Author Topic: "Cannot be Negated" becomes "Cannot be Prevented."  (Read 2620 times)

Lamborghini_diablo

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"Cannot be Negated" becomes "Cannot be Prevented."
« on: November 26, 2012, 01:45:59 PM »
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Cannot be Interrupted is also removed from cards.

How different would the game be after this change?

Offline Master KChief

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #1 on: November 26, 2012, 02:00:11 PM »
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It would make the game so much more balanced. Also, CBI might not be that big of an issue, as the only card I can think of that needs it sorely removed is Thad.
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Warrior_Monk

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #2 on: November 26, 2012, 02:02:06 PM »
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I think that's a bit drastic, though it is a step in the right direction. Maybe remove conditional CBNs etc. Or simply remove it from characters.

Offline STAMP

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #3 on: November 26, 2012, 02:04:02 PM »
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Final ANB errata: Return player to game.

Offline Master KChief

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #4 on: November 26, 2012, 02:17:53 PM »
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I think that's a bit drastic, though it is a step in the right direction. Maybe remove conditional CBNs etc. Or simply remove it from characters.

What do you mean by conditional CBNs?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

Offline Josh

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #5 on: November 26, 2012, 02:45:34 PM »
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I think that's a bit drastic, though it is a step in the right direction. Maybe remove conditional CBNs etc. Or simply remove it from characters.

What do you mean by conditional CBNs?

Like Sam's Edict or Bravery of David.  Not like Zeal.
« Last Edit: November 27, 2012, 12:36:46 PM by jmhartz »
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Warrior_Monk

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #6 on: November 26, 2012, 03:10:37 PM »
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Conditional is just "If used by X" or "If X is in play" etc. So, Zeal says "Cannot be negated if used by Phineas, Son of Eleazar" and thus is conditional.

AoCP, AutO, Daniel, etc. are not.

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #7 on: November 26, 2012, 03:11:50 PM »
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I thought that's what you meant, which is why I'm confused why you would want to remove them. It makes CBN more balanced than ones without conditions, right?
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #8 on: November 26, 2012, 03:41:21 PM »
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I do not think this is a good idea. It is too drastic, it would make cards that were good become lukewarm (not very good, not very bad), and it would just be another rule change that would not really balance the meta, only make a new meta.
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Warrior_Monk

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #9 on: November 26, 2012, 03:43:14 PM »
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I think the main problem is there are too many CBN cards. By eliminating the conditional ones (or non-conditional, now that I think of it), you're greatly reducing the number of them.

Which is why the other option I proposed was simply making the CBNs on characters vanish. Probably the best of the three options.

Offline Master KChief

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #10 on: November 26, 2012, 05:09:29 PM »
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...it would make cards that were good become lukewarm (not very good, not very bad)

Quote
...not really balance the meta

I was astonished these two were actually side by side in the same sentence.
"If it weren't for people with bad decision making skills, I'd have to get a real job." - Reynad

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #11 on: November 26, 2012, 05:34:37 PM »
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...it would make cards that were good become lukewarm (not very good, not very bad)

Quote
...not really balance the meta

I was astonished these two were actually side by side in the same sentence.

Now that you point that our, I should have worded that part better. What I meant by "not really balance the meta" is that some of the old cards would get a lot worse and the new cards would be a lot better because any new cards that would come out would be made with this rule.

I probably did not word that very well either. but at least this actually says what I wanted to say (at least I think it does).
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Lamborghini_diablo

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #12 on: November 26, 2012, 08:47:05 PM »
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I think the main problem is there are too many CBN cards. By eliminating the conditional ones (or non-conditional, now that I think of it), you're greatly reducing the number of them.

Which is why the other option I proposed was simply making the CBNs on characters vanish. Probably the best of the three options.

The other alternative is to take CBN off all enhancements. CBN battle winners are toxic to the game in my opinion. How often do you see people use negate enhancements in their defense?

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #13 on: November 27, 2012, 12:35:53 PM »
+1
I think the big problem with this change would be cards like Hur, which, in all reality, ought to be CBN.  And all those Magicians that are CBI because they have convoluted abilities.  And exchanges and searches like Perpetual Priesthood and AUTO.
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Lamborghini_diablo

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #14 on: November 27, 2012, 05:41:49 PM »
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Some good points so far.

I knew this drastic of a change wouldn't happen. I posted it as a hypothetical question to see what kind of impact CBN / CBI have had on this game so far.

Offline EmJayBee83

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Re: "Cannot be Negated" becomes "Cannot be Prevented."
« Reply #15 on: November 29, 2012, 06:07:43 PM »
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I love this idea as far as CBN == CBP.  In fact I love it so much I have posted it on these boards at least twice before. 

I would say that the only CBI that should be done away with directly are those from the old-timey wording "Cannot be interrupted, prevented, or negated."

I think the big problem with this change would be cards like Hur, which, in all reality, ought to be CBN.  And all those Magicians that are CBI because they have convoluted abilities.  And exchanges and searches like Perpetual Priesthood and AUTO.
All of these can easily be handled by making a game rule that says all shuffle abilities are effectively CBN, just as is done with "look at" abilities today, and you could do the same for any SA that was significantly convoluted that it would be required. I do not understand why exchanges and searches would need to be CBN--most of them aren't currently.
« Last Edit: November 29, 2012, 06:20:12 PM by EmJayBee83 »

 


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