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Best of three just doesn't work for in-person tournaments.
Quote from: Bryon on January 02, 2013, 12:18:58 AMBest of three just doesn't work for in-person tournaments.I've yet to hear a single reason why this is the case.
I've yet to hear a single reason why this is the case. Only use it in top cut, bump up the time limit, and only a small percentage of people are affected by it. Saying "it doesn't work" when every single successful CCG uses it is not a good argument to me.
We have yet to hear a argument as to why in-game siding doesnt work
Other things to consider:1.) If we access the sideboard only when we draw a lost soul, then we are at a disadvantage if our Lost Souls are pulled out of our deck by other methods (i.e. the Revealer LS).2.) I think that the sideboard should be able to be accessed frequently, but that cards taken out from the deck should not be able to be accessed until the other cards in the sideboard have been exhausted, if at all.3.) I think the cards taken out from the current deck should be revealed before exchanging for a sideboard card, just to be a deterrent for cheating. The sideboard cards would have already been checked by the host, so they do not need to be revealed.4.) MKC mentioned deck-building rule circumvention, which I would be concerned about. I think the sideboard should be restricted. Can a player really have 7 AoCp in his sideboard and just keep bringing them in once they get ET? What about Haman's Plots? Site-lockout would be much easier if you had seven sites in your deck and seven sites in your sideboard. I think normal deck-building rules need to apply to the sideboard. The host would check in the deck normally, and then the sideboard cards as if they are part of the same deck. I would not support a completely unrestricted sideboard. I think one of the sideboard cards should be required to be a LS to keep the deck-buiding guidelines. There are plenty of strategic uses of a LS in sideboard.
Most of the posts from Elders against it thus far in this topic have simply cited "time issues,"
The "but top players almost always play fast" argument doesn't hold water either. Back when our regional tournaments had 35+ players, we had games go to time at the top tables. I've been to most national tournaments since Apostles released, and I've seen several top table games go to time.
I think it's changing things about the game for the sake of changing them. I don't like the idea of essentially having seven extra cards in your deck with some complicated rules dictating how we use them.
Out of game siding and in-game siding are entirely different beasts. It isn't so much that it won't work, it's that I think it's simply a bad idea. I think it's changing things about the game for the sake of changing them. I don't like the idea of essentially having seven extra cards in your deck with some complicated rules dictating how we use them.
Quote from: Chris on January 06, 2013, 12:34:49 PMOut of game siding and in-game siding are entirely different beasts. It isn't so much that it won't work, it's that I think it's simply a bad idea. I think it's changing things about the game for the sake of changing them. I don't like the idea of essentially having seven extra cards in your deck with some complicated rules dictating how we use them.Not having a sideboard is an option, too. It sounded like players wanted options to deal with certain things. For example, are you facing a site deck and don't have much in your deck to combat it? Include a few access cards in your sideboard. Your deck will work just fine against 90% of decks without ever accessing your sideboard. Including a sideboard just gives you options to deal with the one or two opposing strategies that could pose a problem for it.
I would rather have no sideboard than an in-game sideboard. For the example you gave, isn't that the point of proper deckbuilding? Preparing for multiple strategies, or otherwise risk encountering them and not putting anything in? That's just encouraging less strategy with no cost.
Your post comes across as someone who's upset that things aren't going their way. Maybe that's not the case, but that's how reads.In game side boarding allows for a several new strategies. It could be used to significantly hurt unbalanced decks which are fairly common. It creates situations where people will use counters that would not otherwise find room in a deck. You seem to be a big proponent of side boarding so it's at least worth considering and trying. Unless your attitude is "my way or the highway".
Nah, that's not really the case here. I agree that it does allow for new strategies, and speaking as a speed player, I'm mostly looking at all of the ways it could benefit a speed deck, especially spread offenses. I also think we have a few cards, like HSR, HHI, Nazareth, and Covenant with Death, that can pretty effectively shut down several different offenses, but rarely find their way into decks because they also affect the person playing them. I don't like the prospect of being able to utilize sideboard to abuse cards like that, by only bringing them into a deck when it's clear they'll be more advantageous to the person using them.
My main reason I don't like it though, is simply that it's allowing larger deck sizes with a small cost.
An alternative to "exchange a card with your sideboard when you draw a LS" would be "exchange a card with your sideboard when your opponent draws a LS".
Quote from: browarod on January 07, 2013, 02:16:27 PMAn alternative to "exchange a card with your sideboard when you draw a LS" would be "exchange a card with your sideboard when your opponent draws a LS".I like this as long as cards exchanged for go straight to hand. That way if someone attacks me with an AutO+Sam+Armorbearer+Ishmaiah+Asahel+Israelite Archer+Beneniah(WC) and pulls out a LS in the 7 cards that they just drew, then I could exchange for my Goliath in my sideboard to block them and get rid of their big band in addition to putting back a few cards.
Every game that has used a sideboard (even in-game) uses the sideboard as a extension of your deck NOT a extension of your hand. I see no reason for us to do exchanging cards to hand when no other game ever made does this...