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A question to those defending the Curse icon: Why do you want one type of named DAC to have a unique icon while the other two named DAC's (Covenants and Cities) do not? Making the game more consistent has been a huge focus lately and has been the source of several improvements. Do you have any arguments for the icon other than "It's been there a long time"?For new players it's strictly better and for old players it still has upsides such as a reminder that Curses are no longer evil in Artifact form.
Excuse my hasty photo editing, I just wanted to get this proposal out there:
Quote from: ArmedKevin117 on April 19, 2018, 06:32:04 PMExcuse my hasty photo editing, I just wanted to get this proposal out there:
A question to those defending the Curse icon: Why do you want one type of named DAC to have a unique icon while the other two named DAC's (Covenants and Cities) do not? Making the game more consistent has been a huge focus lately and has been the source of several improvements. Do you have any arguments for the icon other than "It's been there a long time"?
New players are still going to need to learn what the snake icon means. (Even if set rotation happened someday, we still have several Curses with the snake on the current card face.)
Quote from: Kevinthedude on April 19, 2018, 09:30:02 PMA question to those defending the Curse icon: Why do you want one type of named DAC to have a unique icon while the other two named DAC's (Covenants and Cities) do not? Making the game more consistent has been a huge focus lately and has been the source of several improvements. Do you have any arguments for the icon other than "It's been there a long time"?For new players it's strictly better and for old players it still has upsides such as a reminder that Curses are no longer evil in Artifact form.The main reason I am a proponent of keeping the snake icon is the potential for confusion among both old and new players. If we were to go with the skull/grail combo, yes it's consistent with other card types, but it's not consistent with current Curses. As a result, new players are still going to need to learn what the snake icon means. (Even if set rotation happened someday, we still have several Curses with the snake on the current card face.)Current players may also have some confusion. Back in the day one of the most commonly asked ruling questions was about the Goshen, Kingdoms of the World and Potter's Field "sites" being able to hold Lost Souls--so common in fact, that the question was added to the FAQ. Even after new versions of those cards were released with the proper Fortress icon, the question still came up. Even today, a new player who pulled a Warriors Goshen (say from a Persecuted Church pack) would likely assume he could use that as a Site access card.
Did Fall of Man curse purposely lose its Genesis 3 curse activation identifier? Also, the artist is listed as "Artist Unknown" on that.
To me it's very odd that cards like "The Serpent's Curse" or "The Fall of Man" show a holy Grail icon (containing the blood of our savior??) despite being a Curse. TBH that's just irritating to me.
Quote from: YeshuaIsLord on April 19, 2018, 07:18:31 PMTo me it's very odd that cards like "The Serpent's Curse" or "The Fall of Man" show a holy Grail icon (containing the blood of our savior??) despite being a Curse. TBH that's just irritating to me.I agree and think this is a good point. Surely there's a better artifact icon out there that would identify Artifacts, Covenants, & Curses as a neutral Biblical item.
The artifact symbol is depicting a holy grail yes, but artifacts are not good or evil in and of themselves. A curse gets its "evilness" from the fact that it's part evil enhancement. This is a totally unnecessary nitpick, and is akin to saying that Sites must be evil since they are represented by pyramids.
Quote from: Daniel on April 21, 2018, 02:44:21 AMThe artifact symbol is depicting a holy grail yes, but artifacts are not good or evil in and of themselves. A curse gets its "evilness" from the fact that it's part evil enhancement. This is a totally unnecessary nitpick, and is akin to saying that Sites must be evil since they are represented by pyramids.I must disagree on theological grounds. The Holy Grail has traditionally been viewed of as heroic. In fact, it has been documented that the quest for the grail is not "archeology", it's a race against evil. And consider Guy de Lobard who thought so positively of it, he already had one!
The artifact symbol is depicting a holy grail yes, but artifacts are not good or evil in and of themselves. A curse gets its "evilness" from the fact that it's part evil enhancement. This is a totally unnecessary nitpick, and is akin to saying that Sites must be evil since they are represented by pyramids.why are redemption players so nitpicky
First post updated
As someone who initially opposed double icons, I think the "doubled & downsized" concept is a great compromise