Cactus Game Design Message Boards
Redemption® Collectible Trading Card Game HQ => Redemption® Resources and Thinktank => Topic started by: Bap7 on May 31, 2012, 08:57:41 PM
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So just to clear something up, how do you play a cards like this...
Name: Masquerading. Class: Crimson EE.
Ability: Place this card on a demon. While this card remains, Three Nails does not prevent this demon from blocking, and this demon cannot be ignored.
So, do I play this like a set-aside enhancement and use it in my prep phase or do I just play it like a normal enhancement? I have run into several cards worded like this and I haven't been sure how to play them :-[
Also, if I interrupt a characters SA does it stay interrupted the rest of the battle?
If I lay a Hero down to RA and my opponent lays down CM immediately does my Hero's ability still take effect or does it just stop and I get discarded? Thanks.
Be Blessed,
Bap7 8)
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I think you have to play it in battle....the only way you can play outside of battle is if it is territory class which I don't think it is. And I think your ability still works even though CM is played because your opponent has to play CM after you present a Hero. Therefore, your ability is activated before he/she plays CM.
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Thanks, thats what I thought, I just wasn't 100% sure.
If I interrupt a characters SA does it stay interrupted the rest of the battle?
What about this?
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Thanks, thats what I thought, I just wasn't 100% sure.
If I interrupt a characters SA does it stay interrupted the rest of the battle?
What about this?
If you interrupt a character's SA it does not stay interrupted for the rest of the battle, unless you subsequently remove the character from battle, prevent or the SA or end the battle before the ability reactivates.
You cannot play an enhancement outside of battle unless it is territory class, a set-aside card, or you have high places out and you its a place ability.
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If you interrupt a character's SA it does not stay interrupted for the rest of the battle, unless you subsequently remove the character from battle, prevent or the SA or end the battle before the ability reactivates.
So when does the interrupt end?
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Thanks, thats what I thought, I just wasn't 100% sure.
If I interrupt a characters SA does it stay interrupted the rest of the battle?
What about this?
If you interrupt a character's SA it does not stay interrupted for the rest of the battle, unless you subsequently remove the character from battle, prevent or the SA or end the battle before the ability reactivates.
You cannot play an enhancement outside of battle unless it is territory class, a set-aside card, or you have high places out and you its a place ability.
Or a healing enhancement.
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If you interrupt a character's SA it does not stay interrupted for the rest of the battle, unless you subsequently remove the character from battle, prevent or the SA or end the battle before the ability reactivates.
So when does the interrupt end?
From the REG on Interrupt:
Interrupting an ability only undoes the completion of that ability's activation. It does not undo the beginning of the ability's activation or the declaration of targets for the ability. The interrupted abilities go back to being pending abilities until they reactivate.
Interrupt abilities are always paired with one or more other abilities. Once the specified abilities are interrupted the paired abilities activate. The interrupt ability completes when all of the paired abilities (and abilities resulting from the paired abilities) have activated. At that point the temporarily suspended abilities are reactivated.
And on Reactivation:
After an interrupt ability completes, the suspended abilities that were interrupted attempt to reactivate. They attempt to reactive in the same order they were originally activated. In order to reactivate the suspended abilities, the following conditions must be met:
the card on which the ability exists must still be in battle
if the ability is on an enhancement there must still be a character in battle on which it can activate
the ability was not prevented while it was interrupted
the targets of the ability are still legal targets
If all conditions for reactivation are met and the ability targets all of something, the targets for the ability are updated. Any new possible targets that are available when the ability is ready to reactivate are added as targets. The ability then reactivates.
That should answer all of your questions, but simplified the answer is this:
An Interrupt card temporarily undoes the effects it targets and suspends them. Once all of the abilities paired with the Interrupt complete, the suspended abilities try to activate. If they can (see the conditions above), then they do. If not, they 'fizzle'.
Is there still a question?
EDIT: Also, concur with the consensus regarding the other issues. You have to play that in battle unless a card like High Places says otherwise, and any abilities activated on the hero because CM cannot interrupt the hero.
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Ok Thanks guys! :)