New Redemption Grab Bag now includes an assortment of 500 cards from five (5) different expansion sets. Available at Cactus website.
The cards that have come out would make that ridiculous. Luke would become S tier for instance, so would evil gold. Losing because of decking out is too extreme.
Quote from: Chronic Apathy on December 28, 2011, 05:27:59 PMThe cards that have come out would make that ridiculous. Luke would become S tier for instance, so would evil gold. Losing because of decking out is too extreme.Once again, I disagree.Its a strategy.Obviously, if everyone is playing luke and making the opponent deck out get too OP, then do something about it. But still, there can even be cards made in the future that can help against it. For intance, make an artifact that makes it that no opponent can make you draw cards or something...We can't be afraid to make rules because there, and i stress this, MIGHT be a strategy that could be used because of the rules change to make the rule change. Speed needs to be dealt with. This is literally the only way i see of making people not want to deck out. I would much rather have to deal with that than Speed. Please, give me my cards, help me get to SoG quicker. More than welcome to.
Luke would become S tier for instance, so would evil gold. Losing because of decking out is too extreme.
"A hero may not start a rescue attempt unless he/she was in play at the end of the owner's previous turn."
Quote from: Alex_Olijar on December 28, 2011, 05:31:29 PM"A hero may not start a rescue attempt unless he/she was in play at the end of the owner's previous turn."But if heroes had to wait a turn before attacking, then wouldn't that make people want to speed up even more to get their heroes out faster, so that they could attack the next turn?
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Quote from: Chronic Apathy on December 28, 2011, 05:27:59 PMLuke would become S tier for instance, so would evil gold. Losing because of decking out is too extreme.I agree that losing because of decking out is too extreme. However, I don't get it when people say that Luke/Egyptians would become S-tier.Luke is a lame offense, and Egyptians are a lame defense other than being fast. The combination of the two is a recipe for disaster. Sure you could make me deck out if the game lasted long enough. But I'll break through your defense 5 times before that happens. And your offense won't be going anywhere. Quote from: Alex_Olijar on December 28, 2011, 05:31:29 PM"A hero may not start a rescue attempt unless he/she was in play at the end of the owner's previous turn."But if heroes had to wait a turn before attacking, then wouldn't that make people want to speed up even more to get their heroes out faster, so that they could attack the next turn?
The issue with the "Gifts of the Magi" rule is that is that it reduces the game to who gets their best cards first.
Making the game faster in anyway is NOT the answer to the problem.
I'm just spit-balling here, but what about a lower hand limit? Say, 12. And, instead of just not drawing, any cards you draw over 12 get discarded?
If I need to get one specific hero (say, Joseph in Genesis deck)
Quote from: Alex_Olijar on December 28, 2011, 05:31:29 PMThe issue with the "Gifts of the Magi" rule is that is that it reduces the game to who gets their best cards first. This is exactly what would happen if there were no drawing special abilities in the first place.Quote from: Alex_Olijar on December 28, 2011, 05:31:29 PMMaking the game faster in anyway is NOT the answer to the problem. It is if the game becomes more balanced between metas. Who cares how fast a game is if there's balance?Quote from: Chronic Apathy on December 28, 2011, 05:44:58 PMI'm just spit-balling here, but what about a lower hand limit? Say, 12. And, instead of just not drawing, any cards you draw over 12 get discarded?This idea has some merit.
Quote from: Alex_Olijar on December 28, 2011, 05:43:02 PMIf I need to get one specific hero (say, Joseph in Genesis deck)That brings up an important question. If I have Rachael out for a turn and then rescue with her to switch for Joseph in my deck or discard pile, then what happens. I now have a hero in battle who has NOT been in play for a turn? Does that change it into a battle challenge, or does it stay a rescue attempt, since he's taking the place of Rachael who was out for a turn?
Everyone cares about how fast the meta is. If you notice, no one calls for balance via ruling, they call for nerfing speed via ruling. They don't want to deal with balance until later.
Quote from: Alex_Olijar on December 28, 2011, 05:54:55 PMEveryone cares about how fast the meta is. If you notice, no one calls for balance via ruling, they call for nerfing speed via ruling. They don't want to deal with balance until later.Well I'M calling for nerfing speed via ruling BECAUSE it is out of balance. It may be implicit, but I'm calling for balance nonetheless.
Quote from: STAMP on December 28, 2011, 05:59:30 PMQuote from: Alex_Olijar on December 28, 2011, 05:54:55 PMEveryone cares about how fast the meta is. If you notice, no one calls for balance via ruling, they call for nerfing speed via ruling. They don't want to deal with balance until later.Well I'M calling for nerfing speed via ruling BECAUSE it is out of balance. It may be implicit, but I'm calling for balance nonetheless.You want to nerf speed by letting every deck be speed. That doesn't make sense. I don't care what you are drawing, as long as I end up drawing one card more.
Cant we all just agree not to play speed?
Quote from: Alex_Olijar on December 28, 2011, 06:01:55 PMQuote from: STAMP on December 28, 2011, 05:59:30 PMQuote from: Alex_Olijar on December 28, 2011, 05:54:55 PMEveryone cares about how fast the meta is. If you notice, no one calls for balance via ruling, they call for nerfing speed via ruling. They don't want to deal with balance until later.Well I'M calling for nerfing speed via ruling BECAUSE it is out of balance. It may be implicit, but I'm calling for balance nonetheless.You want to nerf speed by letting every deck be speed. That doesn't make sense. I don't care what you are drawing, as long as I end up drawing one card more.I'm not suggesting every deck be speed. If you read closer, I am explaining why speed exists, which is exactly as you say, "I don't care what you are drawing, as long as I end up drawing one card more."
What I am saying is that if a player is using speed in whatever deck they're using, AND their opponent is drawing just as much, suddenly the speed part of their deck isn't really giving them an advantage anymore. It's back to luck of draw. In that case, players will be more inclined to remove speed parts from their deck and focus on deck cohesiveness.
How is a Gifts of the Magi rule not making every deck speed?
Quote from: Alex_Olijar on December 28, 2011, 07:37:37 PMHow is a Gifts of the Magi rule not making every deck speed?This would be the OPPOSITE of making every deck speed. I could build a deck without a single draw card, and my deck would still be just as fast as my fastest opponent. All of their draw cards would work for both of us, and all of my cards would only work for me. Effectively playing against a speed deck would give me a card advantage overall in my deck.I like this more and more
But then no one would play speed and.....oh.Games would be boring.