Author Topic: Early Church Phase 1 - 2nd Print Changes  (Read 9362 times)

LukeChips

  • Guest
  • Trade Count: (0)
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #25 on: August 16, 2014, 12:39:39 PM »
0
The new printing have many good changes, I think. :)

Offline TXJonathan

  • Tournament Host
  • Trade Count: (+2)
  • *****
  • Posts: 238
    • LFG
    • South Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #26 on: August 17, 2014, 09:32:42 AM »
0
When will the Early Church Phase 1 - 2nd Print run cards be released for sale?
Let your faith be greater than your fear! 👍

browarod

  • Guest
  • Trade Count: (0)
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #27 on: August 17, 2014, 01:27:00 PM »
0
I've heard late August/early September as the timeframe for the 2nd printing of Phase 1.

Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #28 on: August 17, 2014, 11:06:31 PM »
0
Hate to change Nicanor AGAIN, but if your opponent has Gifts of the Magi active, infinite loop happens.
To the Pain!

-Wesley

Offline Drrek

  • Tournament Host
  • Trade Count: (+14)
  • *****
  • Posts: 2244
  • The Bee of the Sea
    • -
    • Northeast Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #29 on: August 18, 2014, 08:32:39 AM »
0
Hate to change Nicanor AGAIN, but if your opponent has Gifts of the Magi active, infinite loop happens.

Its actually not an infinite loop there.  The person who has gifts active gets to choose when to stop drawing.
The user formerly known as Easty.

Offline whiteandgold7

  • Tournament Host
  • Trade Count: (+40)
  • *****
  • Posts: 958
  • Dances with numbers
    • -
    • Southeast Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #30 on: August 18, 2014, 09:22:19 AM »
0
Hate to change Nicanor AGAIN, but if your opponent has Gifts of the Magi active, infinite loop happens.

Its actually not an infinite loop there.  The person who has gifts active gets to choose when to stop drawing.

They would have to stop drawing once they have 16 cards in their hand due to the card hand limit rule change, so this definitely wouldn't be an infinite loop.


Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #31 on: August 18, 2014, 09:25:42 AM »
0
Hate to change Nicanor AGAIN, but if your opponent has Gifts of the Magi active, infinite loop happens.

Its actually not an infinite loop there.  The person who has gifts active gets to choose when to stop drawing.

Well, still. Both players could still automatically draw up to 16 cards.

Hate to change Nicanor AGAIN, but if your opponent has Gifts of the Magi active, infinite loop happens.

Its actually not an infinite loop there.  The person who has gifts active gets to choose when to stop drawing.

They would have to stop drawing once they have 16 cards in their hand due to the card hand limit rule change, so this definitely wouldn't be an infinite loop.



Yes, I knew that. I used that term since that is what has been used throughout this entire thread.
To the Pain!

-Wesley

browarod

  • Guest
  • Trade Count: (0)
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #32 on: August 18, 2014, 10:14:46 AM »
0
It's not really "automatic" since Gifts is a "may." If they really want to allow everyone to draw a bunch of cards they can, but they can stop it anytime (or not even trigger Gifts at all).

Offline Minion of Jesus

  • Trade Count: (+2)
  • Hero Member
  • *****
  • Posts: 1106
  • The Wisconsonite, Seeking Retirement
    • -
    • North Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #33 on: August 18, 2014, 11:05:08 AM »
+1
It's not really "automatic" since Gifts is a "may." If they really want to allow everyone to draw a bunch of cards they can, but they can stop it anytime (or not even trigger Gifts at all).

Whatever you say. Still seems a bit odd to me.
To the Pain!

-Wesley

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #34 on: August 18, 2014, 07:18:46 PM »
0
The original post has been updated with which cards will receive errata, which will not and which cards can be redeemed for a new copy of the beta release.
Have you visited the Land of Redemption today?

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #35 on: August 18, 2014, 07:27:28 PM »
0
The original post has been updated with which cards will receive errata, which will not and which cards can be redeemed for a new copy of the beta release.

Can you send me the Alpha copy of Coming of the Spirit and Seek and Destroy? I don't have any images of those versions. Since they are now separate playable cards, I'd like to make new pages for them in the Wiki.

*EDIT*

Also, what about Angel of Deliverance (Generic to Unique), Gentleness (minor wording change that impacts the effect), Reassuring Angels (Generic to Unique), and Stephen (possible impact based on the wording change)? I didn't list the cards that simply gained generic identifiers, but the two angels originally had Generic printed on them. Are they getting errata'd, or do they play as generics?
« Last Edit: August 18, 2014, 07:37:18 PM by Lamborghini_diablo »

Lamborghini_diablo

  • Guest
  • Trade Count: (0)
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #36 on: August 19, 2014, 12:46:44 PM »
0
Any word on possible errata / play as is for the following cards?

• Angel of Deliverance
• Gentleness  - This one honestly makes a big difference, because the alpha version negates play abilities all the time vs only during your rescue attempts.
• Reassuring Angels
• Stephen - I'm not sure if his ability would work without an errata.

Offline jesse

  • Trade Count: (+100)
  • Hero Member
  • *****
  • Posts: 1169
  • God is love. - 1 John 4:8
    • -
    • North Central Region
    • First And All
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #37 on: August 28, 2014, 06:05:52 PM »
0
I just noticed that on the new Glory of the Lord, the special ability does not include protection of Tabernacle artifacts in The Tabernacle.

Glory of the Lord: Search deck or discard pile for The Tabernacle or Solomon's Temple and play it. Place this card on your The Tabernacle or Solomon's Temple: Protect that Fortress and your Temple Artifacts from opponents.

Since GotL applies both to The Tabernacle and Solomon's Temple, is it an oversight that only Temple Artifacts in Solomon's Temple are protected and Tabernacle Artifacts in The Tabernacle are not?

EDIT: Sorry, I think I just figured it out by cross-checking the Wiki...all Tabernacle artifacts are also Temple artifacts   ::)
« Last Edit: August 28, 2014, 06:10:53 PM by jesse »
Love is the flame of God, Who is love and an all-consuming fire!- Song. 8:6-7, 1 Jn. 4:8, Deut. 4:24

Offline ChristianSoldier

  • Trade Count: (0)
  • Hero Member
  • *****
  • Posts: 1613
    • -
    • North Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #38 on: August 28, 2014, 06:09:57 PM »
0
I doubt it's an oversight, because a Temple Artifact is defined as any artifact that was part of the temple or its furnishing, and a Tabernacle Artifact is one that was part of the tabernacle or its furnishing. Since as far as I know every Tabernacle Artifact is also a Temple Artifact (someone can correct me if I'm wrong) it wouldn't add anything to include Tabernacle Artifacts.
If you are reading this signature, thank a physicist.

Offline jesse

  • Trade Count: (+100)
  • Hero Member
  • *****
  • Posts: 1169
  • God is love. - 1 John 4:8
    • -
    • North Central Region
    • First And All
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #39 on: August 28, 2014, 06:11:35 PM »
0
Thanks CS, you're right, I added an edit to my post after cross-checking (should have done that first)
Love is the flame of God, Who is love and an all-consuming fire!- Song. 8:6-7, 1 Jn. 4:8, Deut. 4:24

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #40 on: August 28, 2014, 06:34:16 PM »
0
I believe CS is correct, all Tabernacle Artifacts are also considered Temple Artifacts. However, not all Temple Artifacts are Tabernacle Artifacts. Book of the Law, Windows of Narrow Light and I believe Temple Veil are not considered Tabernacle Artifacts.
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline yirgogo

  • Trade Count: (0)
  • Full Member
  • ***
  • Posts: 420
  • Better than Marvel ↑
    • -
    • Midwest Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #41 on: August 28, 2014, 09:29:54 PM »
0
I believe CS is correct, all Tabernacle Artifacts are also considered Temple Artifacts. However, not all Temple Artifacts are Tabernacle Artifacts. Book of the Law, Windows of Narrow Light and I believe Temple Veil are not considered Tabernacle Artifacts.

Also Golden Cherubim.
"All we have to decide is what to do with the time that is given us." Lord of the Rings, JRR Tolkien

Offline Captain Kirk

  • Tournament Host
  • Trade Count: (+29)
  • *****
  • Posts: 3835
  • Combo? Yes please.
    • -
    • Midwest Region
Re: Early Church Phase 1 - 2nd Print Changes
« Reply #42 on: August 28, 2014, 11:57:57 PM »
0
I believe CS is correct, all Tabernacle Artifacts are also considered Temple Artifacts. However, not all Temple Artifacts are Tabernacle Artifacts. Book of the Law, Windows of Narrow Light and I believe Temple Veil are not considered Tabernacle Artifacts.

Book of the Law is a Tabernacle artifact, although it was not properly listed as such in the REG for awhile.

http://www.cactusgamedesign.com/message_boards/ruling-questions/tabernacle-artifact-should-book-of-the-law-be-added/msg504791/#msg504791

Kirk
Friends don't let friends play T1 multi.

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal