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The picture for the site and the Forbidden fruit don't show up for me. Is that a problem on my end?
Quote from: Xonathan on March 19, 2018, 07:14:45 AMThe picture for the site and the Forbidden fruit don't show up for me. Is that a problem on my end?They show up for me on mobile. I hadn’t viewed them on this device until a few moments ago so they shouldn’t be cached. I assume you’v tried to reload the page? If that doesn’t work maybe clear your cache and reload again.
Take already means something in Redemption, and it's not searching a card location for a card and adding it to your hand
Unless otherwise specified, targets are moved to the hand of the player gaining control of the cards.
Let Take mean gaining control of a card.
Also, how final are the numbers? I get that all this early Fall stuff would make sense at the beginning of the set, but it seems a step back from the the more organized CoW and RoJ.
Stick to search.
Trust me, Fall of Man is very organized, but it uses a different method than recent sets. It should make sense once enough cards have been revealed.
-9 counts for 9 toss on an opponent? Asking about the gray curse that has -x/x if it were tossedNot sure I've seen a -x toss option
I will say I'm on board with the idea, though I was a fan of opening my binder and having all the themes next to each other, more or less.
Now I'm curious what the Nats release will look like.
I have to admit the name made me happy, not only does the name have such a huge scope, but it sounds pretty epic too (in a tragic sort of way). Then I got to reading the cards and they look great so far, the only issue I have is negatively targeting an opponent's reserve... that being said, if I had to make a list of top cards to be able to target an opponent's reserve, that one would be on it.And I love the art of The Serpent's Curse, the other art is good too, but The Serpent's Curse just awesome.
Sorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use. And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?Then just use the better word that every other card game already uses.Add.Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.
The opposing character is decreased X/X, where X is the strength of the discarded Enhancement at face value.
Imho serpents curse needs cbn on the curse side