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Also, because of the added rule, Doubt is basically a must have in all TEAMS decks. Free block? Yes please. Not only that, but it was shown to be effective in multiplayer at the T2 tournament. Someone attacked me with Moses, and I had no blockers. One of the other players threw a Doubt in my territory, and my opponent had nothing to beat him. Turns out that the attacker ended up with 6 redeemed at the end of the timeout game, and if Doubt hadn't stopped him, I would not have won the tournament by a fraction of a point. So I like Doubt.
In TEAMS, Doubt is allowed to be placed directly into battle (it doesn't have to go into a territory first). So you can add it at any time, even after your initially blocker(s) was defeated.
Doubt is awesome in teams. I have it in my T2 deck currently, and it hasn't been helpful enough to justify that spot TBH.
Quote from: Professoralstad on March 16, 2010, 04:48:28 PMIn TEAMS, Doubt is allowed to be placed directly into battle (it doesn't have to go into a territory first). So you can add it at any time, even after your initially blocker(s) was defeated....Why?
But why in TEAMS and not in any other category?
Quote from: BubbleBoy on March 16, 2010, 06:48:55 PMBut why in TEAMS and not in any other category?Because that isn't how the card is printed...
Quote from: Cameron the Conqueror on March 16, 2010, 06:51:42 PMQuote from: BubbleBoy on March 16, 2010, 06:48:55 PMBut why in TEAMS and not in any other category?Because that isn't how the card is printed... Are you saying that in TEAMS you play cards how they are not worded? Man, I need to exploit this...
What is the point of doubt?
It's an awesome rule and it's how Doubt should have been created.
I hope it gets an erratta
I attack and add it to the battle, giving me initiative. Something you dont want to do against me, i promise that.
I play Grapes and you can't play.