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Micheal is good, I'm not sure if he's "Enhancements played by Micheal cannot be negated" good, but if I had a way to easily swap between the two of them, I'd consider running both of them.
Some thoughts:QuoteMicheal is good, I'm not sure if he's "Enhancements played by Micheal cannot be negated" good, but if I had a way to easily swap between the two of them, I'd consider running both of them.I agree with this.Red Dragon is okay, but absolutely insane for draft. I'm glad it is an UR just so I won't have to run into it often there. If an orange ITB play next weapon is ever made, this card will be great in regular play also, but that has less to do with the ability and more to do with Worshiping Demons and Dragon's Wrath.Covenant of Prayer should be good, definitely will make players think twice before banishing used dominants in discard piles. Makes a lot of the 'remove entire discard pile' cards pretty much unplayable. Add to that the new cards to get around Hezekiah's Signet Ring, and it looks like recursion will be getting a decent boost this year.Oh, and I look forward to abusing Disciples of the Lamb to go from 0 to 7 rescued lost souls in a turn. Might not be practical, but we'll see. Should be fun (if not interactive) regardless
Quote from: Kor on April 12, 2017, 06:34:03 PMSome thoughts:QuoteMicheal is good, I'm not sure if he's "Enhancements played by Micheal cannot be negated" good, but if I had a way to easily swap between the two of them, I'd consider running both of them.I agree with this.Red Dragon is okay, but absolutely insane for draft. I'm glad it is an UR just so I won't have to run into it often there. If an orange ITB play next weapon is ever made, this card will be great in regular play also, but that has less to do with the ability and more to do with Worshiping Demons and Dragon's Wrath.Covenant of Prayer should be good, definitely will make players think twice before banishing used dominants in discard piles. Makes a lot of the 'remove entire discard pile' cards pretty much unplayable. Add to that the new cards to get around Hezekiah's Signet Ring, and it looks like recursion will be getting a decent boost this year.Oh, and I look forward to abusing Disciples of the Lamb to go from 0 to 7 rescued lost souls in a turn. Might not be practical, but we'll see. Should be fun (if not interactive) regardless As strong as Abbadon and Red Dragon are, they still can't do anything about Three Nails (which will definitely be in most decks upon RoJ's release), unless of course there's an artifact negator/killer.
Quote from: Watchman492 on April 12, 2017, 06:39:10 PMQuote from: Kor on April 12, 2017, 06:34:03 PMSome thoughts:QuoteMicheal is good, I'm not sure if he's "Enhancements played by Micheal cannot be negated" good, but if I had a way to easily swap between the two of them, I'd consider running both of them.I agree with this.Red Dragon is okay, but absolutely insane for draft. I'm glad it is an UR just so I won't have to run into it often there. If an orange ITB play next weapon is ever made, this card will be great in regular play also, but that has less to do with the ability and more to do with Worshiping Demons and Dragon's Wrath.Covenant of Prayer should be good, definitely will make players think twice before banishing used dominants in discard piles. Makes a lot of the 'remove entire discard pile' cards pretty much unplayable. Add to that the new cards to get around Hezekiah's Signet Ring, and it looks like recursion will be getting a decent boost this year.Oh, and I look forward to abusing Disciples of the Lamb to go from 0 to 7 rescued lost souls in a turn. Might not be practical, but we'll see. Should be fun (if not interactive) regardless As strong as Abbadon and Red Dragon are, they still can't do anything about Three Nails (which will definitely be in most decks upon RoJ's release), unless of course there's an artifact negator/killer. Three Woes is a thing now 😉
Quote from: Red Dragon Thorn on April 12, 2017, 06:45:43 PMQuote from: Watchman492 on April 12, 2017, 06:39:10 PMQuote from: Kor on April 12, 2017, 06:34:03 PMSome thoughts:QuoteMicheal is good, I'm not sure if he's "Enhancements played by Micheal cannot be negated" good, but if I had a way to easily swap between the two of them, I'd consider running both of them.I agree with this.Red Dragon is okay, but absolutely insane for draft. I'm glad it is an UR just so I won't have to run into it often there. If an orange ITB play next weapon is ever made, this card will be great in regular play also, but that has less to do with the ability and more to do with Worshiping Demons and Dragon's Wrath.Covenant of Prayer should be good, definitely will make players think twice before banishing used dominants in discard piles. Makes a lot of the 'remove entire discard pile' cards pretty much unplayable. Add to that the new cards to get around Hezekiah's Signet Ring, and it looks like recursion will be getting a decent boost this year.Oh, and I look forward to abusing Disciples of the Lamb to go from 0 to 7 rescued lost souls in a turn. Might not be practical, but we'll see. Should be fun (if not interactive) regardless As strong as Abbadon and Red Dragon are, they still can't do anything about Three Nails (which will definitely be in most decks upon RoJ's release), unless of course there's an artifact negator/killer. Three Woes is a thing now 😉But Three Woes can't target neutral cards, only those of opposite alignment.
But Three Woes can't target neutral cards, only those of opposite alignment.
Quote from: SignoftheStar on April 12, 2017, 03:18:38 PMI dunno... Kings Michael is my pride and joy. He's just about my favorite card in the game. I ran him for so so long in a mono-Silver offense. Making your Enhancements CBN is an unbelievably hard act to follow.I throw Angel's Sword and Wheel Within a Wheel on him, and now he's 15/10, has Site Access, is protected from my opponent's Evil Dominants, has special initiative against Humans, and all of that AND all of his Enhancements are ALL CBN. Once I got that set up, the game almost always fell right into my hands.I can't do that with this Michael. Yeah, he can't be negated, but where are my beautiful CBN Enhancements?I get the CBN enhancements thing, but consider the following:If we made his ability just "CBN enhancements" again, wouldn't that be kinda boring? What would be the point of printing such a card when we already have 3 versions that do that, two of which are Revelation (one of which has WC and the other has the sweet artwork)?If we made his ability "CBN enhancements" plus something else, then he pretty much makes all the other versions obsolete (with the one exception being the Kings version to use in a Daniel-based deck). Neither of those options sounded very enticing, so we went a completely different direction. I honestly think that we now have 4 legit options (yes, even the Warriors version) depending on the type of offense you build, but I'm interested to hear what direction you would have taken with a new Michael.
I dunno... Kings Michael is my pride and joy. He's just about my favorite card in the game. I ran him for so so long in a mono-Silver offense. Making your Enhancements CBN is an unbelievably hard act to follow.I throw Angel's Sword and Wheel Within a Wheel on him, and now he's 15/10, has Site Access, is protected from my opponent's Evil Dominants, has special initiative against Humans, and all of that AND all of his Enhancements are ALL CBN. Once I got that set up, the game almost always fell right into my hands.I can't do that with this Michael. Yeah, he can't be negated, but where are my beautiful CBN Enhancements?
Quote from: Watchman492 on April 12, 2017, 07:01:03 PMBut Three Woes can't target neutral cards, only those of opposite alignment.Three Woes says "Place in territory: Negate a card of a different alignment than this card for one round. Each upkeep, you may negate a card of a different alignment than this card for one round."Different alignment is not the same as opposite alignment. Different means neutral + either evil or good depending on how you played Three Woes. It will ALWAYS target neutral cards.Three Woes just got a whole lot better huh?
I think it would be easier to include Sword of the Spirit instead of Three Nails just because you are wasting a deck slot in case you play against Demons. Sword of the Spirit can target a wide variety of cards and can still do significant damage. There is also Golden Censor and Mark of the Beast which can get the job done as well. Three Nails might work if it was in the reserve they are just not too many cards that can get it out of their when you need it that I can think of.
The players have spoken and we've listened! We attempted to update Michael in a way that incorporates what everyone wants into one amazing card. Feast your eyes on...Spoiler (hover to show)
Also card number 39 war in heaven is not opening
Quote from: Gabe on April 12, 2017, 07:52:55 PMThe players have spoken and we've listened! We attempted to update Michael in a way that incorporates what everyone wants into one amazing card. Feast your eyes on...Spoiler (hover to show)So he's no longer protected from demons? I'm disappointed.
I'm sure we will get an awesome Leviathan reprint some day. At the present the old Ap UR is still a very playable card in both animal and mixed crimson defenses.When we were adding cards for the mini-theme Job defense we had room for one huge animal. We felt adding a new animal, particularly one that players have asked for, was a better choice than reprinting one that was already seeing play.
Tournament judges discretion how much "want to" you are displaying.
I'm a bit confused as to how we are defining really really want to. I look forward to an extensive REG entry.
"Want To" AbilitiesGeneral DescriptionA "want to" ability is an ability that allows a player to activate an ability he wants to, or target any number of cards he wants to with a named special ability.How to PlayWhen a "want to" ability is activated, its controller chooses a special ability to activate, or chooses any number of targets for a specified ability.Default Conditions● A "want to" ability that allows its controller to choose an ability must choose an ability that is currently defined in the REG.● A "want to" ability that allows its controller to choose any number of targets for a specified ability defaults to play, unless stated otherwise in the specific ability that the "wants to" ability is choosing targets for.Clarifications● When naming a special ability of choice, all REG rules that apply to that ability also apply to the "want to" ability. ● The words "really want to" and "really really want to" mean the same as "want to".