Author Topic: New and Confused  (Read 1788 times)

Offline DavidKyhn

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New and Confused
« on: July 05, 2018, 05:48:52 PM »
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Hello, all.

My son and I are new to Redemption, and have a bunch of questions.  Rather than flood the forums with a bunch of questions, I've been trying to find a FAQ so I don't hit you all with things you've answered a million times.  I've found all kind of links to a FAQ (mostly in notes about people making updates to it), but the links don't seem to take me anywhere but to the top of the forums.  Where is the FAQ?

Also, poking around the forums, I've found a lot of very specific topic threads, but not much in the way of pinned "so you just got into the game" kind of threads.  Some beginner guides that bridge the gap between "you read the rules and played the starter decks a few times" and "talking through the nuances of particular cards" would be very helpful!  Something that explains guidelines for basic proportions of card types to make a deck function well, how many different colors to build with, and the like to get us started assembling our own decks would be much appreciated.

Thanks, everyone.  My apologies if there are big neon arrows pointing to these things and I'm just being oblivious.

God bless!

kariusvega

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Re: New and Confused
« Reply #1 on: July 05, 2018, 06:01:03 PM »
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This is a pretty good place to start

http://www.cactusforums.com/redemption-official-rules/the-ten-commandments-of-redemption/msg27/#msg27

The game will remain confusing (veteran and still don't know all the rules) and it's extremely situational. I'm positive we need an app with a new player tutorial and similar can do highlights to Hearthstone.

Thanks for your interest it is the best Christian game around!!

Searching for specifics here can be good

Land of Redemption is also a great resource
http://landofredemption.com

My signature has a consolidated new player guide which fits into one 8 1/2" x 11"
« Last Edit: July 05, 2018, 06:03:23 PM by kariusvega »

Offline The Guardian

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Re: New and Confused
« Reply #2 on: July 05, 2018, 06:24:41 PM »
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I have been playing Redemption for around 20 years and there's still things that trip me up once in awhile--mostly because the game continues to evolve with new abilities and new card types.

Recently I have been teaching a friend of mine to play and he's actually found the game pretty straightforward as he learns with the I & J starter decks. The more convoluted scenarios that kariusvega mentioned happen more when the more complex cards are used.

There are a ton of options for deck-building and proportions of certain card types can vary greatly depending on the strategy of the deck. In general, I would say to start with the outline of the starter decks (2 good brigades and 2 evil brigades). Once you have more cards, consolidate to one brigade for good and one for evil.
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Offline NathanW

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Re: New and Confused
« Reply #3 on: July 05, 2018, 06:50:06 PM »
+1
Generally here's what my ratios look like (changes for different themes a bit, or a lot :P *cough cough* Job)

LS 7
Dominants 7

So there's 14/50 right away that leaves 36 for good/evil/support

My current deck has the following:

5 support (artifacts, fortresses, sites, etc)

11 Heroes
6 Good Enhancements

2 Dual Alignment cards
2 Dual Alignment cards mostly for evil use

6 Evil Characters
6 Evil Enhancements

and then for the reserve, I usually lean towards good cards with maybe 3-4 evil cards.
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Offline Red Dragon Thorn

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Re: New and Confused
« Reply #4 on: July 05, 2018, 07:17:02 PM »
+1
Generally here's what my ratios look like (changes for different themes a bit, or a lot :P *cough cough* Job)

LS 7
Dominants 7

So there's 14/50 right away that leaves 36 for good/evil/support

My current deck has the following:

5 support (artifacts, fortresses, sites, etc)

11 Heroes
6 Good Enhancements

2 Dual Alignment cards
2 Dual Alignment cards mostly for evil use

6 Evil Characters
6 Evil Enhancements

and then for the reserve, I usually lean towards good cards with maybe 3-4 evil cards.

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Offline DavidKyhn

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Re: New and Confused
« Reply #5 on: July 06, 2018, 08:45:30 PM »
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Thanks for the replies.

That rules summary will come in handy, thanks, Kariusvega!

My wife and I played M:tG a long time ago, so I have a bit of experience with CCGs, and figured that the card ratios in a deck would probably vary with strategy, but that there is probably good "standard" ratio of cards we could use to try and build decks at the beginning until we understand the game more.  Thanks, TripleplayNa1.

The Guardian, I kind of figured trying to model off of that 2 good brigades 2 evil brigades.  We were trying to follow that model with the starter pack and a couple of additional card packs my son has, but only found enough of the brigades from the starter decks to do that.  I guess we'll have to open a the rest of his packs and see if we get enough of any other colors to really start mixing and matching.  I'm still waiting to see how this whole brigade thing works out.  At the moment, it seems to really restrict our ability to do anything different with card combinations.  Not sure how many cards we'll need before it doesn't feel restrictive.

My son and I have played with the started decks a couple of times, and two things seem really strange, but I can't find in the rules if we're making a mistake.

1. Does the first player really get an unopposed turn?  The second player hasn't had a preparation phase to place any characters capable of defense.  So the first player places some in preparation, then makes a rescue attempt which is automatically successful since it is unopposed?

2. Several of our games one of us drew no lost souls for quite a while.  What is the point of battle challenges?  It felt like one player was steadily progressing toward victory by working to rescue lost souls, while the other player was just making useless battle challenges each turn.

Found the REG, which helped with my last question, which was regarding the Convert special ability.

Thanks, again.

Offline Kevinthedude

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Re: New and Confused
« Reply #6 on: July 06, 2018, 08:49:24 PM »
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Thanks for the replies.

That rules summary will come in handy, thanks, Kariusvega!

My wife and I played M:tG a long time ago, so I have a bit of experience with CCGs, and figured that the card ratios in a deck would probably vary with strategy, but that there is probably good "standard" ratio of cards we could use to try and build decks at the beginning until we understand the game more.  Thanks, TripleplayNa1.

The Guardian, I kind of figured trying to model off of that 2 good brigades 2 evil brigades.  We were trying to follow that model with the starter pack and a couple of additional card packs my son has, but only found enough of the brigades from the starter decks to do that.  I guess we'll have to open a the rest of his packs and see if we get enough of any other colors to really start mixing and matching.  I'm still waiting to see how this whole brigade thing works out.  At the moment, it seems to really restrict our ability to do anything different with card combinations.  Not sure how many cards we'll need before it doesn't feel restrictive.

My son and I have played with the started decks a couple of times, and two things seem really strange, but I can't find in the rules if we're making a mistake.

1. Does the first player really get an unopposed turn?  The second player hasn't had a preparation phase to place any characters capable of defense.  So the first player places some in preparation, then makes a rescue attempt which is automatically successful since it is unopposed?

2. Several of our games one of us drew no lost souls for quite a while.  What is the point of battle challenges?  It felt like one player was steadily progressing toward victory by working to rescue lost souls, while the other player was just making useless battle challenges each turn.

Found the REG, which helped with my last question, which was regarding the Convert special ability.

Thanks, again.

1. You can attack and block with characters from hand. You do not need to take a turn to put them in your territory first.

2. Soul drought is what that is commonly called is an unfortunate often random and unequal thing that can happen. It's very similar to mana flood/screw in MtG. Fortunately there are a lot of cards in the last few sets that can generate souls for the opponent (commonly referred to as "soul gen") to the point that it doesn't really happen in constructed play between two tuned decks. As your decks become more refined soul drought will become less of an issue.

Offline DavidKyhn

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Re: New and Confused
« Reply #7 on: July 06, 2018, 09:28:01 PM »
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1. You can attack and block with characters from hand. You do not need to take a turn to put them in your territory first.

2. Soul drought is what that is commonly called is an unfortunate often random and unequal thing that can happen. It's very similar to mana flood/screw in MtG. Fortunately there are a lot of cards in the last few sets that can generate souls for the opponent (commonly referred to as "soul gen") to the point that it doesn't really happen in constructed play between two tuned decks. As your decks become more refined soul drought will become less of an issue.

1. Wow, okay!  I totally missed that in the rules.  That makes sense.

2. Okay, sweet.  We'll have to open all of the boosters and packs that we got him so we have more cards to work with and see how things go.

Thanks!

 


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