Welcome to the Official Redemption® Message Board!
postcount.add(1);
With the exception of combos or other silly things, my goal has been to build steal from Gabe decks that, when piloted at a high level, will produce the highest win percentage possible.
In the end I agree with sauce that the best way to fix this would be to make rule changes. I would suggest that the d3 every turn would be limited to d1 in type 1 and to a d2 in type 2.
Quote from: TheHobbit13 on December 23, 2011, 02:34:42 PMIn the end I agree with sauce that the best way to fix this would be to make rule changes. I would suggest that the d3 every turn would be limited to d1 in type 1 and to a d2 in type 2.What? That would create more luck based games, since if you don't draw evil right away you're screwed. It would make speed even more prevalent to getting at the cards you need.
Quote from: Ring Wraith on December 23, 2011, 02:37:54 PMQuote from: TheHobbit13 on December 23, 2011, 02:34:42 PMIn the end I agree with sauce that the best way to fix this would be to make rule changes. I would suggest that the d3 every turn would be limited to d1 in type 1 and to a d2 in type 2.What? That would create more luck based games, since if you don't draw evil right away you're screwed. It would make speed even more prevalent to getting at the cards you need.First of all it would also be harder to draw lost souls so hopefully that would balance out the evil. Second, if you aren't playin enough evil that is really to bad I am tired of the rules catoring to small defenses. And lastly just because speed would become more of a neccessity doesn't mean players would be able to find the cards to fill that gap. Regardless this would be an interesting concept to playtest.Another rule I thought would be interesting would be to say the first time (that is all game) a hero enters the field of play it cannot be targeted and cannot participate in battle for one turn.
Or you could go a whole different route and make a rule that puts the minimum deck size at 63 and forces you to balance good and evil. Personally I like this the best as it corrects some other problems redemption has in addition to speed.
the first time (that is all game) a hero enters the field of play it cannot be targeted and cannot participate in battle for one turn.
I think I remember when Redemption came out --**clearing cobwebs** you only drew 1 and were able to have duplicates in your deck (like 4 or was it as many as we wanted?) and the deck size was smaller, more like magic.But back then, there were hardly draw cards in the game, and it was so slow so they published a rule change about drawing 3 per turn and it sped the game up and made more LS available for rescue. So I guess my point is that rule changes of this sort have been done in the history of the game.
I would for sure support the rule that a hero cannot rescue unless he has been in play for a turn. This would even create strategy of setting aside a hero's characters to reset the clock on them. That'd be awesome.Good thoughts Sauce, looking forward to the solutions.
In the end I agree with sauce that the best way to fix this would be to make rule changes. I would suggest that the d3 every turn would be limited to d1 in type 1 and to a d2 in type 2...this would be an interesting concept to playtest.
We need a game rule that mimics Gifts of the Magi.
Second, if you aren't playin enough evil that is really to bad I am tired of the rules catoring to small defenses.
At least everyone is aware a game rule is needed to circumvent the proliferation of speed. But what is the best rule? What's the one thing that will make any player want to stop drawing? It's when you're opponent is drawing just as fast as you are. We need a game rule that mimics Gifts of the Magi. What that rule is, I don't know. I have ideas. Basically, I think we need to get rid of the hand limit rule, and institute a rule wherein opponents get to draw based on some condition of any other player who is drawing. Maybe something along the lines of "opponents draw a card for every card a player draws when their hand size is greater than 10". Of course, there would be ways around this, but a player would have to work hard to keep their hands small yet still employ speed. One of the ways is to keep your hand below 8, but then that makes the player susceptible to hand discard/decrease.