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Rod of Moses interacts with plagues but they have to be from Exodus, so there should at least be an entry for "Exodus Plagues" beyond that, I can't think of any.
Exodus PlaguesThere are 10 plagues listed in the book of Exodus. The following cards refer to the plagues inExodus:● Moses’ Rod (G)The following Redemption® cards are considered plagues found in Exodus:● Death of Firstborn (Pa), Plague of Blood (Pa), Plague of Boils (G), Plague of Flies(P), Plague of Flies (UL), Plague of Frogs (G), Plague of Hail (G), Plague of Lice (G),Shadow of Death (Ki), and Shadow of Death (Wa)
Quote from: megamanlan on April 10, 2017, 11:39:50 AMI am loving the Bowls! Shouldn't they have the identifier Plague though? (As Revelation calls them the last plagues he pours out on the Earth.)I'm trying to find the significance of using "Plague" as an identifier. There's currently no REG entry or cards that I can find which interact with "Plagues". As a general rule we don't add identifiers or create REG entries (which we do for all identifiers) unless they serve a specific purpose (EMPTY! on TGT being an exception).
I am loving the Bowls! Shouldn't they have the identifier Plague though? (As Revelation calls them the last plagues he pours out on the Earth.)
I'm asking for the main reason that Revelation clearly claims that they are "the last plagues on the Earth" and I'd think it would be better to add that now instead of later when a card comes out that includes these Plagues too.
Quote from: megamanlan on April 10, 2017, 03:36:32 PMI'm asking for the main reason that Revelation clearly claims that they are "the last plagues on the Earth" and I'd think it would be better to add that now instead of later when a card comes out that includes these Plagues too.If we were going to make a card that interacted with these plagues we would have done it this year. The likelihood of anything being printed in the next several years that involves the plagues from Revelation is almost non-existent. We have set content planned out several years in advance. That plan is fluid but we know the overall sources and themes we'll be working with. I'm sure Redemption will revisit Revelation eventually in some form or another. There's still a lot we didn't get to this year. But that won't happen soon. This year is Revelation's day in the spotlight.
As a general rule we don't add identifiers or create REG entries (which we do for all identifiers) unless they serve a specific purpose (EMPTY! on TGT being an exception).
Who’s ready for a little freak out moment? You sure? You might want to sit down just in case…Okay, here goes…Spoiler (hover to show)Spoiler (hover to show)Now I know what you’re thinking, “WHY ARE EARTH ARE THEY PUTTING THIS ABILITY ON A CARD?!?!” To be honest, when I first suggested the idea during a brainstorming session, I could hardly believe I was saying it myself. Let me attempt to explain our reasoning and hopefully this will keep everyone calm. As I mentioned in the "Jesus Freaks" article about the martyr theme on Land of Redemption, one of the things we are trying to do is to give offensive themes a card that will be a “finisher” or “closer.” Something that can help give offense the final edge it needs to finish games before they time out. However, we don’t want those to be something that can simply be used as an endgame strategy in a defensive heavy deck (yes, we’re looking at you Watchful Servant). If you think back to any game you’ve played with or against Disciples, how often do you recall the Disciples player having all 12 Disciples on the table? Probably not very often, and I’m guessing many times they weren’t even using all 12 in the deck, because a Disciples deck doesn’t need all 12—usually just enough to make Thaddeus roll over most defenses will suffice. However, this card will give people a reason to use all 12 and will make up for the inherent disadvantage of using the “weaker” Disciples like Andrew, James Son of Zebedee and Matthias (unless you’re running Holy Spirit) that don’t see much play. We’re not trying to say that Disciples have gotten weaker—in fact I think they are still one of the strongest themes—but we’ve certainly created a few more counters to their usual “closer” (Thaddeus). If someone does get all 12, then it is likely close to the end of the game anyway when we want games to finish. This card is also very preventable (unless used by John, the Apocalypstist or Thomas) and it will give the Disciple player an interesting decision: do they attack with a low numbered Hero to try and play this or do they attack with a nearly invincible Thaddeus with the whole group in play? As always, we welcome your feedback on this card. If you feel like this card is way too strong, then I urge you to play a game or two using a Disciples deck (include a proxy card for this one), and I think you'll see just how difficult it is to not only get all 12 Disciples on the table, but also keep them there long enough to use this. If you think of it as a quasi-Alternate Win Condition, I think you'll truly appreciate the challenge.
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft. An 8/12 blocker than can use 3 different brigades is essentially a stand alone character for booster. We don't really want him in a common slot. If he has one or two fewer brigades that would be OK.
Maybe you should at the least change it so that if all 12 disciples are in play not necessarily you control all 12.
But, if it doesn't change, then it'll only elicit an "Oh well" from me.
I'm perfectly happy with TFP as he was previewed. I'll be using that version in decks. If you prefer to use the UR version over the new one then I feel like that's a win too.
As for rarity, there are a number of reasons we make cards rare. One is to make them harder to pull in a booster draft.
Rod of Moses interacts with plagues but they have to be from Exodus, so there should at least be an entry for "Exodus Plagues" beyond that, I can't think of any.I also agree that, I'm not that scared of DotL! PLEASE, PLEASE keep all of your disciples in your Fishing Boat until you get all 12, and I'll make sure you lose every single one of them!
I would like to note that the four horseman card says 92 on the list but the card has number 93. Which is right?
I really feel like the "Seventh Bowl of Wrath" should discard a Fortress in play or set aside area. As it stands, the set aside area is safe and we are talking about end times so nothing should be safe.
Quote from: spacy32 on April 10, 2017, 09:08:24 PMI really feel like the "Seventh Bowl of Wrath" should discard a Fortress in play or set aside area. As it stands, the set aside area is safe and we are talking about end times so nothing should be safe.In fact I feel that 6th should Discard a Site to do something as it dries up the Euphrates, and I'd think that would be a Site if it was made.
I'm interested to hear people's first impressions of the new Strong Angel. With the old versions already being one of the best Heroes in the game it was rather challenging for us to make a new version that might give players a choice between the 3 versions of this amazing Hero!