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I guess my problem with this set is the drawing.Last year people were complaining that Mathew was OP,I don't see how making 8(?) clones of him in different brigades makes the game more fun.T1 is just going to be a race to the draw X character and the themes that have multiples (purple/red) are going to win because they can draw fastest.
A deck without HEROES generally loses to a deck with lots of HEROES, yes? Isn't that considered overpowered?
If you know your opponent is going to be using a lot of draw abilities, then capitalize on it somehow. Abom? Watchful Servant? Something else?
Exactly. All of the speed counters are useless unless you draw them in the first 1-2 turns of the game. Therefore, if you even use a speed counter, you need speed to get it in time.
For the first time since I started playing (3 years ago), red is truly overpowered. I don't feel that much elaboration is needed here - just take a look at what they've gotten. Similar feelings on what brown has received. With the new ruling on the way ability reduction works, using brown to do exactly that has become quite overpowered. Heck, even without that new ruling, territory destruction with brown is going to cause a huge ripple this year. Now admittedly, we're only a couple weeks into experience with the new set, but I think it's undeniable that red and brown (along with Genesis - both good and evil) has seen a huge boost. I'm sure my opinions on various things will change in the coming weeks and months, but right now that's my first impression. Anyone agree? Disagree?
There are plenty of speed counter cards and plenty of search abilities. If you’re that worried about speed put in a search combo or 2 to counter it???
So if you want a theme that isn’t speed, ... piggybackSure it’s a starter card but Gifts of the Magi opens the door to “underused” themes, by your definition.
But if you’re really looking speed prevention go play at least 1 Gneisses character and pull out seven years of famine. That card should dissuade people from over drawing, and that card is in this “speedy” new set.
But piggybacking allows you to play themes that aren’t speed. Diablo was asking for some counter cards and the tread is supposed to be about the new cards (if you go back 10 pages to Chronic’s original complaint) so I thought I use a new card as an example of a speed counter, and a rather good one at that.
Again, there's a big difference between "draw your whole deck as quickly as possible" and "draw faster than your opponent."
With all due respect, Andrew, that comparison is very flawed. Maybe you just tossed it together quickly without thinking it through?"Old school speed" was a pre-Priests concept. It existed long before the set-aside draw cards were introduced to the game. It involved drawing most of your deck (if not the whole thing) in the first few turns of the game. It always used Hur+Gifts and also had Love at First Sight, in addition to other less potent drawing combos and withdraw cards so you could do it all again next turn (or on defense with a side battle). That's the "speed freak" deck where modern day "speed" got it's name. Needless to say, "old school speed" drew significantly more than 16 cards, closer to twice that many.Your conclusion for a modern "fast" deck is probably close to accurate. It might typically draw up to 16 cards per game, if everything goes right.
With all due respect, Andrew, that comparison is very flawed. Maybe you just tossed it together quickly without thinking it through?
"Old school speed" was a pre-Priests concept. It existed long before the set-aside draw cards were introduced to the game. It involved drawing most of your deck (if not the whole thing) in the first few turns of the game. It always used Hur+Gifts and also had Love at First Sight, in addition to other less potent drawing combos and withdraw cards so you could do it all again next turn (or on defense with a side battle). That's the "speed freak" deck where modern day "speed" got it's name. Needless to say, "old school speed" drew significantly more than 16 cards, closer to twice that many.
People seem to be confusing "speed" and "fast." Speed is dead. No more can you have a deck with 20 drawing cards, 11 doms, 8 LS's, and 11 autowin/autoblock combos. There is a huge difference between a Red/Purple deck using Abigail and that Canaanite, and a deck with Phinehas+Zeal, ET+AoCP, King Amazing+King Basa, Jacob+Captian, and TSA.
Your conclusion for a modern "fast" deck is probably close to accurate. It might typically draw up to 16 cards per game, if everything goes right.
You want a way to counter speed? Make it like MTG. When you run out of cards in your deck, you lose. Speed just got nerfed, or people will start building HUGE speed decks.