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1. When do they usually make the announcement for the next year's location?2. Cactus (Rob) actually runs the nationals event, correct?3. One set a year is fine. I feel it is enough to keep players interested and promotes longevity.4. That is good to hear about draft. Some card games don't have very good limited play, which is just poor design. A game that has good limited play is designed well. 5. Could someone explain how sealed operates in this game? For instance, are just a number packs used, or are there starters included as well? I am assuming there is T1 and T2 for sealed, which would increase or decrease packs.I would call a veteran anyone who has played the game for several years. Your feedback is much appreciated. It seems that this past Nationals event was a huge success, which is a great sign. I can't wait to get involved with Lackey. It seems as though the online community is doing pretty well.
Rob has attended most of the tournaments, and provides the prizes, but as far as who runs the tournament, that is a much more complex question. A longtime player and tourney host, Chris Bany, is the usual emcee for the tournament, while the playgroup leader in the area it is hosted is usually the host who takes care of non-playing details. Then there are judges, usually experienced players, who answer questions and make rulings during the tournament. It takes a lot of people to run the tournament, though usually Rob is present.
Is it possible to play sealed with just packs, or is it necessary to have a starter deck as well?I do appreciate the feedback thus far. It is great to hear from veteran players with their thoughts on the overall health of the game.
Insta-postedIt is possible to run Sealed without Starter Decks, but not as an official Cactus or TLG event.We did Garbage Sealed at Nationals as a side event which gave each player three blue packs (Unlimited) and three green packs (Prophets) and they were to make a deck with just those cards along with seven no-special-ability lost souls. It was a lot of fun and I would recommend it to everyone as a fun side event option.
Players may trade cards in the deck building round, and they must build a legal T1 deck (with a few modifications: for example, Sites are not allowed, while duplicates of non-dominant cards are allowed).
Is it possible that we could see the more standard version of sealed (using just packs) being used for official Cactus or TLG events? That would be cool to have both formats promoted. When trading cards in the deck building rounds, I am assuming that when a trade is made it must be X number of cards for X number of cards? Or could a player trade three cards for one? What is the average length for a game of Redemption? This leads me to asking, how long are rounds for each format (T1, T2, Draft, and Sealed) in an official tournament?
Is it possible that we could see the more standard version of sealed (using just packs) being used for official Cactus or TLG events? That would be cool to have both formats promoted.
The thing with using all packs is that they pretty much HAVE to be drafted with more than one person so that there are enough different packs of the same type to get good variety. There have been attempts at 2-player Booster Draft where people draft with multiple people and then break off into two player games but I don't foresee it ever becoming an official category.
When you say more standard version I feel like you may have dabbled a bit in one of the more popular TCG's, I am I correct? That game wayyyy back if I'm not mistaken also used to use starter decks for sealed. They now use packs only for sealed deck because they no longer produce starter decks. Redemption has always used starters decks for sealed, the booster only version of sealed deck is just done for funsies. I'd totally be down for seeing it as a TLG event though!
So after looking at some of the different sets, I noticed that they have moved the abilities of cards into the text box with the verse. It is so much easier to read this way. Is that a permanent change?
Interesting. I think adding an actual identifier is another solid change.
Quote from: SwiftxRedemption on August 30, 2015, 07:13:59 PMInteresting. I think adding an actual identifier is another solid change.Like Wizards of the Coast, Redemption was pretty slow to get rarity identifiers. For sure a solid addition to the game.
Quote from: Isildur on August 31, 2015, 01:29:43 AMQuote from: SwiftxRedemption on August 30, 2015, 07:13:59 PMInteresting. I think adding an actual identifier is another solid change.Like Wizards of the Coast, Redemption was pretty slow to get rarity identifiers. For sure a solid addition to the game.I had no idea that was the case with WotC as well. To be totally honest, I have very little knowledge of Magic, especially its early years. I didn't play Magic until the end of last year and only played for two months. Between the ridiculous cost just to be semi-competitive, simply not having the time, and not really enjoying the game itself, my Magic playing days were very short lived. I am assuming you have some experience with the game?Next question, are all cards legal for play? For instance, in T1 and T2, can you use any card ever printed, or do cards "rotate " out after a certain period of time?