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Quote from: Reth on March 11, 2018, 12:18:31 PMLate but still I want to repeat my comment from LoR here:Good idea regarding that identifier.Maybe its only me but even though currently all these always increasing abilities are making the game more interesting and interactive they are getting nearly unrulable!Thus the game mechanics become more and more broken IMHO (just have a look into the ruling boards)!For example: During past week we had several matches with starters and there was not one single match without a question regarding interaction of cards we could not answer (at least not without REG, ORDIR or the forum – some of them we could not solve).So while enjoying more and more complex and interactive abilities I fear the game mechanics might be broken beyond repair some day! (Maybe I will start a new discussion about that ...)Now I'm curious to hear these reportedly unsolvable starter deck interactions.
Late but still I want to repeat my comment from LoR here:Good idea regarding that identifier.Maybe its only me but even though currently all these always increasing abilities are making the game more interesting and interactive they are getting nearly unrulable!Thus the game mechanics become more and more broken IMHO (just have a look into the ruling boards)!For example: During past week we had several matches with starters and there was not one single match without a question regarding interaction of cards we could not answer (at least not without REG, ORDIR or the forum – some of them we could not solve).So while enjoying more and more complex and interactive abilities I fear the game mechanics might be broken beyond repair some day! (Maybe I will start a new discussion about that ...)
Now I'm curious to hear these reportedly unsolvable starter deck interactions.
Is there some way to make Unity more noticeable as an identifier so that people will see it more? Can it be in a bolder font or a different color? All other identifiers to this point dont effect the ability of a card, or if they do you can't complete the ability until you find the info needed for it in the identifier (such as X= abilities). If you don't see the Unity identifier or don't know what it means, you will completely misplay the card.
In theory, you could put 'Unity' first on the identifier line. That might make it easier to spot, however, if this has already gone to the printers then this idea is moot.
Quote from: Sadness on March 12, 2018, 07:27:12 PMIn theory, you could put 'Unity' first on the identifier line. That might make it easier to spot, however, if this has already gone to the printers then this idea is moot.We're about a month from sending the cards to the printers. Any cards we share or spoil might not be in their final form. A lot of things are still subject to change. But we do try to share ones that we feel are close to their final form.I have requested permission to share some pertinent information, such as set name, size and distribution method, then begin spoiling things like crazy on Land of Redemption. I'm just waiting for confirmation. A fun point related to Shamgar is that we are getting a couple new Heroes with a Judges reference. One might even be a musician but it's not the person you might think.
Deborah reprint?
Oh, I thought Moses Maybe Barak, Gabe didn't say it was a judge.
What a pitty. Since Judges already had their epoch I would really enjoy the Ruth theme to become more/completely competitive. I really enjoy playing it in starters with its ability of searching and recurrence!
Quote from: TheHobbit on March 13, 2018, 12:48:59 AMOh, I thought Moses Maybe Barak, Gabe didn't say it was a judge.We got both of those in CoW, although I could see either of them getting reprinted. CoW Barak wasn't great, and Moses... Well, a Moses that's not FbtN would be interesting to see. May need to find some way to make him better than the old one.
A reprint of Moses would most likely end up like the reprint of Samuel
Maybe it's just me but is there a reason why the unity Heroes and evil characters have to say all of that? I thought the point was to cut down on wording. "Unity evil character (Rome)" maybe just to have Unity and we already know that it's a hero or an evil character. It just seems like a lot of words.
^^this. Basic examples were shown but unity can be applied many ways, not only to the cards personal attributes.