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Quote from: Master KChief on November 23, 2012, 01:14:01 PMBanning Son of God does not make starter decks unplayable. They are still quite capable of functioning as starter decks.Aren't Starter Decks 50 cards?
Banning Son of God does not make starter decks unplayable. They are still quite capable of functioning as starter decks.
This thread is tl;dr, but I support banning Lewd Men.
Read all the posts and I agree/disagree on some. Mayhem is in some ways no different the A New Beginning. The only real difference is one is a dom and the other a enhancement.
And realize this,doms are meant to be game changers,but they DON'T guarantee victory. Every card yall listed has pros and cons,but not one listed guarantees a immediate win.
I'm not in favor of banning any cards,but if Cactus decides on it,I hope they'll let us cast a vote on what card(s) to ban. Your thoughts?
Quote from: Sadness on November 23, 2012, 05:59:48 PMAnd realize this,doms are meant to be game changers,but they DON'T guarantee victory. Every card yall listed has pros and cons,but not one listed guarantees a immediate win.Outside of Son of God (and not even that if someone is trolling with Altar of Ahaz ), no cards 'technically' guarantee a win. But there are cards that close that gap considerably greater than a lot of other cards, which creates an imbalanced meta. Those are the types cards that must be looked at closely.
Quote from: Master KChief on November 23, 2012, 07:27:07 PMQuote from: Sadness on November 23, 2012, 05:59:48 PMAnd realize this,doms are meant to be game changers,but they DON'T guarantee victory. Every card yall listed has pros and cons,but not one listed guarantees a immediate win.Outside of Son of God (and not even that if someone is trolling with Altar of Ahaz ), no cards 'technically' guarantee a win. But there are cards that close that gap considerably greater than a lot of other cards, which creates an imbalanced meta. Those are the types cards that must be looked at closely.There is no card in the game that gives an advantage as big as you suggest. In the 2010 nats when mayhem could be payed on the first turn, in every game that I got first turn "mayhemed" (they played it on me) I ended up winning. that is 3 or 4 times, and most of those were not from "noobs".
Ask the 2010 T12P champ how many first turn Mayhem's he got. Come back when you know the answer.
what i want banned are chump block defences or barely any/no defence decks. they take all the fun out. if you know they have a chump block waiting and you go in it is just like, i wanna scream. when they have no defence, you are just walking in and having none of the fun of a battle that is offereds with a deck with an actual defence.
Don't be so naive. There's plenty of great defensive options
Mayhem isn't broken because of my personal experience playing with/against it
Was that second quote a generalization of what people have been saying? I can't find where somebody said that...
There is no card in the game that gives an advantage as big as you suggest. In the 2010 nats when mayhem could be payed on the first turn, in every game that I got first turn "mayhemed" (they played it on me) I ended up winning. that is 3 or 4 times, and most of those were not from "noobs".
Great decks don't care about shuffling away their hand and drawing 6 bad cards; if the deck is good, all that matters is .... the 6 cards drawn will all be good.
The number of people claiming that Mayhem isn't broken is astounding. It's too versatile, too powerful, and can generate WAY too much of a card advantage. Great decks don't care about shuffling away their hand and drawing 6 bad cards; if the deck is good, all that matters is card advantage and the 6 cards drawn will all be good.
Quote from: jmhartz on November 24, 2012, 04:45:05 PMGreat decks don't care about shuffling away their hand and drawing 6 bad cards; if the deck is good, all that matters is .... the 6 cards drawn will all be good.This (minus the bit about card advantage, see my earlier posts about that) is exactly what I was saying earlier in this thread, although I was using it to support the opposite point of view. If you build your deck right, then the 6 cards you have after Mayhem (regardless of what you had before) will be more than sufficient (barring RNG having a grudge against you, of course ).
I'm all for not throwing all our bread in the basket of any one person's personal experience, but to say that "personal experience" as a whole means nothing is to take away the only basis from which you can draw any kind of ranking from. Everything in a card game is personal experience, lol.
WOWOWOWWWWW hold on there partner! What if I dont want to play a "great" deck? My goal is not to win. My goal is to have fun and to fellowship! Isnt that the point of Redemption? Whats one way to do this? Not play a cookie cutter deck.
One of the reasons ive sold all my cards is because im tired of getting trashed (part of it because of my lack of knowledge of the rules :p) by these boring cookie cutter decks. I mean even back in the FBTN days with enough skill they really were not that hard to beat but these TGT decks with their Mayhems, Auto Blocks, Doms and CBN cards its just really not that much fun any more... Even some of the new "themes" designed to be a alternate to TGT are just snooze fests! ooh I got Sam *puts deck on auto pilot* oh cool hey look guys I won!
How great would it be to have a Genesis, Judges, Luke/John, or even Deacons deck that actually has a good fighting chance against the likes of TGT, Disciples, Daniel, and Fight by the Numbers?
See, that's where it's just dependent on the defense. I've beaten The Deck more than I've lost to it with my Luke offense. There are options out there, people just don't play them.(I play Greeks/Phillies. I use Naz, Sig Ring, RBD, CWD, and HHI for anti-meta stuff, plus Gates of Hell, Site Guard, and Herod's Treachery to defend even after they use Angel/Edict/whatever)