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Could be you, but it's far more likely to be the person that drew more.
Quote from: Master KChief on November 21, 2012, 02:55:34 PMWesty, why does Pale Green have a favorable matchup against TGT?Assyrian CampASAAssyrian SurvivorAssyrian ArcherEgyptian MagiciansDamselForgotten HistoryDeath of UnrighteousAchan's SinThat one Interrupt from DisciplesInvoking Terror2KHorsesCharmsA simple 13 card defense that will discard TGT and win a load of battles. All you really need to do is sidestep He is Risen! but there are 3 interrupts for that. You'll get to block most of the time because your characters are safe (between Charms and Camp).
Westy, why does Pale Green have a favorable matchup against TGT?
Quote from: Westy on November 21, 2012, 05:31:56 PMCould be you, but it's far more likely to be the person that drew more.False. Either it could be you, or it couldn't. That's a 50% chance. Source: My physics TA makes me do error analysis by writing everything in terms of logarithms then taking the derivative. Or something like that. I'm not sure because he barely speaks English. But he did an example on the board, and that's what it looked like to me. The point of this story is that this event essentially makes me an expert on statistics.
No. I don't play the lottery, so it can either not happen or not happen.
SoG has to stay. It's a staple card. And what is a biblical 'Christian' card game without God's son? Just saying.
JSB, I like where you're going with the drawing Heroes. Although, I may suggest something along the lines of 'Draw X, then discard X-1 cards'. I just feel discarding off the top of deck is actually an empty cost to most and won't detriment the speed player much at all in terms of current hand advantage. 'Draw X, discard X-1' can possibly help mitigate the obscene unchecked plusses those kind of Heroes create.
I think both solutions have merit. Yours works to negate the card advantage, while still leaving the sifting properties of speed unchecked. My solution allows players to still build up a card advantage, at the cost of of not getting to use every card in their deck. In my experience, speed players always have extraneous cards, so having to discard from hand isn't always a real penalty.
I agree, and to add to that Cactus should promote and reward decks that develop a bit slower than the current meta and play with actual defenses. Making defensive options playable is definitely a good thing, but this game certainly doesn't need anymore splash evil characters for defense.
Quote from: Master KChief on November 22, 2012, 10:32:11 AMI agree, and to add to that Cactus should promote and reward decks that develop a bit slower than the current meta and play with actual defenses. Making defensive options playable is definitely a good thing, but this game certainly doesn't need anymore splash evil characters for defense.Don't be so naive. There's plenty of great defensive options, the problem is that adding an offensive card is always marginally better in T1 than a defensive card, and that will always be true.
Don't be so naive. There's plenty of great defensive options, the problem is that adding an offensive card is always marginally better in T1 than a defensive card, and that will always be true.
Unless they start making cards grossly OP on defense where they can let you win with only a 5 card offense.
If Mayhem was so OP then everyone would be playing it. But they don't.
Banning SoG would also get did of NJ and you can't play one without the other. Also someone was right about starter decks they couldn't be played as well.
I could see Hamans Plot getting banned. Unless you get rid of the 'ripping' part.
R&D in my opinion is doing a great job of controlling the formats and not letting any cards get out of hand.
The fact that you only have one set a year released is good considering MTG has four sets a year released
and has a terrible time banning or restricting cards because so many slip through the cracks.
And not banning cards is the simplest in any card game.
In any card game you will have the most POWERFUL cards and the least powerful.
Banning Son of God does not make starter decks unplayable. They are still quite capable of functioning as starter decks.