Author Topic: Card Design Changes to Some Dual Card Types  (Read 28377 times)

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #100 on: April 21, 2018, 07:51:45 PM »
+2
At first I didn’t see the need to downsize the icons. Even with them downsized I preferred them centered. But the decision was to downsize and move them to the outside edges. Somewhere in the process of updating 57 cards last night the change grew on me and I really like it now!

Give it some time. Maybe it’ll grow on you too.  :thumbup:
Have you visited the Land of Redemption today?

Daniel

  • Guest
  • Trade Count: (0)
Re: Card Design Changes to Some Dual Card Types
« Reply #101 on: April 21, 2018, 07:53:52 PM »
0
Doubled and downsized - love it.

Offline thejambi

  • Trade Count: (+10)
  • Jr. Member
  • **
  • Posts: 170
  • Programmer & Sound Guy
    • -
    • Midwest Region
    • BurnSoftware
Re: Card Design Changes to Some Dual Card Types
« Reply #102 on: April 21, 2018, 08:00:35 PM »
0
The smaller icons look good, and much of the time may have less interference with the art - so that's a win, too! Some of the updated cards may need the icon added to the other side, if I'm understanding things correctly. For example, Death in the Family. Is that right? If so, I can look through them all and see if I find any more.
-Zach
Titus 1:9

adevine

  • Guest
  • Trade Count: (0)
Re: Card Design Changes to Some Dual Card Types
« Reply #103 on: April 21, 2018, 08:03:21 PM »
+1
At first I didn’t see the need to downsize the icons. Even with them downsized I preferred them centered. But the decision was to downsize and move them to the outside edges. Somewhere in the process of updating 57 cards last night the change grew on me and I really like it now!

Give it some time. Maybe it’ll grow on you too.  :thumbup:

+1

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #104 on: April 21, 2018, 08:08:22 PM »
0
Some of the updated cards may need the icon added to the other side, if I'm understanding things correctly. For example, Death in the Family. Is that right? If so, I can look through them all and see if I find any more.

This is exactly the type of thing I hope that people will see and point out! It's the main reason I've shared these google document proofs with the public (they're usually only for the elder team and those helping us).

In the example of Death of Family, what benefit is there to making the evil side territory class? Since it only discards male Heroes in battle and withdraws all female Heroes it technically does nothing when played outside of battle. It was worded this way before these changes to ensure only the good side worked as territory class. If we'd made these changes earlier in the set design it's possible the evil side would do something completely different!

Thank you and please don't hesitate to ask about any others like this.
Have you visited the Land of Redemption today?

Offline thejambi

  • Trade Count: (+10)
  • Jr. Member
  • **
  • Posts: 170
  • Programmer & Sound Guy
    • -
    • Midwest Region
    • BurnSoftware
Re: Card Design Changes to Some Dual Card Types
« Reply #105 on: April 21, 2018, 08:15:43 PM »
0
Some of the updated cards may need the icon added to the other side, if I'm understanding things correctly. For example, Death in the Family. Is that right? If so, I can look through them all and see if I find any more.

This is exactly the type of thing I hope that people will see and point out! It's the main reason I've shared these google document proofs with the public (they're usually only for the elder team and those helping us).

In the example of Death of Family, what benefit is there to making the evil side territory class? Since it only discards male Heroes in battle and withdraws all female Heroes it technically does nothing when played outside of battle. It was worded this way before these changes to ensure only the good side worked as territory class. If we'd made these changes earlier in the set design it's possible the evil side would do something completely different!

Thank you and please don't hesitate to ask about any others like this.

Can territory class enhancements be played in territory during battle?
-Zach
Titus 1:9

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #106 on: April 21, 2018, 08:25:58 PM »
0
Can territory class enhancements be played in territory during battle?

No, sir. The symbol allows them to be played during your preparation and discard phases. During battle Enhancements are played according to the rules of initiative.
Have you visited the Land of Redemption today?

Offline thejambi

  • Trade Count: (+10)
  • Jr. Member
  • **
  • Posts: 170
  • Programmer & Sound Guy
    • -
    • Midwest Region
    • BurnSoftware
Re: Card Design Changes to Some Dual Card Types
« Reply #107 on: April 21, 2018, 08:30:11 PM »
0
Can territory class enhancements be played in territory during battle?

No, sir. The symbol allows them to be played during your preparation and discard phases. During battle Enhancements are played according to the rules of initiative.

I'll make a note of that for abilities like this when looking through them, then. Because you're right, this wouldn't make sense to have the territory class on that side of the card. Thanks!
-Zach
Titus 1:9

Offline Kor

  • Trade Count: (0)
  • Sr. Member
  • ****
  • Posts: 756
    • -
    • North Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #108 on: April 21, 2018, 11:11:14 PM »
+1
I like the Pentecost LR slipped in with the revisions... :)
Life is what you make of it.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #109 on: April 21, 2018, 11:24:31 PM »
0
I like the Pentecost LR slipped in with the revisions... :)

I'm glad someone caught it. Technically it was a revision... ::)

Too bad nobody has found the other one!
Have you visited the Land of Redemption today?

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #110 on: April 21, 2018, 11:32:43 PM »
0
Now it is Captured Ark.

Didn’t see Pentecost when it was up. Will we be using TC symbol for set aside cards now too?  Seems like it would make sense...

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #111 on: April 21, 2018, 11:36:01 PM »
0
Now it is Captured Ark.

Didn’t see Pentecost when it was up. Will we be using TC symbol for set aside cards now too?  Seems like it would make sense...

Set aside cards that are able to be played in territory, yes. We've been doing that since Early Church.  8)
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #112 on: April 21, 2018, 11:36:24 PM »
0
NVM, I found Pentecost too. Different link.

Captured Ark is also spoiled, in the original post link

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #113 on: April 21, 2018, 11:37:05 PM »
0
Now it is Captured Ark.

Didn’t see Pentecost when it was up. Will we be using TC symbol for set aside cards now too?  Seems like it would make sense...

Set aside cards that are able to be played in territory, yes. We've been doing that since Early Church.  8)

I guess I don’t use those cards anymore...

Thanks.

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #114 on: April 21, 2018, 11:38:28 PM »
+1
Will we be using TC symbol for set aside cards now too?  Seems like it would make sense...

All set aside (if intended to benefit your characters) and healing Enhancements have gotten the territory class symbol since it was introduced. There have just been so few that it probably hasn't been noticed. Prayer and Fasting (EC) and Healings in Malta (PC) are a couple examples.
Have you visited the Land of Redemption today?

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: Card Design Changes to Some Dual Card Types
« Reply #115 on: April 22, 2018, 08:40:20 AM »
0
If Pentecost and Captured Ark or any more recent LR images have been spoiled could someone point me to the link(s) so I can add them to the FoM thread?

Thanks
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

adevine

  • Guest
  • Trade Count: (0)
Re: Card Design Changes to Some Dual Card Types
« Reply #116 on: April 22, 2018, 08:44:02 AM »
0
If Pentecost and Captured Ark or any more recent LR images have been spoiled could someone point me to the link(s) so I can add them to the FoM thread?

Thanks

Yeah i haven't seen them anywhere

Offline goalieking87

  • Trade Count: (+52)
  • Full Member
  • ***
  • Posts: 496
    • East Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #117 on: April 22, 2018, 08:51:16 AM »
0
For your viewing pleasure, here is a google document containing the 28 update images.

Icon size changes group 2


Captured Ark is the last card in the first google doc link.

Pentecost is 2nd to last in the Icon size changes group 2.

kariusvega

  • Guest
  • Trade Count: (0)
Re: Card Design Changes to Some Dual Card Types
« Reply #118 on: April 22, 2018, 08:55:06 AM »
+1
For your viewing pleasure, here is a google document containing the 28 update images.

Icon size changes group 2


Captured Ark is the last card in the first google doc link.

Pentecost is 2nd to last in the Icon size changes group 2.

Gabe updated the links in the original post. LR Pentecost and Captured Ark may be found within them :-)

Looking great! Very pleased with the most updated versions! Once again, thank you to the elder team for listening to the community and sticking to consistency for clarity! :-)

Well done!

Offline Jeremystair

  • Trade Count: (+19)
  • Sr. Member
  • ****
  • Posts: 944
    • LFG
    • Southeast Region
Re: Card Design Changes to Some Dual Card Types
« Reply #119 on: April 22, 2018, 09:05:27 AM »
0
If Pentecost and Captured Ark or any more recent LR images have been spoiled could someone point me to the link(s) so I can add them to the FoM thread?

Thanks

Here is a Direct link to both images so you can add them to The Fall of Man - Cards and Info Post.

https://i.imgur.com/DvOEHbX.png

Spoiler (hover to show)

https://i.imgur.com/sbEgIsy.png

Spoiler (hover to show)

Offline Master Q

  • Trade Count: (+65)
  • Hero Member
  • *****
  • Posts: 1111
  • Onward...
    • -
    • Midwest Region
Re: Card Design Changes to Some Dual Card Types
« Reply #120 on: April 22, 2018, 11:49:38 AM »
+5
Not sure I like the smaller TC and WC icons. On the plus, they're on both sides (as I think they should be). On the negative, they're tiny. Comically so. I don't think this would bother me as much if they were centered, but they aren't, so it's more noticeable (to me). I get that that is probably the point, so you don't miss them for their size, but that brings me back to the whole Dual TC of Fifth Seal/Justice Seekers. I thought that looked fine there. As long as the art is centered and is given adequate space I don't see how the additional icons detract much from the aesthetic at all (given that art is secondary to function every time). Perhaps it will grow on me, but for now I think it looks a bit goofy.

I like the look of the snake on the curses now, though I would still push for a counterpart icon for Covenants that isn't the normal Art grail so both classes could retain the uniqueness of "Good" Artifacts vs "Evil" ones. Also, this would help streamline abilities in the future, if, say, you wanted to use a hypothetical Covenant icon in place of the word "Covenant" (as you would be able to use the serpent icon to replace the word "Curse").

Mostly unrelated side note- Should Shifting Blame be worded exactly like Gib Treaty for consistency?
« Last Edit: April 22, 2018, 11:52:59 AM by Master Q »
If you were to go on a trip... where would you like to go?

Offline Gabe

  • Global Moderator
  • Trade Count: (+69)
  • *****
  • Posts: 10675
  • From Moses to the prophets, it's all about Him!
    • -
    • North Central Region
    • Land of Redemption
Re: Card Design Changes to Some Dual Card Types
« Reply #121 on: April 22, 2018, 12:21:41 PM »
0
Mostly unrelated side note- Should Shifting Blame be worded exactly like Gib Treaty for consistency?

Yes! Thanks for catching this. In fact I could see the language on Blame Shifting causing questions. I'll consult with the wordsmiths on our team to see which is preferred.
Have you visited the Land of Redemption today?

Offline Watchman

  • Tournament Host
  • Trade Count: (+47)
  • *****
  • Posts: 2487
    • -
    • Southeast Region
Re: Card Design Changes to Some Dual Card Types
« Reply #122 on: April 22, 2018, 01:35:23 PM »
0
Not sure I like the smaller TC and WC icons. On the plus, they're on both sides (as I think they should be). On the negative, they're tiny. Comically so. I don't think this would bother me as much if they were centered, but they aren't, so it's more noticeable (to me). I get that that is probably the point, so you don't miss them for their size, but that brings me back to the whole Dual TC of Fifth Seal/Justice Seekers. I thought that looked fine there. As long as the art is centered and is given adequate space I don't see how the additional icons detract much from the aesthetic at all (given that art is secondary to function every time). Perhaps it will grow on me, but for now I think it looks a bit goofy.

I like the look of the snake on the curses now, though I would still push for a counterpart icon for Covenants that isn't the normal Art grail so both classes could retain the uniqueness of "Good" Artifacts vs "Evil" ones. Also, this would help streamline abilities in the future, if, say, you wanted to use a hypothetical Covenant icon in place of the word "Covenant" (as you would be able to use the serpent icon to replace the word "Curse").

Mostly unrelated side note- Should Shifting Blame be worded exactly like Gib Treaty for consistency?

I agree. The TC symbol is too small and is off centered in Pentecost.

I thought the snake symbol was being replaced with the grail symbol?
Overcome satan by the blood of the Lamb, your testimony, and don't love your life to the death!

Offline redemption collector 777

  • Trade Count: (+40)
  • Sr. Member
  • ****
  • Posts: 844
    • -
    • North Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #123 on: April 22, 2018, 01:48:23 PM »
0
Also agree the TC looks too small and looks too off centered.

 Fifth seal/ Justice seekers with it being territory class on both sides looks okay to me.

 On the other hand , if the TC and warrior class icons sizes can not be changed at this time , it would be nice if they can at least be centered like it was before

I also think if there was a a card someday that had a TC icon and warrior class icon on both sides ( exactly like children of light but on both sides of card) I think it would still look okay.

« Last Edit: April 22, 2018, 02:22:09 PM by redemption collector 777 »

Offline The Guardian

  • Playtester, Redemption Elder
  • Global Moderator
  • Trade Count: (+96)
  • *****
  • Posts: 12344
  • The Stars are coming out...
    • -
    • North Central Region
Re: Card Design Changes to Some Dual Card Types
« Reply #124 on: April 22, 2018, 01:53:28 PM »
0
It's intentionally off centered to avoid covering artwork as much as possible.

See Gabe's updated first post regarding the snake icon.  :)
Fortress Alstad
Have you checked the REG?
Have you looked it up in ORCID?

 


SimplePortal 2.3.3 © 2008-2010, SimplePortal