Author Topic: Ironing out side boarding to hopefully try it out in root  (Read 21234 times)

Offline Prof Underwood

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #75 on: December 31, 2012, 01:11:02 AM »
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1.  I agree, that for ROOT the number of games would have to be most VPs out of 3 games.
So a player would win if they:
won 2 games completely = 6VPs
won 1 game and had 2 ties = 6VPs
won 1 game with a tie and a timeout loss = 5.5VPs
won 1 game and had 2 timeout losses = 5VPs
won 1 game with a timeout win = 5 VPs

2.  For number of cards in the sideboard, just use the number of LSs in a deck.

3.  Allow NO time between games to change things, but have the sideboard actually be part of the deck on RTS.

4.  Use the "other Prof's" suggestion for accountability, which is basically to start with a deck of X+Y (where X is your preferred deck size, and Y is the sideboard size).  Then when the game starts to search your deck for the Y cards that you don't want, take them into your hand, and set them aside face-down.  Then you can shuffle all your remaining cards back into your deck and d8 to start the game.
These are still my current leanings for Jan/Feb ROOT.

Offline jbeers285

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Ironing out side boarding to hopefully try it out in root
« Reply #76 on: December 31, 2012, 01:31:14 AM »
+2
Prof I would ask that we bump this first root trial up to 10 cards rather than 7 I know it may take extra time to set them aside but it would allow for greater shifts in the deck than 7 does.

Just my though
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Offline jbeers285

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Ironing out side boarding to hopefully try it out in root
« Reply #77 on: January 01, 2013, 01:03:51 AM »
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Jerome and I played several games last week using a side board

We decided to try siding all Dom's and and only having access when we bled Lost souls

We would set aside a card and shuffle a Dom into the deck.

We both felt this created an interesting twist and greatly bolstered the need for defense within our decks.

I was not a huge fan of siding only when LS's where drawn.  Multiple times, especially at the game start, we would draw souls and switch cards to shuffle in a Dom and then upon drawing a replacement card we drew more lost souls leading to a repeat of the entire process before the game had its first turn.  It was also frustrating to side cards early on in the game bc we weren't sure what we would want in our hands later on based of the draw.

The idea of siding dom's is an instant boost to defense and acts as an instant counter to speed without a counter card needing to be drawn.

All in all we felt the way we approached the siding was a fun interesting way to play the game but accessing side boards by drawing lost souls seemed lame.

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Offline YourMathTeacher

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #78 on: January 01, 2013, 10:00:08 AM »
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All in all we felt the way we approached the siding was a fun interesting way to play the game but accessing side boards by drawing lost souls seemed lame.

Accessing the side board only when LSs are drawn is doomed to failure. There are already many ways to get LSs out of your opponent's deck without having to draw them. And then, are the playtesters coming up with any new ways to get LSs out? In light of the relatively new rule about not rescuing your own lost souls, I would think this kind of in-game sideboard rule would only increase the desire to include LS-gen strategies.

I was not a huge fan of siding only when LS's where drawn.  Multiple times, especially at the game start, we would draw souls and switch cards to shuffle in a Dom and then upon drawing a replacement card we drew more lost souls leading to a repeat of the entire process before the game had its first turn.  It was also frustrating to side cards early on in the game bc we weren't sure what we would want in our hands later on based of the draw.

The initial draw should, in theory, generate at least one lost soul the vast majority of the time. Thus, the problem outlined here will always come up, which (as stated) defeats the purpose of in-game siding. You won't necessarily know what you need from your sideboard on the first turn.
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Offline Prof Underwood

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #79 on: January 01, 2013, 12:15:23 PM »
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I appreciate this real game feedback, and it makes me want to reconsider allowing one sideboard switch every prep phase.  But the problem with that is that it mean shuffling your deck every turn, which would really make the game longer.  Is there another solution?

Offline Alex_Olijar

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #80 on: January 01, 2013, 12:26:42 PM »
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I appreciate this real game feedback, and it makes me want to reconsider allowing one sideboard switch every prep phase.  But the problem with that is that it mean shuffling your deck every turn, which would really make the game longer.  Is there another solution?

Yeah, but unfortunately the PTB think it's untenable in the top cut even due to length issues.

Offline jbeers285

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Ironing out side boarding to hopefully try it out in root
« Reply #81 on: January 01, 2013, 12:29:09 PM »
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What if you allowed one switch per turn after the first 3 rounds. This would give players an opportunity to have territories set up and to observe their need for cards based on their territory and their opponents. This would also benefit the player who went second as they would get 1 extra draw phase.

The only issue I see is that their have been claims to decking out in 3rds of play which would allow people in effect to choose any card from the side board and add it to hand.

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Offline wyatt_marcum

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #82 on: January 01, 2013, 12:36:47 PM »
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A.) you MAY switch every prep phase could work. It makes it where you dont have to do it, but you have the option to.
B.) set a hero aside and for every X turns it is set aside, you can sideboard one card.
C.) decrease one of your own characters by X/X to sideboard a card.
D.) when you play a site, you may get a card out of your sideboard
E.) (If there are no Doms in the sideboard) everytime you play a dom you may switch a card in the sideboard
a few things I just thought of.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Alex_Olijar

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #83 on: January 01, 2013, 12:38:10 PM »
+1
What if you allowed one switch per turn after the first 3 rounds. This would give players an opportunity to have territories set up and to observe their need for cards based on their territory and their opponents. This would also benefit the player who went second as they would get 1 extra draw phase.

The only issue I see is that their have been claims to decking out in 3rds of play which would allow people in effect to choose any card from the side board and add it to hand.



Most games I see played on a Nats level will end within 7-10 turns barring crazy soul draws, so I don't think that'd be worth changing anything for. There's no reason to arbitrarily increase the deck size limit through in game boarding.

Offline Isildur

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #84 on: January 01, 2013, 01:24:32 PM »
+1
In regards to people shuffling their deck if the Sideboard cap is at 7 cards you wont be shuffling your deck more then 7 extra times and I dont know about you but it doesnt take me more then 20 seconds to shuffle my deck ::)
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Offline wyatt_marcum

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #85 on: January 01, 2013, 01:28:00 PM »
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well, there isnt really a limit to taking the stuff out of the sideboard. or are did they say you cant get stuff back out of your sideboard or something?
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Prof Underwood

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #86 on: January 01, 2013, 01:39:35 PM »
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well, there isnt really a limit to taking the stuff out of the sideboard. or are did they say you cant get stuff back out of your sideboard or something?
This hasn't been decided yet.  If cards were removed from the game to get cards out of sideboards, then yes the number of shuffles would be limited to the number of cards in the sideboard.  However, if the cards were simply switched to the sideboard, then the number of shuffles would be a lot more.

Offline wyatt_marcum

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #87 on: January 01, 2013, 01:42:34 PM »
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I dont think they should be removed from the game. Then you lose the card for the rest of the game. if you just put i in the sideboard, if it is like a character or something, you could get it back if you need to.like if you think the deck is one thing, but its a different thing, you can get the card back.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline Isildur

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #88 on: January 01, 2013, 01:45:31 PM »
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This hasn't been decided yet.  If cards were removed from the game to get cards out of sideboards, then yes the number of shuffles would be limited to the number of cards in the sideboard.  However, if the cards were simply switched to the sideboard, then the number of shuffles would be a lot more.
Why would you be switching for a card that you already swapped out your deck? If you took it out of your deck in the first place its obviously non essential to you winning so why would you want it back in?
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Offline wyatt_marcum

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #89 on: January 01, 2013, 01:53:29 PM »
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you could have missunderstood something. OR you could have ran out of things to use and you put in one enhancement that you didnt need then. but you might need it at the end of the game.
これは現実の生活ですか。これはただのファンタジーですか。土地のスライドは、現実からの脱出でキャッチ。あなたの目を開きます。見て、空とを参照してください。私はちょうど貧しい少年、同情は要りませんので、私

Offline YourMathTeacher

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #90 on: January 01, 2013, 05:35:20 PM »
+2
I think all cards removed to get a card out of sideboard should be gone for good. There needs to be a penalty, otherwise it's just a bigger deck with no deck-building guidelines. What are the guidelines going to be? Was that mentioned earlier in this thread (I admit that I have only read the last page or so)?
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Offline Master KChief

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #91 on: January 01, 2013, 05:41:06 PM »
+2
I think all cards removed to get a card out of sideboard should be gone for good. There needs to be a penalty, otherwise it's just a bigger deck with no deck-building guidelines.

I'm glad someone else gets it. That's pretty much the point of siding...sacrificing a part of your deck in exchange for cards that have a better matchup. I can understand there should be a slight amount of leeway involved, since you have to remove something in your current hand rather than having the freedom of removing all of the unnecessary cards in your deck like with traditional siding, but in no way should you be allowed to create an in-game cycle of cards through the sidedeck.
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Offline Alex_Olijar

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #92 on: January 01, 2013, 05:50:08 PM »
+2
I think all cards removed to get a card out of sideboard should be gone for good. There needs to be a penalty, otherwise it's just a bigger deck with no deck-building guidelines.

I'm glad someone else gets it. That's pretty much the point of siding...sacrificing a part of your deck in exchange for cards that have a better matchup. I can understand there should be a slight amount of leeway involved, since you have to remove something in your current hand rather than having the freedom of removing all of the unnecessary cards in your deck like with traditional siding, but in no way should you be allowed to create an in-game cycle of cards through the sidedeck.

I agree with this completely, which is why I think in game siding is incredibly unnecessarily complicated for no reason.

Offline Josh

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #93 on: January 01, 2013, 07:45:01 PM »
+2
I agree with this completely, which is why I think in game siding is incredibly unnecessarily complicated for no reason.

I agree with the comments above, especially Alex's.  We should focus on making sideboards viable before discussing in-game sideboards.  In my opinion, I don't think that in-game sideboards will ever be compatible with Redemption, and we should focus our energy 100% on traditional sideboarding instead.  Sideboards already allow you to tech against weaknesses of your deck; I think you should have to wait until the game is over to "retech" your deck.
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Offline RTSmaniac

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #94 on: January 01, 2013, 11:06:09 PM »
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I agree with this completely, which is why I think in game siding is incredibly unnecessarily complicated for no reason.

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Offline Isildur

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #95 on: January 01, 2013, 11:33:16 PM »
+1
I think every one here should play a game with proper (as in every prep phase) "in-game" siding before throwing it under the bus. It seems like it adds unnecessary complication but as of right now its the best compromise considering the time limits for tourneys. Trust me in-game siding works you just need to try it!

Note: I would still prefer best 2 of 3 siding but in-game is a compromise that works.
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Offline Alex_Olijar

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #96 on: January 01, 2013, 11:34:58 PM »
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I think every one here should play a game with proper (as in every prep phase) "in-game" siding before throwing it under the bus. It seems like it adds unnecessary complication but as of right now its the best compromise considering the time limits for tourneys. Trust me in-game siding works you just need to try it!

Note: I would still prefer best 2 of 3 siding but in-game is a compromise that works.

It's not a compromise. It's a completely different thing.

Offline Bryon

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #97 on: January 02, 2013, 12:18:58 AM »
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I agree with this completely, which is why I think in game siding is incredibly unnecessarily complicated for no reason.

I agree with the comments above, especially Alex's.  We should focus on making sideboards viable before discussing in-game sideboards.  In my opinion, I don't think that in-game sideboards will ever be compatible with Redemption, and we should focus our energy 100% on traditional sideboarding instead.  Sideboards already allow you to tech against weaknesses of your deck; I think you should have to wait until the game is over to "retech" your deck.
The retech only helps against a specific opponent.  But you only play each opponent once in face-to-face Redemption tournaments.

Be aware that best of three is only happening in ROOT, so if you want to perfect it for ROOT, that is great.

Best of three just doesn't work for in-person tournaments.

Offline Arrthoa

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #98 on: January 02, 2013, 12:30:24 AM »
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This may be a extreme but how about for in-person tournements we make it where it is still single game and to side you must give your opponent a automatic redeemed soul or you must fall away one of your redeemed souls. The rest of the siding stuff I agree with.

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Re: Ironing out side boarding to hopefully try it out in root
« Reply #99 on: January 02, 2013, 11:23:27 AM »
+1
I agree with this completely, which is why I think in game siding is incredibly unnecessarily complicated for no reason.

I agree with the comments above, especially Alex's.  We should focus on making sideboards viable before discussing in-game sideboards.  In my opinion, I don't think that in-game sideboards will ever be compatible with Redemption, and we should focus our energy 100% on traditional sideboarding instead.  Sideboards already allow you to tech against weaknesses of your deck; I think you should have to wait until the game is over to "retech" your deck.
The retech only helps against a specific opponent.  But you only play each opponent once in face-to-face Redemption tournaments.

Be aware that best of three is only happening in ROOT, so if you want to perfect it for ROOT, that is great.

Best of three just doesn't work for in-person tournaments.

I've yet to hear a single reason why this is the case. Only use it in top cut, bump up the time limit, and only a small percentage of people are affected by it. Saying "it doesn't work" when every single successful CCG uses it is not a good argument to me.

 


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