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1. Why abbreviate Joseph Mallord William Turner to J.M.W. Turner on the Second bowl, but not the Fourth?QuoteThanks for pointing that out. The art was taken from different sources who credited the artist differently. We'll credit them the same.Quote from: Master Q on April 09, 2017, 09:15:51 PM3. What happened to this guy?? Spoiler (hover to show)I was thinking of incorporating him into my deck (still am for the colors/identifiers), but his ability's been nerfed to oblivion (and numbers decreased as well)... Is there not a more exciting ability that he can have?During a lot of our testing we planned to print The False Prophet with no SA at all. We don't want to make a new one that overshadows the UR from Early Church. By having bigger stats (which didn't change, not sure why you think they did) and three brigades instead of 2 he's already strictly better than the UR in a number of situations. Late in the process we decided that an evil card needed to have the ability to look at an opponent's Reserve. TFP was the best place to put that so we gave him a SA.
Thanks for pointing that out. The art was taken from different sources who credited the artist differently. We'll credit them the same.Quote from: Master Q on April 09, 2017, 09:15:51 PM3. What happened to this guy?? Spoiler (hover to show)I was thinking of incorporating him into my deck (still am for the colors/identifiers), but his ability's been nerfed to oblivion (and numbers decreased as well)... Is there not a more exciting ability that he can have?During a lot of our testing we planned to print The False Prophet with no SA at all. We don't want to make a new one that overshadows the UR from Early Church. By having bigger stats (which didn't change, not sure why you think they did) and three brigades instead of 2 he's already strictly better than the UR in a number of situations. Late in the process we decided that an evil card needed to have the ability to look at an opponent's Reserve. TFP was the best place to put that so we gave him a SA.
3. What happened to this guy?? Spoiler (hover to show)I was thinking of incorporating him into my deck (still am for the colors/identifiers), but his ability's been nerfed to oblivion (and numbers decreased as well)... Is there not a more exciting ability that he can have?
In our game I could've sworn he was a 12/12... unless I've crossed over into a parallel universe... Just kind of disappointing to see such a weak ability on such a prominent character of Revelation. Even adding CBN and draw 1 from the bottom would make him golden in my book.
Quote from: Master Q on April 09, 2017, 09:15:51 PM1. Why abbreviate Joseph Mallord William Turner to J.M.W. Turner on the Second bowl, but not the Fourth?Thanks for pointing that out. The art was taken from different sources who credited the artist differently. We'll credit them the same.Quote from: Master Q on April 09, 2017, 09:15:51 PM3. What happened to this guy?? Spoiler (hover to show)I was thinking of incorporating him into my deck (still am for the colors/identifiers), but his ability's been nerfed to oblivion (and numbers decreased as well)... Is there not a more exciting ability that he can have?During a lot of our testing we planned to print The False Prophet with no SA at all. We don't want to make a new one that overshadows the UR from Early Church. By having bigger stats (which didn't change, not sure why you think they did) and three brigades instead of 2 he's already strictly better than the UR in a number of situations. Late in the process we decided that an evil card needed to have the ability to look at an opponent's Reserve. TFP was the best place to put that so we gave him a SA.
1. Why abbreviate Joseph Mallord William Turner to J.M.W. Turner on the Second bowl, but not the Fourth?
Maximum of 2 of each in a deck:Cards with 2 brigades at face value ...Maximum of 1 of each per 50 cards in a deck: Site with a special ability
I'd like to comment on this as well - You specifically say that you're still thinking about playing him because of his Colors/Identifiers - This is one of the things that we feel makes him so good - He's match-up nightmare for FBTN, he can play Divination. These are two pretty big pluses over the Early Church version. I think he's highly playable in a variety of decks, and would have been even without the Reserve look. Adding anything else in the ability makes him an auto-include in any Crimson, Orange or Pale Green deck, and an easy splash in just about any other.
I've tentatively called them Site-Characters and changed Fire Foxes and the like to Enhancement-Characters, unless you want them all grouped together, then Multi-Type is probably best.
Who’s ready for a little freak out moment? You sure? You might want to sit down just in case…Okay, here goes…Spoiler (hover to show)Spoiler (hover to show)Now I know what you’re thinking, “WHY ARE EARTH ARE THEY PUTTING THIS ABILITY ON A CARD?!?!” To be honest, when I first suggested the idea during a brainstorming session, I could hardly believe I was saying it myself. Let me attempt to explain our reasoning and hopefully this will keep everyone calm. As I mentioned in the "Jesus Freaks" article about the martyr theme on Land of Redemption, one of the things we are trying to do is to give offensive themes a card that will be a “finisher” or “closer.” Something that can help give offense the final edge it needs to finish games before they time out. However, we don’t want those to be something that can simply be used as an endgame strategy in a defensive heavy deck (yes, we’re looking at you Watchful Servant). If you think back to any game you’ve played with or against Disciples, how often do you recall the Disciples player having all 12 Disciples on the table? Probably not very often, and I’m guessing many times they weren’t even using all 12 in the deck, because a Disciples deck doesn’t need all 12—usually just enough to make Thaddeus roll over most defenses will suffice. However, this card will give people a reason to use all 12 and will make up for the inherent disadvantage of using the “weaker” Disciples like Andrew, James Son of Zebedee and Matthias (unless you’re running Holy Spirit) that don’t see much play. We’re not trying to say that Disciples have gotten weaker—in fact I think they are still one of the strongest themes—but we’ve certainly created a few more counters to their usual “closer” (Thaddeus). If someone does get all 12, then it is likely close to the end of the game anyway when we want games to finish. This card is also very preventable (unless used by John, the Apocalypstist or Thomas) and it will give the Disciple player an interesting decision: do they attack with a low numbered Hero to try and play this or do they attack with a nearly invincible Thaddeus with the whole group in play? As always, we welcome your feedback on this card. If you feel like this card is way too strong, then I urge you to play a game or two using a Disciples deck (include a proxy card for this one), and I think you'll see just how difficult it is to not only get all 12 Disciples on the table, but also keep them there long enough to use this. If you think of it as a quasi-Alternate Win Condition, I think you'll truly appreciate the challenge.
It's pretty difficult to setup all 12 disciples but thematically shouldn't there be a decent pay off for doing so?
if the disciples are in potter's field, does that count as control?
That's the point though, to make people play crazy decks that have never been played before. the good thing about disciples is that they have the boat to protect them, so it's easier to get them all out and keep them out. think about this: Build a deck using Sow, reap, rejoice!, Disciples of the Lamb, and eternal inheritance. Then, get to sog nj/tsc as fast as possible, play them, then use DotL to get sog back, then Sow, reap rejoice on the new john for a cbn rescue, and finish using a clay thomas and eternal inheritance. like i said, lots of setup, but, if done properly, you could have to not play a single battle winner.
I am loving the Bowls! Shouldn't they have the identifier Plague though? (As Revelation calls them the last plagues he pours out on the Earth.)
I think it is a wasted card the chances of anyone playing or having all 12 disciples is too far out there. There are so many other cards that could be made instead of this one that everyone can play instead of a card that is so specific.
Two situation/combos were discovered which would have led to Lamb's Righteousness being able to rescue a captured Hero on the opponent's turn...one of those situations we were okay with, the other not so much. Can you figure out what those situations/combos were?
As a side note I don't know what other abilities he may have posted during test plays but here is a suggestion. (Not that it really matters since I doubt there is time to test it)You may look at a reserve, if yours, you may exchange your revelation Evil Character (or a revelation beast in discard pile) with a Revelation evil character in your reserve.