deck builder."I propose Big Red shots.
Or worse cards.
And both players have the option of doing that. What's the problem?