Author Topic: Consistency Creep and CoL  (Read 3496 times)

Offline Kevinthedude

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Consistency Creep and CoL
« on: February 21, 2018, 03:59:00 PM »
+2
Per The Guardian's suggestion, this is now it's own thread instead of hijacking the Liner discussion thread. Here is my post from that thread:
Quote from: Kevinthedude
The larger a card pool gets, the more consistent decks become across the board. The most consistent decks become, the easier it is to determine that one deck is objectively better than another. This means that as a card pool grows, decks become less diverse and individual games play out increasing similar to each other.

If you want an example, I present CoL. That deck does the exact same thing every single game and I have a higher personal win percentage with it in testing and tournaments that I have with any other deck. Using the final polished version of the deck, I did not lose a single game in testing prior to Nats or during all but one game of Iron Man at nats (Which was against almost the exact same deck). During the actual tournament I had 1 loss and 1 tie, both of which were lost because of exactly 1 objective misplay I made during each.

To back up that data, I am objectively not a top tier Redemption tournament player and normally hover around a 50% winrate at decent sized tournaments. The one and only reason CoL performs the way it does is because there are a critical mass of consistency cards in the game that allow the deck to literally pilot itself to victory the exact same ways every single game.

Even only rotating very old sets would lower the consistency of CoL (It runs one consistency piece each from Angel Wars and Kings) and rotating Priests would give the deck a meaningful weakness in the form of the loss of Ram's Horn, in addition to removing one of it's very important consistency Evil Characters (Sabbath Breaker).

Offline NathanW

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Re: Consistency Creep and CoL
« Reply #1 on: February 21, 2018, 04:02:09 PM »
0
May I start things off by proposing a question/agreement format for this thread where we tackle a series of questions and determine whether we agree on them so the discussion can be centered on where we disagree.

Questions I would propose asking:
What does set rotation accomplish?
In what situations is set rotation needed?

speaking about Redemption now
What are the main problems with Redemption that set rotation can solve?
Do old sets need to be rotated out before we can rotate out newer sets?

And more questions obviously.

I suggest that we agree on what we are going to discuss before we start and do it in a methodical way so that we can have a productive less confusing discussion.
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Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #2 on: February 21, 2018, 04:04:28 PM »
+2
May I start things off by proposing a question/agreement format for this thread where we tackle a series of questions and determine whether we agree on them so the discussion can be centered on where we disagree.

Questions I would propose asking:
What does set rotation accomplish?
In what situations is set rotation needed?

speaking about Redemption now
What are the main problems with Redemption that set rotation can solve?
Do old sets need to be rotated out before we can rotate out newer sets?

And more questions obviously.

I suggest that we agree on what we are going to discuss before we start and do it in a methodical way so that we can have a productive less confusing discussion.

That's a good idea, although I think the set rotation discussion is still going on in Liner thread afterall. I misunderstood Guardian in that he had thoughts on CoL specifically that were a rabbit trail from the current discussion in the Liner thread, which is why I change the title on this post to be more specific.

Offline NathanW

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Re: Consistency Creep and CoL
« Reply #3 on: February 21, 2018, 04:05:46 PM »
+1
Ok so perhaps a new thread should be created for "set rotation" discussion generally. This thread is for discussion about CoL and the original thread can return to dealing with the Liners

I will probably make a thread for set rotation discussion later this day trying to use the discussion format I laid out but for now it appears as if it will continue in the liner thread.
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Offline EmJayBee83

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Re: Consistency Creep and CoL
« Reply #4 on: February 21, 2018, 04:08:28 PM »
0
The larger a card pool gets, the more consistent decks become across the board. The most consistent decks become, the easier it is to determine that one deck is objectively better than another. This means that as a card pool grows, decks become less diverse and individual games play out increasing similar to each other.

If you want an example, I present CoL. That deck does the exact same thing every single game and I have a higher personal win percentage with it in testing and tournaments that I have with any other deck. Using the final polished version of the deck, I did not lose a single game in testing prior to Nats or during all but one game of Iron Man at nats (Which was against almost the exact same deck). During the actual tournament I had 1 loss and 1 tie, both of which were lost because of exactly 1 objective misplay I made during each.

To back up that data, I am objectively not a top tier Redemption tournament player and normally hover around a 50% winrate at decent sized tournaments. The one and only reason CoL performs the way it does is because there are a critical mass of consistency cards in the game that allow the deck to literally pilot itself to victory the exact same ways every single game.

Even only rotating very old sets would lower the consistency of CoL (It runs one consistency piece each from Angel Wars and Kings) and rotating Priests would give the deck a meaningful weakness in the form of the loss of Ram's Horn, in addition to removing one of it's very important consistency Evil Characters (Sabbath Breaker).
What happens if you replace CoL with any other character?  How does that effect your win rate?

Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #5 on: February 21, 2018, 04:13:02 PM »
+3
The larger a card pool gets, the more consistent decks become across the board. The most consistent decks become, the easier it is to determine that one deck is objectively better than another. This means that as a card pool grows, decks become less diverse and individual games play out increasing similar to each other.

If you want an example, I present CoL. That deck does the exact same thing every single game and I have a higher personal win percentage with it in testing and tournaments that I have with any other deck. Using the final polished version of the deck, I did not lose a single game in testing prior to Nats or during all but one game of Iron Man at nats (Which was against almost the exact same deck). During the actual tournament I had 1 loss and 1 tie, both of which were lost because of exactly 1 objective misplay I made during each.

To back up that data, I am objectively not a top tier Redemption tournament player and normally hover around a 50% winrate at decent sized tournaments. The one and only reason CoL performs the way it does is because there are a critical mass of consistency cards in the game that allow the deck to literally pilot itself to victory the exact same ways every single game.

Even only rotating very old sets would lower the consistency of CoL (It runs one consistency piece each from Angel Wars and Kings) and rotating Priests would give the deck a meaningful weakness in the form of the loss of Ram's Horn, in addition to removing one of it's very important consistency Evil Characters (Sabbath Breaker).
What happens if you replace CoL with any other character?  How does that effect your win rate?

Your point being that were CoL to not exist, the CoL deck would not exist? That is obviously true but that doesn't invalidate my concern about consistency creep as a whole. CoL is just one example of a card that would be perfectly fine were consistency creep to have been curbed by rotation.
I'll also respond to your TGT post in this thread rather than the Liner one:

For starters, what is your opinion of the mathematical inevitability of consistency creep sans rotation and the specific example of how it is already plaguing Redemption in the form of the CoL deck?
I believe arguments about mathematics need to be shown to have a relation to reality. I look at the CoL deck list from Nats and I see few cards that would be rotated out (under the proposals here), and the ones that would are not the real culprits.  Looking at the deck it also seems to me that CoL is the card that is way above the curve, and one that should not have been printed knowing nothing more than what was in the set immediately before.

Since you disagree, please explain to me how any of the proposed set rotation schems would make the CoL deck less OP. Please do not, however, put forward the claim that it will help things in four or five years, unless you can show that CoL will still be a problem in four or five years.  Back in the day TGT was a similar above-curve card. It seriously warped the meta for over two years. Nowadays no one seems to have much of a problem with it.  By the time CoL would rotate out (under any of the proposals here), it too will most likely be an after thought in the meta.

TGT was killed by a rule change and power creep from recent sets. Neither of those things are likely to happen to CoL. Furthermore, CoL get's buffed by every consistency card they print in the future. TGT would only have gotten better as they printed more white support cards and possibly a different/new defense.

Offline NathanW

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Re: Consistency Creep and CoL
« Reply #6 on: February 21, 2018, 04:15:17 PM »
+1
Children of Light doesn't make the deck consistent by itself, it's the combination of all of the cards used in the deck that makes it consistent. CoL being an important card yes but removing just a few of the other consistency cards which happen to be from earlier sets makes it much less consistent. And consistency in all decks generally increases as there is no limit to any certain card's lifespan.
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Offline EmJayBee83

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Re: Consistency Creep and CoL
« Reply #7 on: February 21, 2018, 05:07:13 PM »
0
If you want an example, I present CoL.
What happens if you replace CoL with any other character?  How does that effect your win rate?

Your point being that were CoL to not exist, the CoL deck would not exist?
My point was to ask a question, which is how often does your super-duper-fantastically consistent deck win without CoL? Put mathematically you have found a local maximum in deck goodness space; I am asking how that maximum changes if you replace one card.  If it goes away completely it shows the problem is with that one card.

Children of Light doesn't make the deck consistent by itself, it's the combination of all of the cards used in the deck that makes it consistent.
Without CoL there is *no* deck. I am Creator and Ram's Horn and all the other older cards are tertiary issues at best.


Put another way, if you removed all of the older cards (say Priests and before), CoL would still be a dominant deck wouldn't it? Do you have any reason to believe it would be less dominant than it is today if all opposing decks were also similarly restrained?

Offline The Guardian

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Re: Consistency Creep and CoL
« Reply #8 on: February 21, 2018, 05:15:10 PM »
0
A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D
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Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #9 on: February 21, 2018, 05:19:42 PM »
+1
If you want an example, I present CoL.
What happens if you replace CoL with any other character?  How does that effect your win rate?

Your point being that were CoL to not exist, the CoL deck would not exist?
My point was to ask a question, which is how often does your super-duper-fantastically consistent deck win without CoL? Put mathematically you have found a local maximum in deck goodness space; I am asking how that maximum changes if you replace one card.  If it goes away completely it shows the problem is with that one card.

Children of Light doesn't make the deck consistent by itself, it's the combination of all of the cards used in the deck that makes it consistent.
Without CoL there is *no* deck. I am Creator and Ram's Horn and all the other older cards are tertiary issues at best.


Put another way, if you removed all of the older cards (say Priests and before), CoL would still be a dominant deck wouldn't it? Do you have any reason to believe it would be less dominant than it is today if all opposing decks were also similarly restrained?

My version occasionally wins with Justin but more than 9/10 times it wins purely with CoL, yes. I greatly disagree with the conclusions you draw from that being the case though. The "tertiary" cards are what change the deck from a neat but impotent concept to a dominant force. Even with only the loss of IaC and Ram's Horn I don't think the deck would have placed at Nats.

Regardless, what you don't seem to understand is that I'm using CoL as an example of a larger problem, since you wanted me to support my arguments. If Redemption keeps printing cards without ever having rotation, every deck in the game will eventually play just like the current CoL deck does; everyone playing solitaire and games being decided purely by who got the slightly better opening hand.

Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #10 on: February 21, 2018, 05:22:07 PM »
+1
A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D

This, exactly. To tie this into set rotation, I have had many games where my only way to Children was IaC in my opening hand. Even removing that one Angel Wars card would cause the deck's win % to take a notable hit.

Offline The Guardian

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Re: Consistency Creep and CoL
« Reply #11 on: February 21, 2018, 05:23:55 PM »
+1
In fairness, that's not just an issue with CoL. Certain Throne decks can have Throne active turn one in over 80% of their games (90% if the player goes second and gets the first draw) barring any counters used by the opponent.
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Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #12 on: February 21, 2018, 05:30:46 PM »
0
In fairness, that's not just an issue with CoL. Certain Throne decks can have Throne active turn one in over 80% of their games (90% if the player goes second and gets the first draw) barring any counters used by the opponent.

I absolutely agree, which is why I have been trying to stress that I am using CoL only as a specific example of the underlying issue (consistency creep). I'm choosing to use CoL as an example because A. I believe CoL is the purest example of the degenerate things consistency creep can do and B. I can leverage my experience building and testing it to give a more confident opinion of how I believe rotating certain cards would affect it. I'm sure someone like Josiah would be able to utilize Throne as an example much better than I could given his experience placing with that strategy.

Offline EmJayBee83

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Re: Consistency Creep and CoL
« Reply #13 on: February 21, 2018, 05:45:16 PM »
0
A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D

This, exactly. To tie this into set rotation, I have had many games where my only way to Children was IaC in my opening hand. Even removing that one Angel Wars card would cause the deck's win % to take a notable hit.
And you know that removing all of the older cards would have a smaller effect on all of the decks facing CoL than it would on CoL?

For example, if CoL is truly unblockable doesn't getting a sure "block" from one of the liners mean that opposing decks will get a bigger bump than CoL?  If I am Creator bumps your win percentage notably, wouldn't HSR which can stop that and any other searching be a bigger win for opposing decks?

In fairness, that's not just an issue with CoL. Certain Throne decks can have Throne active turn one in over 80% of their games (90% if the player goes second and gets the first draw) barring any counters used by the opponent.
And what pre-Priests cards are used to help that--Zaccheus?
« Last Edit: February 21, 2018, 05:50:25 PM by EmJayBee83 »

Offline The Guardian

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Re: Consistency Creep and CoL
« Reply #14 on: February 21, 2018, 05:53:24 PM »
0
Quote
And what pre-Priests cards are used to help that--Zaccheus?

I am Creator  ::)
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Offline The Guardian

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Re: Consistency Creep and CoL
« Reply #15 on: February 21, 2018, 05:58:50 PM »
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A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D

Something has come up and I may not get to this tonight. However, now I'm thinking of turning it into an article for Land of Redemption--perhaps in conjunction with kevinthedude if he's interested.  8)
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Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #16 on: February 21, 2018, 06:00:11 PM »
0
A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D

This, exactly. To tie this into set rotation, I have had many games where my only way to Children was IaC in my opening hand. Even removing that one Angel Wars card would cause the deck's win % to take a notable hit.
And you know that removing all of the older cards would have a smaller effect on all of the decks facing CoL than it would on CoL?

For example, if CoL is truly unblockable doesn't getting a sure "block" from one of the liners mean that opposing decks will get a bigger bump than CoL?  If I am Creator bumps your win percentage notably, wouldn't HSR which can stop that and any other searching be a bigger win for opposing decks?

Yes, losing IaC would impact CoL far more than other decks because CoL requires a critical mass of consistency to be top tier. It is just barely at that critical mass right now and losing even one piece of consistency, especially one of the ways it can fetch Children itself, would be a massive blow to the deck.

Liner does literally nothing against CoL because CoL has SoG in hand 100% of the time in addition to Eternal Covenant. HSR doesn't help at all when CoL goes first and does all it's searching before the opponent gets a chance to put cards in their territory. It also doesn't help much when the opponent has a pretty small chance to have HSR in their opening hand while CoL is going off on turn 2 almost every game. It also doesn't help when HSR is unplayable in top tier decks because there are too many other artifacts that are more important to run.

Offline Kevinthedude

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Re: Consistency Creep and CoL
« Reply #17 on: February 21, 2018, 06:02:05 PM »
0
A major part of the issue with CoL is how quickly it gets set up, and that's where the consistency factor comes in. I'll expound more later when I write my dissertation on CoL.  ;D

Something has come up and I may not get to this tonight. However, now I'm thinking of turning it into an article for Land of Redemption--perhaps in conjunction with kevinthedude if he's interested.  8)

I planned on writing an article about the things that make the CoL deck function and how to counter them but school and work got in the way. I would love to help in whatever way I can. ;D

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Re: Consistency Creep and CoL
« Reply #18 on: February 21, 2018, 06:07:24 PM »
+3
Article? I want an apology letter. I HAD TO PLAY TYPE 2 MULTI. Also Kony makes Red sad.

Offline The Guardian

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Re: Consistency Creep and CoL
« Reply #19 on: February 21, 2018, 06:21:17 PM »
+4
Article? I want an apology letter. I GOT TO PLAY TYPE 2 MULTI. Also Kony makes Red sad.

FTFY.  8)
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Offline Red

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Re: Consistency Creep and CoL
« Reply #20 on: February 21, 2018, 06:56:37 PM »
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CoL is not worse than TGT's prime. I speak from the experience of both occasions. In fact, I could produce a dissertation on this subject. (Would much prefer a lecture, I much prefer speaking)
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Offline Josh

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Re: Consistency Creep and CoL
« Reply #21 on: February 21, 2018, 07:55:41 PM »
+4
CoL is not worse than TGT's prime. I speak from the experience of both occasions. In fact, I could produce a dissertation on this subject. (Would much prefer a lecture, I much prefer speaking)

I haven't played against CoL enough to agree, but TGT was brutal back in the day.  What people forget is that there were very very few ways to deal with Good Forts back then.  Plus you got the full suite of 11 Doms in your 50-card deck.  Couple this with the fact that TGT encouraged you to play a minimal speed/chump block defense (due to TGT's "opponent must have 1 redeemed soul" and "2 or more characters of the same brigade in play" clauses) and the deck was just silly.

I think one thing being missed here is how many ways there are to get CoL in your opening hand (to quote Kevinthedude, "consistency").  There's 5:  CoL itself, Soldier of God, I Am Creator, Great White Throne, and Angel of the Winds.  Removing 1 of these drops the odds of getting CoL in starting hand about 9%.  Instead of getting it about 2/3 of the time with your original D8, you get it about 4/7.

Say what you want about CoL, but I think this illustrates the dangers of printing so many cards (including repeatable heroes) with costless searches ever since 2011.
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