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Just remember that if there wasn't an Atari 2600 there would probably never be an Xbox 360. And people were really happy with the Atari 2600 back when it came out.
But just keep in mind that it probably won't be happening at any live tournaments for a long time.
...then it might be better to test out ingame sideboarding like we've been discussing later in this thread
And just because we have a top cut doesn't mean that we will have enough time for a best 2 out of 3.
Best 2:3 would not use the same time limits as the normal tournament, and since it's only the best players at the biggest tournaments, no time would need to be factored in for reading cards or any of that tom-foolery that causes games to last longer than 15 minutes at most.
Like using defense? I've seen games at top tables go all the way to time. Ever seen a 150-card deck at a top table at nationals? I have.
Quote from: Minister Polarius on December 29, 2012, 03:18:04 PMBest 2:3 would not use the same time limits as the normal tournament, and since it's only the best players at the biggest tournaments, no time would need to be factored in for reading cards or any of that tom-foolery that causes games to last longer than 15 minutes at most.Like using defense? I've seen games at top tables go all the way to time. Ever seen a 150-card deck at a top table at nationals? I have.
Quote from: Bryon on December 29, 2012, 03:31:38 PMLike using defense? I've seen games at top tables go all the way to time. Ever seen a 150-card deck at a top table at nationals? I have.Right. When was the last time that happened? The biggest deck at top tables this year was Greeson's, and he was moving right along.
Since I assume we're talking T1, these are isolated incidents that are nowhere near the norm. These are also troll decks that would time out under almost any condition. I also do not see why these matches going to time would even be a problem in the first place, even under best 2 of 3.
A) Access time: 1) once per prep phase [I think this is too often, and would lengthen games too much]2) when you draw a lost soul [This is the best frequency, and also mitigates LS bleed]3) when your opponent rescues a lost soul [This would probably only happen 3X per game]B) What to do at access time:1) exchange a card in hand with card in sideboard [This is OP. It allows any 1 card to show up too fast]2) remove a hand card from game, take a sideboard card into hand. [This hurts people who draw their LS on the first turn and don't know for sure what they won't need.]3) put a card from hand into sideboard, shuffle a sideboard card into deck, draw 1 [This is perfect]4) remove a hand card from the game, shuffle a sideboard card into deck, draw 1 [This is worse than #2]C) Sideboard size:1) = lost soul count. Most seem OK with this simple option. [This is also really great]D) Sideboard contents:1) no restrictions [Freedom is usually a good thing]2) no dominants [This is only important if sideboard cards went straight to hand, which they shouldn't]3) no dominants or single-color sites (possibly needed if the sideboarded card goes straight to your hand after a soul draw). [Same as #2]4) all dominants. These must go in sideboard (or perhaps a separate dominant pile) and only shuffled into deck as you draw lost souls. As much as I like this option, I don't see it happening without tremendous player support. [This is my favorite option]
I think my deck at Nats was 63 cards of mainly defense, and I did have issues with time limits. My last game was against Jon Pequinot who had a 154 card deck that was up near the top for a lot of the day despite him having timeout problems consistently.
In-game siding would be a nightmare for T2. So much shuffling.
I'm strongly opposed to any in-game sideboard, including the dominant ones (no pun intended). The whole point of sideboard is for best 2 out of 3, so that the game is more competitive. Otherwise, I think we're just changing things for the sake of changing them.
Any chance this could be tested in Jan ROOT? Too soon?