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10) Defense in Type 1 is "dead". Other than maybe sites, it seems most players these days practically abandon defense entirely to go with a 50 card deck designed solely to rescue lost souls, and only rarely actually stop a rescue attempt. Again, this seems broken. But type 2 insn't an option for me either as I don't have 3 of every card that I'd like. Oh well
Something that I think would be great for gameplay (idk if great for the game exactly since it may mean longer rounds) is first to 6, 60 card deck minimum, and CM/AotL can only target cards in territory.
If ever there was a no-dominants variant added to the tournament roster, I would join it in a flash.
7) Multi-player has been ruined by these cards. If you don't have Guardian of Your Souls, don't even enter the tournament. Try winning when you've had Falling Away played on you 3 times in oen game.
10) Defense in Type 1 is "dead". Other than maybe sites, it seems most players these days practically abandon defense entirely to go with a 50 card deck designed solely to rescue lost souls, and only rarely actually stop a rescue attempt. Again, this seems broken.
11) New "team" rules, allowing for one player to play Son of God and his partner to play New Jerusalem, just seems ridiculous. Like it wasn't already easy enough for one "speedy" partner to get both in his own hand? Expect some 15 minute team games now.
As to a defense heavy deck beating one that is offense heavy, I've heard of it being done but it frankly seems hard to believe.