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T2-2P was just as bad with time outs, if not worse. I think the issue is with defense in T2, not with dominants.
You can't really compare a strategic card game with strategic board games...you'd have to compare to similar games (such as MtG, YGO, etc.).
I'm surprised that I didn't think of this years ago
Other people probably don't play these other games on a regular basis though, and so they are comparing a Redemption game to things that are much shorter, like ...
1 - take away the requirement of equal defense/offense in T2 so that it can become like T1 where almost everyone plays offense heavy2 - create cards over time that just make offenses so much more powerful that even equal size defenses can't stop them3 - extend time limits to allow for games with defense to finish
I understand wanting to process and make sure all your bases are covered, but the game is inherently weighted towards people who can play faster,
Quote from: Chris on March 08, 2013, 12:17:13 PMI understand wanting to process and make sure all your bases are covered, but the game is inherently weighted towards people who can play faster, It's like saying the game of basketball is inherently weighted towards taller players. Spud Webb would tell you that's biased.Besides, your paying Rob a disservice by eliminating his customers.
You know what a better option than all of these ideas is? Play faster. I can understand (even if I disagree) the argument for wanting bigger time limits in T1 (thus allowing for larger decks), but in T2, there's literally no excuse. If 90% of players (and a higher percentage than that among top players) can manage to play within the current 75 minute time limit, I see zero reason to change it to give an advantage to worse players (and I do firmly believe that if a player is playing slowly, that has to do with their skill level).
Besides, your paying Rob a disservice by eliminating his customers.
If you notice, there are some pretty high-caliber players there. Defenses can be incredibly strong in T2, such that even fast/highly-skilled players commonly timeout. However, I honestly don't see that as a problem.
It's interesting that Jayden timed out 3 of his games because he probably had the fastest deck at the tournament. So the fact that he was using a "speed" deck did nothing to shorten the game.
QuoteIf you notice, there are some pretty high-caliber players there. Defenses can be incredibly strong in T2, such that even fast/highly-skilled players commonly timeout. However, I honestly don't see that as a problem.I know I keep bringing this up, but it's a serious issue I think needs to be addressed. I think it becomes a problem because of the current system of scoring. I'm not sure how many people will agree, but in my own experience, I tend to encounter time outs due to slow opponents than because of slow decks. While I agree this factor is lessened greatly in T2 (especially because most "slow players" tend to be newer, so they don't recognize cards at a glance), I think it's still a factor. I don't have issues with time outs on their face, it's when a player is being penalized for a bad draw that they would have recovered from or a slow opponent that it's an issue. That said, I didn't realize the timeouts in T2 were that prevalent.
Quote from: The Guardian on March 08, 2013, 01:12:03 PMIt's interesting that Jayden timed out 3 of his games because he probably had the fastest deck at the tournament. So the fact that he was using a "speed" deck did nothing to shorten the game. We don't necessarily know that; there could have been other mitigating factors (soul drought for instance) that influenced it. Then again, I just got out of a stats class, so that's where my mind is right now.
Mark, I would consider you to be a great player, and I've thoroughly enjoyed our games together, but you play more slowly than any other player I would even consider "good".
Prof, I believe you'll agree with me that it is somewhat a product of our "instantaneous" society.
But if the other Prof is right, then there were at least 8 timeouts at the T2-only. None of those players are known for being slow, and most of them are well known for being great.
So I don't think the problem is just with me.
Maybe you're completely missing the point that T2 is a slow format by nature, thus more prone to timeouts than T1.
It's also highly amusing you point out that people are either 'known' or not known for being slow, then immediately follow up with this:QuoteSo I don't think the problem is just with me.
Quote from: Chris on March 08, 2013, 01:29:34 PMQuoteIf you notice, there are some pretty high-caliber players there. Defenses can be incredibly strong in T2, such that even fast/highly-skilled players commonly timeout. However, I honestly don't see that as a problem.I know I keep bringing this up, but it's a serious issue I think needs to be addressed. I think it becomes a problem because of the current system of scoring. I'm not sure how many people will agree, but in my own experience, I tend to encounter time outs due to slow opponents than because of slow decks. While I agree this factor is lessened greatly in T2 (especially because most "slow players" tend to be newer, so they don't recognize cards at a glance), I think it's still a factor. I don't have issues with time outs on their face, it's when a player is being penalized for a bad draw that they would have recovered from or a slow opponent that it's an issue. That said, I didn't realize the timeouts in T2 were that prevalent.I would actually be in favor of getting rid of the 3-2-1.5-1-0 system of scoring, and just going to a 2-1-0 (Wins/Ties/Losses) system. It would make it easier to score tournaments, and should discourage slow play quite a bit. I am actually probably going to propose that on the other side.QuoteQuote from: The Guardian on March 08, 2013, 01:12:03 PMIt's interesting that Jayden timed out 3 of his games because he probably had the fastest deck at the tournament. So the fact that he was using a "speed" deck did nothing to shorten the game. We don't necessarily know that; there could have been other mitigating factors (soul drought for instance) that influenced it. Then again, I just got out of a stats class, so that's where my mind is right now.
Tell me, when 2 speed decks squaring off against each other in T1 clock a total of an hour and 45 minutes in a single game, and one of the people piloting such a deck is you, exactly what defense slash excuses do you have to fall back on now?
Did I miss any of the facts? Time to close the thread?