Author Topic: Card Design Changes to Some Dual Card Types  (Read 28374 times)

Offline The Guardian

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Re: Card Design Changes to Some Dual Card Types
« Reply #125 on: April 22, 2018, 03:24:19 PM »
0
Might only be 10 in this set, but we also have to think about future sets. The less restrictions we have in terms of layout, the easier it is to find free art that works for us.
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Offline egilkinc

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Re: Card Design Changes to Some Dual Card Types
« Reply #126 on: April 22, 2018, 03:32:11 PM »
+1
I must disagree on theological grounds. The Holy Grail has traditionally been viewed of as heroic. In fact, it has been documented that the quest for the grail is not "archeology", it's a race against evil. And consider Guy de Lobard who thought so positively of it, he already had one!


The funniest post of the year, and all it gets is two negatives?!?
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Offline redemption collector 777

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Re: Card Design Changes to Some Dual Card Types
« Reply #127 on: April 22, 2018, 03:35:18 PM »
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how about the covenants??  Will they have still have the grail icon or will they have a different icon?? (for example instead of a grail . maybe a dove icon instead)


Offline NathanW

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Re: Card Design Changes to Some Dual Card Types
« Reply #128 on: April 22, 2018, 03:37:54 PM »
+1
I must disagree on theological grounds. The Holy Grail has traditionally been viewed of as heroic. In fact, it has been documented that the quest for the grail is not "archeology", it's a race against evil. And consider Guy de Lobard who thought so positively of it, he already had one!


The funniest post of the year, and all it gets is two negatives?!?
You've disappointed me internets :-)

I'm pretty sure the people who -1nd that post took you seriously. When you start with "I must disagree on theological grounds." I think many people here would take what was said after that seriously. There's a time for funny posts but in the middle of a discussion like this isn't always the best time.
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Offline The Guardian

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Re: Card Design Changes to Some Dual Card Types
« Reply #129 on: April 22, 2018, 03:40:04 PM »
+1
how about the covenants??  Will they have still have the grail icon or will they have a different icon?? (for example instead of a grail . maybe a dove icon instead)



There if no plan to change the Grail icon for Covenants.
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Offline NathanW

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Re: Card Design Changes to Some Dual Card Types
« Reply #130 on: April 22, 2018, 03:54:35 PM »
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how about the covenants??  Will they have still have the grail icon or will they have a different icon?? (for example instead of a grail . maybe a dove icon instead)

There if no plan to change the Grail icon for Covenants.

Could you fix that typo there? it's really annoying me for some reason.
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Offline YeshuaIsLord

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Re: Card Design Changes to Some Dual Card Types
« Reply #131 on: April 22, 2018, 04:34:12 PM »
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#2 - From now forward dual affiliation cards that need the warrior, weapon or territory class icon will use it on all appropriate sides. As part of this change we have downsized the icons and justified them with the outside of the brigade box. As a result, all cards with those icons have been adjusted, not just the ones with icons on both sides.

Please take this opportunity to check out several more of the updated card images, but more importantly help us make sure that these late changes don't result in any errors being sent to the printer.
After skimming the changes I can say this:
1. I'm glad that you're listening to community feedback and think that's really something special and want to say "Thank you". I think I would still prefer the icons being centered but I can see it growing on me too. Dunno just throwing it out there. I feel like if centered they would be more in line with old one's.
2. I think it would be really sad if the Art of the wives of Ham, Shem & Japheths stays like it is now (after the icon resize). The original ones looks gorgeous. When I looked at them I was like "I would have married them too" :'D. Srsly the old one's look so good to me it would be disappointing if they would stay like they are in the revision. Sidenote: Other cards like Hamor and Moab have beautiful artwork too. Also it seems way more appropriate in the way the skin looks (darker than Europeans) which makes more sense in my mind.
3. When looking at The Guardian Cherub I felt like it would make more senses to have WC above TC but I looked it up and you've done it like this in the past so we should stick to that I guess. I wasn't sure if it has always been like this or if it was a mistake.
4. I was wondering if some identifiers are missing. One I found was Pentecost. It's missing the Feast identifier.
5. I noticed that I'm not used to the Curse icons being so big but I think I'll like it once I get used to it. It will help identifying it as a curse much more quickly I guess.
6. I noticed that "Animals Enter the Ark" was changed to "Two by Two". I think the title Two by Two should be saved for a card dealing with evangelism, casting out of demons or discipleship in general. At least that's the association I'm having with Two by Two. I also feel it makes more sense if taking into consideration which verse the card is quoting. Especially since the bible teaches that only the unclean animals were brought into the Ark "Two by Two" the clean ones came in in seven pairs of male and female. (Check out Gen 7:2)
7. I noticed how Lingering in Sodom has very little space for the card title after the split of the icon boxes which keeps growing unto me more and more.
8. To me it makes more sense to switch the numbers of Pillar of Salt since 3 "godly" people were left with -1 but that might be super nitpicky ^^'
9. I was just wondering in general about identifiers why a card get's the identifier "Moabite Giant" and not "Giant, Moabite" (or reversed). That seems to make more sense to me since I think it would allow the card to be targeted by more cards. Also with cards like "The Winged Leopard (RoA)": It states "Male Beast (Demon) Greek" shouldn't that be "Male, Beast, Demon, Greek"? Maybe even first Demon than Beast since Beast seems to be a subset of Demon? I was just wondering how you do the wording of the identifiers. Are Demons considered male generally or did it receive the male reference because of the animal/beast appearance?
10. I think it's beneficial that we won't have to have the words "Covenant of" or "Curse" in the titles anymore even though I would love cards like "Serpent's Curse" to retain their names.
11. I was wondering if "Deceit & Vengeance" should have GE/EE reversed in the current revision?
12. When looking through the DAC Split doc I was wondering if cards like Gib Treaty, Daughters Grief, Dancing Wives, Death of Family, Jehu's Sword reward different Strength and Toughness purposely or if that should be fixed. Daughters Grief for example has the same SA for each alignment but will reward 4 points fewer as a GE when compared to an EE. That didn't seem to be right except you try to push the values of certain brigades.

I hope that was helpful? Again such a great work on this set! Blessings :)

Offline The Guardian

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Re: Card Design Changes to Some Dual Card Types
« Reply #132 on: April 22, 2018, 05:09:38 PM »
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Regarding #6, we already have a card called "Sent Two by Two."
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Offline Watchman

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Re: Card Design Changes to Some Dual Card Types
« Reply #133 on: April 22, 2018, 05:11:17 PM »
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It's intentionally off centered to avoid covering artwork as much as possible.

See Gabe's updated first post regarding the snake icon.  :)

I'm sorry but the smaller size symbols, and more specifically the off-setting just does not look right.  I don't see why after all of the other cards using TC and WC symbol covering a very small part of the artwork is being changed to this with the new cards.  It is not consistent with the old symbols and looks like it was a printing error.

Side note, I'm glad the snake symbol is being kept.  I think that's best given consistency with the older curses and is much more recognizable as a curse, even with the icons being split.  :thumbup:
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Offline The Guardian

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Re: Card Design Changes to Some Dual Card Types
« Reply #134 on: April 22, 2018, 05:21:31 PM »
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Quote
I'm sorry but the smaller size symbols, and more specifically the off-setting just does not look right.  I don't see why after all of the other cards using TC and WC symbol covering a very small part of the artwork is being changed to this with the new cards.  It is not consistent with the old symbols and looks like it was a printing error.

Fair enough, personally I think it looks fine, and as more cards are printed it will become the new normal.
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Offline Reth

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Re: Card Design Changes to Some Dual Card Types
« Reply #135 on: April 22, 2018, 05:35:29 PM »
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Please take this opportunity to check out several more of the updated card images, but more importantly help us make sure that these late changes don't result in any errors being sent to the printer.

Also from my side a big thank you again to all who invest their time, energy and prayers to push forward the new set and Redemption in general. Incredibly great work! The overall artwork is fantastic! I also really appreciate and enjoy the involvment of the community and the picking up of useful parts and statements.

I am glad that we'll keep the snake for the curses. For me it would be also fine to keep both symbolic icons combined in one as it is the case so far.

But now after the last changes for me the TC icons look far too small - even more compared to the warrior icons! This I'd propose to adjust to get them a little bigger.
Personally I'd like to keep the warrior and TC icons centered since this suits more to my preference.

Maybe one proposal in order to keep possible space problems from the identifier line as long as possible: Instead of writing "Good Enhancement has Unity...", which takes a lot of space, maybe either a symbol can be used (small bible icon) or a shortcut like GE in Lackey.

Offline Watchman

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Re: Card Design Changes to Some Dual Card Types
« Reply #136 on: April 22, 2018, 07:23:50 PM »
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Quote
I'm sorry but the smaller size symbols, and more specifically the off-setting just does not look right.  I don't see why after all of the other cards using TC and WC symbol covering a very small part of the artwork is being changed to this with the new cards.  It is not consistent with the old symbols and looks like it was a printing error.

Fair enough, personally I think it looks fine, and as more cards are printed it will become the new normal.

I’m sure I’ll get used to it too. After looking at current cards I can see how I may be fine with it. We shall see!
« Last Edit: April 22, 2018, 07:41:45 PM by Watchman492 »
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Offline Gabe

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Re: Card Design Changes to Some Dual Card Types
« Reply #137 on: April 22, 2018, 07:35:55 PM »
+1
At first I didn’t see the need to downsize the icons. Even with them downsized I preferred them centered. But the decision was to downsize and move them to the outside edges. Somewhere in the process of updating 57 cards last night the change grew on me and I really like it now!

Give it some time. Maybe it’ll grow on you too.  :thumbup:
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Re: Card Design Changes to Some Dual Card Types
« Reply #138 on: April 22, 2018, 07:46:07 PM »
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I am still trying to figure out why Deceit & Vengeance could ever be considered good from a theological standpoint.

Quote from: Psalm 101:7
He who practices deceit shall not dwell within my house; He who speaks falsehood shall not maintain his position before me.

Quote from: 1 Thessalonians 5:15
See that no one repays another with evil for evil, but always seek after that which is good for one another and for all people.

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Re: Card Design Changes to Some Dual Card Types
« Reply #139 on: April 22, 2018, 08:06:49 PM »
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I am still trying to figure out why Deceit & Vengeance could ever be considered good from a theological standpoint.

Quote from: Psalm 101:7
He who practices deceit shall not dwell within my house; He who speaks falsehood shall not maintain his position before me.

Quote from: 1 Thessalonians 5:15
See that no one repays another with evil for evil, but always seek after that which is good for one another and for all people.

Deceit = not good
Vengeance = can be good biblically (vengeance is mine says the lord, etc.)

Offline Master Q

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Re: Card Design Changes to Some Dual Card Types
« Reply #140 on: April 22, 2018, 10:32:17 PM »
+4
The less restrictions we have in terms of layout, the easier it is to find free art that works for us.

IMO, the restriction comes from not using all of the card space available. And in that regard, I say we should be looking down, not up.

Take, for example, the player cards from FoM. Those are excellent examples of cards that feel more open than most, as most full art cards tend to. If you limit your image to a window, like most cards, then sure, some icons may clutter that window. But, if you remove the window, the clutter is automatically reduced. I know that takes away some of the "special" aspect of certain cards, but I think it would definitely be worth the trade-off (since cards are already marked for rarity).

Now look at the bottom half of the card (any card). If, say, the text box on the bottom were stretched to the border, that would add a decent (not a ton, but decent) amount of space for longer abilities. The texture at the bottom of the player cards would carry over and be the standard for the bottom half, with varying colors to blend/accentuate the art. Now, although that would relegate the art to the top of the card (outside of borderless cards), this gives more room for the meat of the card (longer identifiers, longer abilities). In that vein, the white space along the edge of the card could be trimmed, adding room all around.

In short, by the looks of it, you have a lot of space not being used, and it's more obvious on borderless cards where the text box looks like it could easily be made larger. See this:http://www.cactusforums.com/new-card-ideas/jacob-reprint-(colorful-new-design)/

--Don't take any of this the wrong way; the art direction has been the best it's ever been in the last few sets (RoJ especially) as immense leaps forward have been made in this regard. I just think there are other ways to "fix" these kinds of things. Just throwing ideas out there. :2cents:
« Last Edit: April 22, 2018, 10:35:50 PM by Master Q »
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Offline thejambi

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Re: Card Design Changes to Some Dual Card Types
« Reply #141 on: April 23, 2018, 07:41:29 AM »
+1
Since Gabe reiterated his comment about how after getting used to it, the new icons and their placement looks great, then I should say again that I completely agree. Now the old way with them centered feels off to me.
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Offline EmJayBee83

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Re: Card Design Changes to Some Dual Card Types
« Reply #142 on: April 23, 2018, 08:09:07 AM »
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Vengeance = can be good biblically (vengeance is mine says the lord, etc.)

Quote from: Romans 12:19
Never take your own revenge, beloved, but leave room for the wrath of God, for it is written, “Vengeance is Mine, I will repay,” says the Lord.

On the other hand things turned out so well for Simeon and Levi.  ::)

Offline Crashfach2002

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Re: Card Design Changes to Some Dual Card Types
« Reply #143 on: April 23, 2018, 12:32:56 PM »
+4
So we complain until we get what we want (icons on both sides).  So because that doesn't look like we think it should it, we complain again.  If that changes, others won't like it so they will complain.  Eventually all the complaining will make sure that nothing changes because we are never grateful.  Pick your battles.  Do you want them on both sides and smaller?  Or, do you want them the the way they were.  Not everyone will get what they want, so pick one thing and stick to it.

You actually got two things with the Dual-Alignment being split.  So why not stop while you are ahead and they change everything back!

Offline Jeremystair

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Re: Card Design Changes to Some Dual Card Types
« Reply #144 on: April 23, 2018, 12:40:22 PM »
+3
 ;D

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Offline MitchRobStew

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Re: Card Design Changes to Some Dual Card Types
« Reply #145 on: April 23, 2018, 06:51:39 PM »
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Any reason for Avenged to have territory class on the good side?  I mean you could pay the cost without getting the benefit in territory but that doesn't seem very useful. 

Offline Red Dragon Thorn

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Re: Card Design Changes to Some Dual Card Types
« Reply #146 on: April 23, 2018, 07:09:10 PM »
+1
Any reason for Avenged to have territory class on the good side?  I mean you could pay the cost without getting the benefit in territory but that doesn't seem very useful. 

Anti-Serpent tool.
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Re: Card Design Changes to Some Dual Card Types
« Reply #147 on: April 23, 2018, 07:12:32 PM »
+1
Any reason for Avenged to have territory class on the good side?  I mean you could pay the cost without getting the benefit in territory but that doesn't seem very useful. 

Anti-Serpent tool.

It also gives you a way to remove a multi-brigade character if you have too many brigades. There are strategic uses. They just won’t be common. But we can remove the TC on the GE if people prefer.
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Offline TheJaylor

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Re: Card Design Changes to Some Dual Card Types
« Reply #148 on: April 23, 2018, 09:51:43 PM »
+1
Any reason for Avenged to have territory class on the good side?  I mean you could pay the cost without getting the benefit in territory but that doesn't seem very useful. 

Anti-Serpent tool.

It also gives you a way to remove a multi-brigade character if you have too many brigades. There are strategic uses. They just won’t be common. But we can remove the TC on the GE if people prefer.
I vote to keep it.  :D

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Re: Card Design Changes to Some Dual Card Types
« Reply #149 on: April 24, 2018, 07:42:17 AM »
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Are all the swapped numbers purposeful on the updated enhancements? Also, I believe Two By Two was the only one I've seen so far that flipped the numbers on the GE side and kept the original for the EE side.
-Zach
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