New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
Another thing I'd like to mention is that OP defensive cards are fairly easily splashed at this point. They came out with Assyrian Survivor, a great way to make sure you won't be Grapes/AotL'd so you can use your awesome Assyrian defense to it's fullest potential. Plus, it gives you inish. What's not to like?
Quote from: Westy on November 27, 2012, 11:32:31 PMAnother thing I'd like to mention is that OP defensive cards are fairly easily splashed at this point. They came out with Assyrian Survivor, a great way to make sure you won't be Grapes/AotL'd so you can use your awesome Assyrian defense to it's fullest potential. Plus, it gives you inish. What's not to like?That was Pol's awesome idea that I was able to slip into that tin to replace an unnamed magician reprint. But it's not like he's hard to stop with a number of things that either are, or should be, commonly used.
There are ways to prevent AOCP, the pharisees/sadducees, egyptians, assyrians, and babylonians each have a protect fort that protects those say characters in your territory from discard. Then you have caesera phillipi that protects N.T. human evils from discard on opponent's cards. Yes if you don't have any of those out you can't do nothing and some will say those cards are worthless to have in a deck.
Quote from: Arrthoa on November 27, 2012, 11:22:53 PMThere are ways to prevent AOCP, the pharisees/sadducees, egyptians, assyrians, and babylonians each have a protect fort1) And yet people have been crying out for a dom that discards fortresses.
There are ways to prevent AOCP, the pharisees/sadducees, egyptians, assyrians, and babylonians each have a protect fort
It's not like anyone really uses the forts to good effect in Type 1 anyways. The risks associated with drawing it late game and having it become even more of a dead draw makes them nigh useless. At least the territory protecting sites have applications to them besides just sitting there doing nothing else, which make them great adds towards any NT defense. Protection forts, not so much. There's also the issue of protecting only a specific theme, which most are subpar besides maybe Assyrians and Egyptians. Another big point to the protect sites, which lends itself to any NT defense character, and sometimes even any card (dat Naz). This is why I wouldn't be opposed to a Dom hitting any and all forts.
Herod's Temple gets around AoCp in battle too if the blocker is NT. Counters work well if people use them.
I do agree that HT is a great counter to deal with AoCP. But counters only work when drawn. Because of HT's flexibility (it can benefit both offense and defense, plus hold Lampstand or another temple artifact), it is frequently used. HT is an example of the best kind of counter; it has enough utility to go in a deck, even though you risk never using the "instead" ability.
A more risky counter, and therefore less-used, is Darius' Decree; I've had little success with it, EXCEPT when Disciples were popular and when I used it in a deck fast enough to draw it relatively quickly. DD's secondary ability is not useful enough on a regular basis to warrant a deck slot most of the time in T1.
I wholeheartedly agree, the counters that will be used the most often are those that are useful beyond just being a counter against something else. This is a good example of the way counters should be created in the future. Counters that serve no purpose other than strictly being a hard counter (see: Image of Jealousy, protect forts) should be avoided.
True, I would like to see more NT defenses more fully developed, especially the new ones like Heretics. Pharisees seems like the only rock star defense of NT, but even that has trouble against meta banding offenses.Demons can still use Chorazin . And Nazareth. Beautiful, beautiful Nazareth.