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Way too often I see people on this forum insist that what they want is "what the game needs" and that everyone needs to get over themselves and see that, and that's just not true. People need to look at the bigger picture and not assume that extreme ideas or opinions are the way to go about "fixing" the game.
To me it sounds like you people have next to no idea how this game's engine works. if you make a d1 rule it screws it over. If you make a deckout rule you risk losing players. TBH the rules are fine and anyone who wants it changed needs to just forget it. To the playtesters: If you want a slower game make defense stronger and up the time limit. And quit trying to screw the rules engine over.
I'm tired of being nice. And getting ignored. And do you even know how long I've been playing?
I'm just frustrated to the point to where I almost just don't care what people think anymore. Everyone wants it to change but I just want the rules to be the same. I like the rules and don't understand why people want to turn this game into a MTG clone with about 7 rule differences tops. I like it's freedom of deckbuilding and such and don't understand why other people dislike it. To me this season has the most playable decks yet and everyone wants to shift it to a way where the game is slowed down to the point of being luck based with rules like d1 card per turn. The d3 rule makes it where you go though your deck faster and decreases luck which people do not seem to understand.... this is my thoughts on this issue.
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I'm actually in support of a few changes such as no doms in the first round but the more drastic you go the more it changes how I play the game and I have played the game in the same style with dominants drawing etc. that it gets to where it feels like a whole new game and that is just something I don't want. My life has changed so much in the past year but this game is something that hasn't changed too drastically, and I don't want it to change too drastically like some people are proposing.
There are a few people that have said that D1 would make the game slower. I disagree. It would make the game faster.Think about it. Instead of players spending a large amount of time on there every turn (which many do), you give them less options to use. They could just do 1 or 2 things, perhaps make a rescue attempt, and then be done. Not so much activating new artifacts every turn and playing charachters and always making rescue attempts, but keeping the pace of the game running smoother. I do believe this hurts speed a little bit, but i dont think we need to make any silly rules about if an opponent draws then you draw... Thats like noone drawing at all! Things like Gifts and RBD would be used in almost every deck, sure, but at least this will hurt speed greatly, and not be too hurtful to other playing styles. If just making it D1 every turn doesnt fix it, i have absolutely no clue what will.
LOL, well if you all read my post thoroughly you'll notice I was brainstorming and throwing out an idea to build from.Of course, as is the case with these boards, you all took out your first-person-shooter-weapon-of-choice and put a flurry of holes in it.At least Underwood understood.
Quote from: STAMP on December 28, 2011, 04:55:19 PMLOL, well if you all read my post thoroughly you'll notice I was brainstorming and throwing out an idea to build from.Of course, as is the case with these boards, you all took out your first-person-shooter-weapon-of-choice and put a flurry of holes in it.At least Underwood understood. Tac Nuke. Who needs to aim? Seriously, I do appreciate the brainstorm, but that particular idea doesn't hold water in my opinion.
Quote from: SomeKittens on December 28, 2011, 05:04:34 PMQuote from: STAMP on December 28, 2011, 04:55:19 PMLOL, well if you all read my post thoroughly you'll notice I was brainstorming and throwing out an idea to build from.Of course, as is the case with these boards, you all took out your first-person-shooter-weapon-of-choice and put a flurry of holes in it.At least Underwood understood. Tac Nuke. Who needs to aim? Seriously, I do appreciate the brainstorm, but that particular idea doesn't hold water in my opinion.Point taken. Something full of holes indeed doesn't hold water.But the fact remains: what's the one thing that will make any player want to stop drawing? It's when you're opponent is drawing just as fast as you are.There are probably several ways to achieve the end result, notwithstanding my bullet-laden proposition.
I disagree.The object is not to MAKE people to not want to draw cards...Its to make drawing cards not so effective.
At least Underwood understood.
Quote from: I am Knot a Blonde! on December 28, 2011, 05:12:03 PMI disagree.The object is not to MAKE people to not want to draw cards...Its to make drawing cards not so effective.Easy. Cards drawn due to a special ability gain the ability of NOT being able to activate their special ability.{Waves defribillator paddles in the air} That'll kill it.