Author Topic: Land of Redemption Article: New identifier (Unity)  (Read 16250 times)

Offline Red Dragon Thorn

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #25 on: March 09, 2018, 11:19:36 PM »
+3
A few comments/spoilers Yay! Spoilers!

1) If you like Red Warriors, get excited, Benny is like the third best card they're getting this year.

2) I wouldn't worry too much about losing Rahab, you'll find a couple ways to generate souls next year.

3) No crazy speed for Red, but I've never considered them to be slow... David and Ishmiaih get me where I need to go usually
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Offline Asahel24601

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #26 on: March 09, 2018, 11:32:44 PM »
0
I will be the first to admit my favorite brigade's got a few problems right now, but having Rahab almost helps alleviate the Soul Gen one.

I don't think that you'll have issues with soul gen after the new set releases. If you do it'll probably be because you're choosing not to use it.  ;)

A few comments/spoilers Yay! Spoilers!

1) If you like Red Warriors, get excited, Benny is like the third best card they're getting this year.

2) I wouldn't worry too much about losing Rahab, you'll find a couple ways to generate souls next year.

3) No crazy speed for Red, but I've never considered them to be slow... David and Ishmiaih get me where I need to go usually

Well, color me hyped even more now.

Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #27 on: March 09, 2018, 11:34:03 PM »
0
Taking from the Emperor Caius Caligula example, does Unity imply that have to be "yours" as in, owned and controlled by you?

As the example with Emp. Caligula, if you banded him into battle from your opponent’s territory, and all of your ECs were not Roman then his ability wouldn’t work. However, if all of your ECs happened to be Roman then his ability would work, even though you temporarily control him.

I was more thinking along the lines of, if I use Stalk's of Flax to take JD's Children of Light, does my Shamgar still work?

Offline Xonathan

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #28 on: March 10, 2018, 01:34:48 AM »
0
So multi brigade  O.T. heroes like Dave the Shepard and Joshua, Son of Nun won’t turn off new Benaiah?
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Offline Red Dragon Thorn

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #29 on: March 10, 2018, 01:53:00 AM »
0
So multi brigade  O.T. heroes like Dave the Shepard and Joshua, Son of Nun won’t turn off new Benaiah?

Correct, the way we have the unity ruling worded, having brigades or identifiers in addition to the unified clause doesn't turn it off.
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Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #30 on: March 10, 2018, 02:35:23 AM »
0
So multi brigade  O.T. heroes like Dave the Shepard and Joshua, Son of Nun won’t turn off new Benaiah?

Correct, the way we have the unity ruling worded, having brigades or identifiers in addition to the unified clause doesn't turn it off.

How come he gets an answer to his question right away? So much for family first...    :P

Offline The Schaefer

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #31 on: March 10, 2018, 03:09:16 AM »
0
Love is a perfect way to get around a good brigade restriction on your Unity clauses. Now we just need to be able to add or change references, identifiers, and Warrior statuses. I got it! New Soul Idea!

Lost Soul

(Edit) X = # rolled on any # sided die

When put in territory convert a character to any brigade of matching alignment. You may have that character gain or lose warrior class, an identifier, name, artist, rarity, trade value, and/or a book reference. Redistribute ability points on the character as you choose. If the card has no ability Character gains the ability to search anywhere (including the internet) for a card with an errata and play it time as written regardless of erratas, restrictions, physically being present, and judges rulings. Copy these effects at any time up to X times at any point after this card has been played (including any future games). Must be rescued X times. If this lost soul would be fully rescued rip this card in half X times to begin a new game instead.

Note: I started this out as a legit ability in my mind but then I was like nah, lets go crazy.

Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #32 on: March 10, 2018, 03:33:07 AM »
0
Love is a perfect way to get around a good brigade restriction on your Unity clauses. Now we just need to be able to add or change references, identifiers, and Warrior statuses. I got it! New Soul Idea!

Lost Soul

(Edit) X = # rolled on any # sided die

When put in territory convert a character to any brigade of matching alignment. You may have that character gain or lose warrior class, an identifier, name, artist, rarity, trade value, and/or a book reference. Redistribute ability points on the character as you choose. If the card has no ability Character gains the ability to search anywhere (including the internet) for a card with an errata and play it time as written regardless of erratas, restrictions, physically being present, and judges rulings. Copy these effects at any time up to X times at any point after this card has been played (including any future games). Must be rescued X times. If this lost soul would be fully rescued rip this card in half X times to begin a new game instead.

Note: I started this out as a legit ability in my mind but then I was like nah, lets go crazy.
I guess as long as you don't roll Tim Maly's infamous D6 with -2 through 4 (I think it's missing 3?) on it. Not sure how you copy, rescue, or rip a card a negative number of times...

Offline Watchman

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #33 on: March 10, 2018, 08:03:53 AM »
0
Taking from the Emperor Caius Caligula example, does Unity imply that have to be "yours" as in, owned and controlled by you?

As the example with Emp. Caligula, if you banded him into battle from your opponent’s territory, and all of your ECs were not Roman then his ability wouldn’t work. However, if all of your ECs happened to be Roman then his ability would work, even though you temporarily control him.

I was more thinking along the lines of, if I use Stalk's of Flax to take JD's Children of Light, does my Shamgar still work?

His ability would turn off since CoL is a NT warrior. But why would it matter if his ability worked anyways? You’ve got your opponent’s CoL that you could use for a couple of turns! Hopefully she’ll be full loaded too.
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Offline Deck Metrics

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #34 on: March 10, 2018, 10:31:24 AM »
-7
Old themes revisited. Feel like we're going in circles.

Offline Red

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #35 on: March 10, 2018, 11:00:53 AM »
+3
Old themes revisited. Feel like we're going in circles.
The game cannot continue without revisitation of old themes. If every set produces something new without revisiting themes, then you go absolutely nowhere.
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Offline Watchman

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #36 on: March 10, 2018, 11:04:09 AM »
+4
Old themes revisited. Feel like we're going in circles.

You've only seen two cards thus far that help boost two older themes.  Regardless, almost every card in the future sets will always build on older themes (the game has been around for over 21 years so it's inevitable) as there's only one Bible to work from.  It's not like MTG where you can just make up any kind of card; they have no reference to go by.  I'm glad some of the older themes get a boost.  It refreshes them again instead of them becoming stale offenses/defenses.
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Offline Josh

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #37 on: March 10, 2018, 12:03:54 PM »
+1
A few comments/spoilers Yay! Spoilers!

1) If you like Red Warriors, get excited, Benny is like the third best card they're getting this year.

Benny might be the third best Red card - I guess it depends on which one you Choose.

Personally, I know which one I'd Take, but I might be Alone in my opinion.

Either way, it's just an opinion - so not exactly a Giant decision.
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Offline TheJaylor

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #38 on: March 10, 2018, 08:07:57 PM »
0
Taking from the Emperor Caius Caligula example, does Unity imply that have to be "yours" as in, owned and controlled by you?

As the example with Emp. Caligula, if you banded him into battle from your opponent’s territory, and all of your ECs were not Roman then his ability wouldn’t work. However, if all of your ECs happened to be Roman then his ability would work, even though you temporarily control him.

I was more thinking along the lines of, if I use Stalk's of Flax to take JD's Children of Light, does my Shamgar still work?

His ability would turn off since CoL is a NT warrior. But why would it matter if his ability worked anyways? You’ve got your opponent’s CoL that you could use for a couple of turns! Hopefully she’ll be full loaded too.
But it's not "my" N.T. Warrior. Like, if you give me your Canaanite with Canaan I can still discard your fortress with Caligula if all my other EC's are Roman. So shouldn't Unity work the same way?

Offline NathanW

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #39 on: March 10, 2018, 08:22:02 PM »
+1
Taking from the Emperor Caius Caligula example, does Unity imply that have to be "yours" as in, owned and controlled by you?

As the example with Emp. Caligula, if you banded him into battle from your opponent’s territory, and all of your ECs were not Roman then his ability wouldn’t work. However, if all of your ECs happened to be Roman then his ability would work, even though you temporarily control him.

I was more thinking along the lines of, if I use Stalk's of Flax to take JD's Children of Light, does my Shamgar still work?

His ability would turn off since CoL is a NT warrior. But why would it matter if his ability worked anyways? You’ve got your opponent’s CoL that you could use for a couple of turns! Hopefully she’ll be full loaded too.
But it's not "my" N.T. Warrior. Like, if you give me your Canaanite with Canaan I can still discard your fortress with Caligula if all my other EC's are Roman. So shouldn't Unity work the same way?

I'm not sure if an elder wants to confirm this or not but the way I understand Unity is that it is a direct replacement for the text "if all of your x are y"
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Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #40 on: March 10, 2018, 10:16:03 PM »
0
I'm not sure if an elder wants to confirm this or not but the way I understand Unity is that it is a direct replacement for the text "if all of your x are y"

That is my understanding as well.
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Offline jesse

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #41 on: March 10, 2018, 11:36:56 PM »
0
Two questions regarding Benaiah-

1) Can the first ability regarding the weapon be applied to a hero other than Benaiah?

2) If the weapon is applied to Benaiah in battle, will it activate right away or not until the next time he enters battle?
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Offline RedemptionAggie

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #42 on: March 11, 2018, 12:10:12 AM »
0
Yes and Yes. The second is stated in the entry for Equip in REG 5.0, the first is covered by nothing explicitly stating the equipped weapon goes on the equipping character. The weapon is converted to red, so the character being equipped must be able to use a red weapon.

Offline jesse

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #43 on: March 11, 2018, 09:35:26 AM »
0
Thanks! Also, would the converted weapon's ability be able to be used by Benaiah (so long as it didn't target another Hero)? Like if it was Namaan's Chariot & Horses, would he be able to do the D2 + play?
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Offline Gabe

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #44 on: March 11, 2018, 09:42:43 AM »
0
Thanks! Also, would the converted weapon's ability be able to be used by Benaiah (so long as it didn't target another Hero)? Like if it was Namaan's Chariot & Horses, would he be able to do the D2 + play?

Yes
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Offline Watchman

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #45 on: March 11, 2018, 10:19:38 AM »
0
So his ability is negate other characters and enhancements (except good weapons). I’m assuming this means all enhancements played on him and him alone aren’t negated, but why would the “except good weapons” clause be in there? Is that because of any heroes banded to Benaiah who use good weapons?
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Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #46 on: March 11, 2018, 10:22:11 AM »
+1
So his ability is negate other characters and enhancements (except good weapons). I’m assuming this means all enhancements played on him and him alone aren’t negated, but why would the “except good weapons” clause be in there? Is that because of any heroes banded to Benaiah who use good weapons?

Current characters with this same wording negate their own enhancements. Non-weapon enhancements would negated even if played only on him.

Offline jesse

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #47 on: March 11, 2018, 10:41:37 AM »
0
Thanks Gabe! One other question- if Benaiah had a weapon on him already, and there wasn't another hero to equip, with the "do as much as you can" principle could he just take an evil weapon to hand?
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Offline Reth

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #48 on: March 11, 2018, 12:18:31 PM »
0
Late but still I want to repeat my comment from LoR here:

Good idea regarding that identifier.

Maybe its only me but even though currently all these always increasing abilities are making the game more interesting and interactive they are getting nearly unrulable!
Thus the game mechanics become more and more broken IMHO (just have a look into the ruling boards)!

For example: During past week we had several matches with starters and there was not one single match without a question regarding interaction of cards we could not answer (at least not without REG, ORDIR or the forum – some of them we could not solve).

So while enjoying more and more complex and interactive abilities I fear the game mechanics might be broken beyond repair some day! (Maybe I will start a new discussion about that ...)

Offline Kevinthedude

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Re: Land of Redemption Article: New identifier (Unity)
« Reply #49 on: March 11, 2018, 12:20:25 PM »
+3
Late but still I want to repeat my comment from LoR here:

Good idea regarding that identifier.

Maybe its only me but even though currently all these always increasing abilities are making the game more interesting and interactive they are getting nearly unrulable!
Thus the game mechanics become more and more broken IMHO (just have a look into the ruling boards)!

For example: During past week we had several matches with starters and there was not one single match without a question regarding interaction of cards we could not answer (at least not without REG, ORDIR or the forum – some of them we could not solve).

So while enjoying more and more complex and interactive abilities I fear the game mechanics might be broken beyond repair some day! (Maybe I will start a new discussion about that ...)

Now I'm curious to hear these reportedly unsolvable starter deck interactions.

 


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