Author Topic: Lampstand?  (Read 46808 times)

Offline JSB23

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Lampstand?
« on: August 24, 2008, 01:02:33 AM »
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Does anyone else think Lampstand is OP? It destroys an entire class of cards except one.
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The Schaef

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Re: Lampstand?
« Reply #1 on: August 24, 2008, 01:05:01 AM »
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An entire class of cards which many people have suggested are OP.  It brings balance to the Force.

And really, it only affects three reapers out of five.  CM can still be played on Heroes in battle, and you still have to contend with all the good Dominants.

Offline JSB23

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Re: Lampstand?
« Reply #2 on: August 24, 2008, 01:09:19 AM »
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Yes, but Only one of them is any good and I do not think they are OP. If anything Good dominants are OP.
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The Schaef

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Re: Lampstand?
« Reply #3 on: August 24, 2008, 01:10:36 AM »
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And for that we have Altar of Ahaz and several protection cards.

Offline JSB23

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Re: Lampstand?
« Reply #4 on: August 24, 2008, 01:14:49 AM »
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But AA, dies after one rescue and what protect cards that you can leave up the entire game and kill all good Doms but 1
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The Schaef

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Re: Lampstand?
« Reply #5 on: August 24, 2008, 01:20:06 AM »
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AA is easier to get rid of than Lampstand but I think you're underselling it.  There are several ways to stall rescues and leave it in play for a while.

And there are also several ways to get rid of Lampstand that I think you're neglecting in your analysis.  People casually throw in Destruction much the same way they throw in Dragon Raid, but there are some sneaky ways around that Art.

Lastly, I'm not really in a hurry to stop the use of Guardian or Harvest Time or Glory of the Lord (and I think that's a fair response since you are discounting Doubt).  So really we're only talking about stopping:
- Angel of the Lord, which if you have a protect Fort up is the same thing as Lampstand, it's only good in battle
- SoG/NJ, which is covered by Altar of Ahaz, a few LS that can't be rescued by Dominants, and other means of protection.

So really, I think the two Arts come out fairly close to the same, and I'm not very concerned about the good Doms outweighing the bad Doms slightly, because good is supposed to be at least a little stronger than evil.  It's thematically correct, and getting points ends the game in a reasonable time.

Offline JSB23

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Re: Lampstand?
« Reply #6 on: August 24, 2008, 01:21:43 AM »
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Yes, but good is already stronger than evil even without dominants
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The Schaef

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Re: Lampstand?
« Reply #7 on: August 24, 2008, 01:22:39 AM »
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Right.  So the theme is consistent throughout the different card types.  I'm okay with that.

Ironica

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Re: Lampstand?
« Reply #8 on: August 24, 2008, 01:24:36 AM »
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Also, there are a ton of other cards that can get rid of it without using DON and there are other ways to get rid of LS's without using Burial.

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Re: Lampstand?
« Reply #9 on: August 24, 2008, 01:36:30 AM »
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Also, there are a ton of other cards that can get rid of it without using DON and there are other ways to get rid of LS's without using Burial.

Yes but, you have to have the card, an E.C. to play it on and initiative and if you don't draw the card they can still make three cards that can not be placed in storehouse useless. What other ways that are as good?     
An unanswered question is infinitely better than an unquestioned answer.

Ironica

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Re: Lampstand?
« Reply #10 on: August 24, 2008, 01:43:53 AM »
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Also, there are a ton of other cards that can get rid of it without using DON and there are other ways to get rid of LS's without using Burial.

Yes but, you have to have the card, an E.C. to play it on and initiative and if you don't draw the card they can still make three cards that can not be placed in storehouse useless. What other ways that are as good?     

Capture ark :D

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Discarding the temple that it's in (most of the time I see it is when they have a temple).

There are other ways of getting rid of it besides using an EC.

A quick and easy way to get rid of it :).

Offline JSB23

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Re: Lampstand?
« Reply #11 on: August 24, 2008, 01:48:58 AM »
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Also, there are a ton of other cards that can get rid of it without using DON and there are other ways to get rid of LS's without using Burial.

Yes but, you have to have the card, an E.C. to play it on and initiative and if you don't draw the card they can still make three cards that can not be placed in storehouse useless. What other ways that are as good?     

Capture ark :D

Green hero/New Beginning

Discarding the temple that it's in (most of the time I see it is when they have a temple).

There are other ways of getting rid of it besides using an EC.

A quick and easy way to get rid of it :).

touché for Captured Ark but they usually have a different Art up they can shuffle and How do I discard the temple without an E.C.? I also have to have initiative to use ANB unless I have hidden treasures, a Three card combo and I lose my evil Doms and they can just use a searcher priest to get Lampstand back out
An unanswered question is infinitely better than an unquestioned answer.

Ironica

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Re: Lampstand?
« Reply #12 on: August 24, 2008, 02:28:54 AM »
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Also, there are a ton of other cards that can get rid of it without using DON and there are other ways to get rid of LS's without using Burial.

Yes but, you have to have the card, an E.C. to play it on and initiative and if you don't draw the card they can still make three cards that can not be placed in storehouse useless. What other ways that are as good?     

Capture ark :D

Green hero/New Beginning

Discarding the temple that it's in (most of the time I see it is when they have a temple).

There are other ways of getting rid of it besides using an EC.

A quick and easy way to get rid of it :).

touché for Captured Ark but they usually have a different Art up they can shuffle and How do I discard the temple without an E.C.? I also have to have initiative to use ANB unless I have hidden treasures, a Three card combo and I lose my evil Doms and they can just use a searcher priest to get Lampstand back out


I just wanted to point out that there are other ways besides DON to get rid of it.

Offline Kor

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Re: Lampstand?
« Reply #13 on: August 24, 2008, 05:03:04 AM »
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Not to mention, your opponent is at the same disadvantage as you are while they keep lampstand active.  Also, by your logic, there are a lot of other cards that can make a lot more than 3 of your cards useless...

-Zerubbabel's Temple -makes convert, remove and capture cards useless
-Covenant with Phinehas -makes discard cards useless
-Judas-makes discard and convert cards useless
-household idols-makes good banding cards useless
-Blue Tassels/Obadiah's Caves-makes capture cards useless
-can't be negated characters-make negates useless
-etc.
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Offline Master KChief

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Re: Lampstand?
« Reply #14 on: August 24, 2008, 05:42:42 AM »
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good is suppossed to be slightly better than evil? um, NOOOOOOO?

as a theme, sure, it makes sense. good always triumphs, blah blah blah. watch a movie or something. i dont see this as a valid issue either, because no matter what, one of the two players good side will end up winning the game, natch.

but this a GAME that is suppossed to be as balanced as much as possible. lampstand outshines altar of ahaz on almost every conceivable facet, no question about it.

this is why i cry foul on why the game engine is as unbalanced as it currently is. there is a HEAVY bias towards good. hardly any wc demons (while silver is chock full of em), lampstand/alter of ahaz issues, the heavily favored sog/nj/goys vs falling away situation, among many others.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

The Schaef

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Re: Lampstand?
« Reply #15 on: August 24, 2008, 08:05:37 AM »
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Good is supposed to be stronger than evil for the two reasons I mentioned: theme, and keeping a standard Type 1 game within a 45-minute time frame.

And you never explained the advantage of wc silver that wc demons are supposed to be missing out on.
« Last Edit: August 24, 2008, 08:08:57 AM by The Schaef »

Offline Master KChief

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Re: Lampstand?
« Reply #16 on: August 24, 2008, 03:11:06 PM »
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so theres no obvious advantage of an angel carrying a weapon and therefore gaining an additional special ability, versus a demon that is unable to? cactus has taken no serious effort to give demons the same courtesy EVERY SINGLE OTHER BRIGADE currently has. and for what purpose? why?
« Last Edit: August 24, 2008, 03:13:34 PM by Master KChief »
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Offline Alex_Olijar

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Re: Lampstand?
« Reply #17 on: August 24, 2008, 03:17:37 PM »
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AoA is almost on par with Lampstand. IMO, it's probably better, but that's because I am a defensive player.

The Schaef

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Re: Lampstand?
« Reply #18 on: August 24, 2008, 03:19:36 PM »
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so theres no obvious advantage of an angel carrying a weapon and therefore gaining an additional special ability, versus a demon that is unable to?

Are you still unable to explain it to me?

Here are some silver weapons:
- If holder is ever losing the battle by the numbers, holder may discard Captain's Sword to withdraw all Heroes unharmed from battle.
- If Hero defeats a demon, you may remove it from the game.
- If used by a Hero with strength 6/* or lower, Hero is immune to discard abilities on evil enhancements.
- Toughness is equal to the number of evil characters one opponent has in play.
- Holder may discard this card to decrease a demon’s abilities by 5/5 until end of turn.

Explain to me how abilities like these create an imbalance that makes angels much more powerful than demons.

Here are some evil weapons:
- Worth 8/10 if used by a giant.  Goliath may retain as a weapon until discarded.
- Evil Character cannot be converted.
- Holder may discard Dart to decrease a Hero in play 6/6 until end of turn.
- Worth 8/4 if used by a giant.
- Evil Character cannot be converted this turn.
- Worth 6/8 if used by a giant.
- Worth 9/3 if used by a warrior class Assyrian

Explain to me how the ability to use these weapons are important to make demons "balanced" with angels.

You can keep dancing around and being coy, or you can give a direct answer to a direct question.  In eight days time, you have not done that once.  If understanding matters to you, I recommend a different approach.

cactus has taken no serious effort to give demons the same courtesy EVERY SINGLE OTHER BRIGADE currently has.

Why is that necessary?  Does teal suffer a disadvantage for being denied the "courtesy" of a female Hero that "every single other brigade" has?  Or a fight-by-numbers card?
« Last Edit: August 24, 2008, 03:21:25 PM by The Schaef »

Offline Alex_Olijar

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Re: Lampstand?
« Reply #19 on: August 24, 2008, 03:22:56 PM »
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Teal has whatever it wants. It's called Holy Grail.  :)

Offline Master KChief

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Re: Lampstand?
« Reply #20 on: August 24, 2008, 03:25:03 PM »
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what difference does it make how good the abilities are? YOU can dance around spitting out useless weapon class abilities and i really wont care less. its the PRINCIPLE that every single other brigade has its fair share of warrior/weapon class and demons do not. versatility is a big issue for some in this game, and just having the option to stick weapon class enhancements on a warrior class demon is a step in the right direction.
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Offline Master KChief

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Re: Lampstand?
« Reply #21 on: August 24, 2008, 03:29:11 PM »
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Quote
Why is that necessary?  Does teal suffer a disadvantage for being denied the "courtesy" of a female Hero that "every single other brigade" has?  Or a fight-by-numbers card?

like i said before (and that which you did not understand), making teal and orange a brigade to begin with was a huge mistake. do we complain that orange cant have a human to block with?

also, 'female' is a character type defined by both picture and the scripture on the card. fight by the numbers and warrior/weapon class are both gameplay mechanics that are not relevant to the picture or scripture. i fail to see your connection here.
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The Schaef

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Re: Lampstand?
« Reply #22 on: August 24, 2008, 03:47:47 PM »
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its the PRINCIPLE that every single other brigade has its fair share of warrior/weapon class and demons do not.

You removed principle as an argument when you said the lack of weapons makes angels more powerful than demons.  I want you to explain to me what exactly it is about the weapons that makes them more powerful and which the demons are lacking.  Listing the cards for you is exactly the way to use the facts in front of you to answer my question.  And still you do not.

You are also wandering off the reservation now, by changing your argument from "angels are not balanced with demons" to "demons (which you seem now to only mean 'orange' which is also a change, and which makes it an error to keep saying 'demon') should be able to hold weapons because other characters can".  For which point am I supposed to try and understand your reasons?

Quote
also, 'female' is a character type defined by both picture and the scripture on the card. fight by the numbers and warrior/weapon class are both gameplay mechanics that are not relevant to the picture or scripture. i fail to see your connection here.

Various cards have various effects on various other cards based on a number of different qualities.  Lacking a female character can be significant when faced with the female-only Lost Soul, or Temptation, or Women as Snares.  So the lack of a female can create a strategic disadvantage to a collection of characters, but strengths in other areas can compensate for that.  As someone who touts his experience with so many other card games, I did not think I had to explain that concept to you, but I hope this helps you understand better.
« Last Edit: August 24, 2008, 04:14:01 PM by The Schaef »

Offline Master KChief

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Re: Lampstand?
« Reply #23 on: August 24, 2008, 03:59:39 PM »
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the simple fact that silver can hold weapons, no matter how terrible the special ability is, is still far more versatile because they still gain an ability that can be used...while orange cannot. how good a card is is defined in the eye of the beholder, so while the cards you listed may be useless to you, they can be powerful to others.

the fact that teal lacks a female character (i have no idea if there are female priests in the bible) is not something that R&D can control. a 'male, female, genderless' identifier comes with the picture and scripture, and cannot be controlled. however, like i said earlier, fbtn and wc are gameplay mechanics that can be added to almost any character in redemption...so again, your female argument is invalid.
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The Schaef

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Re: Lampstand?
« Reply #24 on: August 24, 2008, 04:04:05 PM »
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the simple fact that silver can hold weapons, no matter how terrible the special ability is, is still far more versatile because they still gain an ability that can be used...while orange cannot.

So you still cannot show how silver weapons make angels more powerful than demons?  You can only talk about principles and potentials?

Quote
a 'male, female, genderless' identifier comes with the picture and scripture, and cannot be controlled.

So your argument is that the developers have zero control over what cards are made or what appears on them?  I find that a bizarre position.  The Generous Widow HAD to be made, rather than a reprint of Peter or Lazarus in gold?

Quote
however, like i said earlier, fbtn and wc are gameplay mechanics that can be added to almost any character in redemption...so again, your female argument is invalid.

This statement makes no sense.  Teal did not have to be given its own brigade.  It originally was going to be spread out.  The decision to move them into their own brigade is what precluded them from having any females of matching brigade, not some unseen, unstoppable force of card-generating nature.

Are you now saying that it's impossible to have females in an offense of priests, supposing those priests to be folded in rather than given their own brigade?  That females are not in every other brigade in Redemption?  That there is zero strategic value to having a female in your deck versus none?  If it makes no difference, why would the identifier for gender even exist?  The more you claim this is invalid, the less sense it makes.
« Last Edit: August 24, 2008, 04:16:10 PM by The Schaef »

 


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