Welcome to the Official Redemption® Message Board!
Can it start in play and be cbn protected? :-)
Quote from: kariusvega on March 19, 2018, 01:35:15 PMImho serpents curse needs cbn on the curse sideNot enough room.
Imho serpents curse needs cbn on the curse side
Wow! These new cards and abilities look amazing!But I still fear that it makes gameplay even more hard or impossible to stand against OP decks.And as already said within different threads: Newcomers' life will get even harder when trying to get into the game! (Playing I/J starters is still fun and easy and complex enough for newbies - but the next step becomes more and more hard to take!)
Quote from: SignoftheStar on March 19, 2018, 11:39:02 AMSorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use. And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?Then just use the better word that every other card game already uses.Add.Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.In the end though, no matter what card game you are playing, there will be keywords players have to memorize. It's a necessary part of card games. Standardizing abilities into keywords absolutely does not make the game more complex and writing a rant about how Redemption is "by FAR the most complicated TCG" proves nothing but the fact that you have very little experience with other TCGs. The only paper card game I have enough knowledge to comment on regarding complexity is Magic and I can assure you Magic is so beyond Redemption in complexity that any comparison is laughable.
Sorry, I STILL really don't like this use of Take. It's horribly confusing and will frustrate the majority of current players and ALL new players.Granted, the way the REG is worded does suggest that cards in a deck or discard pile can be "taken" as they are not currently under your control. That remains unintuitive, as you would think of your card piles as being in your control, if anyone's. Give and Take still share an entry in the REG, implying two perspectives of the same ability- simply, switching the control of a card from one player to another. That is very intuitive. Saying it's still a Take ability to get a card from your card pile because you're switching control of a card from... nothing... to yourself is absolutely bizarre.I've played many, many trading card games- Magic, Pokémon, Harry Potter, My Little Pony, Force of Will. One of the few universal card abilities is searching a deck or a discard pile for a card. The wording is the same, up and down the board, because the wording is intuitive and clear. Calling Searching a Take ability, insofar as Redemption maintains the definition of Taking as gaining control, is wildly counter intuitive.Redemption does NOT need to acquire even more set-rewriting errata or conflate more special abilities. It makes this game- by FAR the most complicated TCG- harder for fans to keep up with and impossible for newcomers to learn.This change alone will have to make me postpone and rewrite my entire upcoming Welcome to Redemption: Special Abilities video. And what would I even say? "Take is the same thing as Give, just seen from a different perspective. They mean to gain or surrender control of a card respectively. Except Take now also means to search your deck, discard pile, or Reserve for a card. But only when it says to do it that way. Those Take abilities allow you to gain control of cards you, uh... already own by switching control from your, uh... deck, to you. Or something."That's so so SO confusing, and, more importantly, unnecessary. We just don't need to replace a perfectly functional keyword with one we already have and use. And as for all those cards that let you "take" a revealed card or whatever. You want to distinguish that from normal Take abilities?Then just use the better word that every other card game already uses.Add.Just errata those usages of "take to hand" with "add to hand". Completely intuitive, no conflation, and now you have to errata a dozen cards instead of 40% of all special abilities in the game. Problem solved.I'm really sorry to sound so annoyed and irritated, but stuff like this KILLS me.
People could guess what cards were remaining simply based on the holes in the number list.
Well shame on you for spoiling everything... Edit--I'm also bored at work and would probably be doing the same thing if I didn't already know what they were...
Quote from: The Guardian on March 19, 2018, 04:39:20 PMWell shame on you for spoiling everything... Edit--I'm also bored at work and would probably be doing the same thing if I didn't already know what they were... Well, I haven't been edited by R.O.S.E.S. yet, so I can't have hit too near the mark...
Not to be that guy, but we can do that a bit now - in fact, I'm going to, because speculating is fun. We are missing cards 5, 7 and 11 from the first dozen; if I had to take a stab I'd guess that 5 is called something along the lines of "Opened Eyes", "Nakedness Revealed", or "Hiding from God" (Any could be an EE, but the first could also be a DAE and the last might even be an evil dom and/or have Jonah synergy). I would guess that 7 is "Passing Blame" (likely an EE) and that 11 is either "Cast from the Garden" (EE or possibly curse, though that might have been posted today if it was) or, more likely, the wielder of the Flaming Sword, with the same reference (WC angel, obviously. "Cherubim with the Flaming Sword" is unwieldy - I'm going to call it "Guardian of the Garden" in my head because I like alliteration).
I'm wondering how Blame Shifting can be a good enhancement? Or am I missing something?
Non-humanNon-human characters include angels, animals, demons and symbolic characters.
I need to ask something before getting on the train: Is that the official border art for the set (which looks like alternate art from previous sets) or are the spoiled cards consisting of the alternate border art?
As you might have noticed from the preview images, we’re doing some things differently this time around. The initial set release will contain all alternate border cards. That’s right! The alternate border is the new normal! That does mean that we won’t have a special release at Nationals this year, but you get all the cool looking cards right up front.
I believe this quote from the article answers your question.
Quote from: tripleplayNa1 on March 20, 2018, 06:35:03 PMI believe this quote from the article answers your question.Thanks! It totally does*, and I'm on the hype train just from the pics.**They did also say that rarities haven't been determined yet, so some of the cards won't have the borders depicted as they would probably have the full art instead. (Going based off of the AB releases from the last two sets). This would also mean the URs would be full art / borderless!!!