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AUTO is the only card I can think of right now that is still absurdly broken, he's so versatile it's ridiculous.
Whenever the new cards are released, people will think long and hard before attacking with Auto, if they even can.
Quote from: Gabe on November 25, 2012, 06:47:11 PMWhenever the new cards are released, people will think long and hard before attacking with Auto, if they even can.I feel like we get this every year and in the end nobody plays the counters anyway.
Unless these counters have abilities like "put this card in your territory at the start of the game, draw seven cards instead" Sam decks will still be able to out race them.
Quote from: Westy on November 26, 2012, 12:59:00 AMQuote from: Gabe on November 25, 2012, 06:47:11 PMWhenever the new cards are released, people will think long and hard before attacking with Auto, if they even can.I feel like we get this every year and in the end nobody plays the counters anyway.And before anyone says, "well they could - they just don't!" that's because cards are not the way to counter power creep. Rule changes to discourage speed and banning cards is.
Quote from: Chris on November 26, 2012, 12:49:04 PMQuote from: Westy on November 26, 2012, 12:59:00 AMQuote from: Gabe on November 25, 2012, 06:47:11 PMWhenever the new cards are released, people will think long and hard before attacking with Auto, if they even can.I feel like we get this every year and in the end nobody plays the counters anyway.And before anyone says, "well they could - they just don't!" that's because cards are not the way to counter power creep. Rule changes to discourage speed and banning cards is.Excellent point, I have been of this stance for many years. Cards as counters only does so much against a meta that is based entirely on speed.
Quote from: JSB23 on November 26, 2012, 01:36:49 PMUnless these counters have abilities like "put this card in your territory at the start of the game, draw seven cards instead" Sam decks will still be able to out race them.http://www.cactusgamedesign.com/message_boards/new-card-ideas/lets-counter-speed-for-real/
Yes. Creating cards like that essentially are just adding another rule to the game. Also, the whole topdecking bit opens a whole nother barrel of monkeys, which is why I'm of the opinion it has low chances of anything similar ever being printed.
I would propose only New Jerusalem and AOCP for ne simple point...They are not in ANY regular starter/booster packs. Besides trading, the only way to get NJ is through the special deal with a starter box (so you can just remove it from market) and the only way to get AOCP is attending a national event (and that promo can easily be removed).
QuoteI would propose only New Jerusalem and AOCP for ne simple point...They are not in ANY regular starter/booster packs. Besides trading, the only way to get NJ is through the special deal with a starter box (so you can just remove it from market) and the only way to get AOCP is attending a national event (and that promo can easily be removed).Both of these cards are running out so what your really asking is that they are never reprinted :p
I to am against banning cards in the first place. However, since this thread is about which cards should be banned if we do start, I would propose only New Jerusalem and AOCP for ne simple point...They are not in ANY regular starter/booster packs. Besides trading, the only way to get NJ is through the special deal with a starter box (so you can just remove it from market) and the only way to get AOCP is attending a national event (and that promo can easily be removed). Both of these cards have influenced the game badly in it's own ways:
The reason AoCP is unbalanced has less to do with how much of your own defense you have to sacrifice and more to do with how your opponent can literally do nothing in response to it being played. Absolutes are bad game design, especially for one that goes postal on every single Evil Character currently in play.
Quote from: Master KChief on November 27, 2012, 06:06:46 PMThe reason AoCP is unbalanced has less to do with how much of your own defense you have to sacrifice and more to do with how your opponent can literally do nothing in response to it being played. Absolutes are bad game design, especially for one that goes postal on every single Evil Character currently in play.Exactly.Game is 4-4, both players have already used SoG, and then you realize your opponent hasn't played AoCP yet.That may be one of the most horrifying moments in this game.