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« Last post by beefstew1 on August 14, 2024, 08:35:01 PM »
Edit #1
Deck x62, Reserve x8
Lost Soul x8 Ability, No Evil Character, Search Job30:26 (CoW) Rescue, Search Discard Psalm 30:3 (Deck I) Site, Capture II Timothy 3:6-7 (PC) Site Removal Hebrews 2:15 (CoW) L, R, S, EC or EE Hebrews 5:11 (CoW) Negate Band Hebrews 10:25 (CoW) Territory/Site, Discard (CoW) Draw Reveal, Underdeck (CoW)
Lost Soul Sites x3 Jerusalem (PC) Salem (CoW) Site/Evil Character x1 Babylon/The Harlot (RoJ)
Artifacts x2 Ark of the Covenant (RoJ) Seven Lamps of Fire (RoJ)
Curses x1 Mark of the Beast (RoJ)
Covenants x1 Eternal Covenant (CoW)
Fortresses x2 Good x1 Heavenly Temple (RoJ) Evil x1 Coliseum (CoW)
Dominants x7 Good x3 Angel of the Lord (Deck I) Guardian of Your Souls (RoJ) Son of God (Deck J) Dual Alignment x1 Three Woes (RoJ) Evil x3 Christian Martyr (Deck J) Mayhem (26th Ann. Promo) Strife (Deck I)
Heroes x11 Gold x5 Warrior Class x3 Gideon (CoW) Jephthah (CoW) Samson, the Nazarite (CoW)
Territory Class x2 The Nobleman (RoJ) Seeker of the Lost (PC) The Watchman (Redemption Roots) Gold/Green x1 Samuel (CoW) Gold/White/Green x1 Moses (CoW) Blue/Green x1 Abel (CoW) White/Green x3
Daniel (CoW) John, the Revelator (RoJ) The Two Witnesses (RoJ) Moses, the Servant (Israel Rebellion)
Evil Characters x11 Pale Green x5 Cain (CoW)
Corrupt People (CoW) The Judean Mediums (PC) Wicked People (CoW) Wizard (PC) Brown/Pale Green x1 Medium in Endor (CoW) Brown x1 Michal (CoW) Brown/Crimson x2 Doeg (CoW) Lions (CoW) Crimson/Gray x1 Coliseum Lion (CoW)
Multi x1 Kings of the Earth (RoJ) Orange/Brown/Gray x1 The Frog Demons (RoJ)
Dual Alignment Characters x2 Joab [Red/Brown] (CoW)
King Saul [Purple/Brown] (CoW)
Dual Alignment Character/Enhancement x2 Behemoth [Blue, Crimson/Brown] (RoJ)
Fire Foxes [Gold, Crimson/Black] (CoW)
Good Enhancements x8 White/Gold x1 Family Bond (Deck J) Clay/Gold x2 Faith of Gideon (CoW) Faith of Samson (CoW) Clay/Green x3 Faith of Abel (CoW) Faith of Enoch (CoW) Faith of Samuel (CoW) Clay/Green/White x1 Blood of the Lamb (RoJ) Multi x1 Not Alone (RoJ)
Evil Enhancements x6 Pale Green x3 Cain Murders Abel (CoW) Continuous Evil (CoW) Wickedness Abounds (CoW) Gold/Pale Green x1 Mimicking Miracles (CoW) Gray/Pale Green x1 Balaam's Teaching (RoJ) Brown/Crimson x1 Thrown to the Beast (CoW)
Dual Alignment Enhancements x5 First Bowl of Wrath [Silver/Gold, Orange] (RoJ) The Flood [Blue, Pale Green] (CoW) King Saul's Spear [Purple, Brown] (CoW) Sixth Bowl of Wrath [Silver/Purple, Brown] "Today" [White, Brown] (CoW)
Reserve x10 Heroes x3 Green x2 Daniel (Belteshazzar) (Redemption Roots) David (Redemption Roots) White/Green x1 David, the Psalmist (CoW)
Dual-Alignment Character x1 King Saul (Purple/Brown) (CoW)
Evil Character x2 Gold x1 The Hard-Hearted Pharaoh (CoW) Pale Green x1 The Dreaming Pharaoh (Israel Rebellion) Fortress x1 Pharaoh's Throne Room Artifact x1 Idol of Peor
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« Last post by beefstew1 on August 14, 2024, 06:09:42 PM »
I have seen quite a few conflicting statements regarding the reserve and what is and is not allowed in it.
So, asking the following questions:
1. Are there specific characters (by name) prohibited from the reserve? 2. Are Fortresses and Lost Soul Sites permitted in the reserve? 1. Fortresses 2. Lost Soul Sites 3. Are Artifacts, Covenants and/or Curses permitted in the reserve? 1. Artifacts 2. Covenants 3. Curses 4. Are Dominants permitted in the reserve? a. Asking this one due to seeing some saying: -They can be -They're not permitted -They can be put in it during the game
5. Are Dual Alignment cards permitted in the reserve and if partial yes, which below combinations are permitted? a. Hero/Evil Character b. Lost Soul Site/Hero c. Lost Soul Site/Evil Character d. Lost Soul Site/Fortress e. Good/Evil Enhancements f. Good Enhancement/Hero g. Good Enhancement/Evil Character h. Evil Enhancement/Hero i. 3 or more Brigade Cards j. Any alignment combination I may have missed
All that is needed for each number and segment of number is Yes or No, I know the limit is 10 cards.
I am asking since I am coming back into the game and have never dabbled in reserve usage and I also am working on actually making a tournament legal deck since tournament legal has changed from what I knew was in the past.
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« Last post by beefstew1 on August 14, 2024, 01:23:19 AM »
Before, you said that Rotation is the upper level tournaments and have the ban restriction and that classic was fair game for all.
Curious as to which is the correct for the official tournaments.
Just wanted to point that out just in case you got flipped on which is which.
I'll also look at the deck modification in the morning after I get up and see what I can take out for the sake of strengthening the deck. Just have had this deck so capture and discard based that it got ahead of me over the about 13 years I've had it.
Edit Below
I see what you mean with Classic now, I was tired when I initially read it.
I'm going to see how close I can get this deck to the Rotation legal status
I do also have an Israel's Rebellion Display ordered, so, I'm sure I will have some modifications to do from there once I get that in the mail.
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« Last post by Sean on August 13, 2024, 08:16:31 PM »
For Classic, the only cards you can't have are banned cards. Everything else is fair game.
For trimming this down and keeping as a classic deck, I would take out the following: Tables of the Law Three Nails Covenant of Eden Covenant with Moses Solomon's Temple (you can't have both Temples out at the same time) Satan's Seat Built on the Rock Raised to Life Sow, Reap, and Rejoice All Hope Lost Consumed by Doubt Fear of Danger Hostility Judah's Sin Ashtaroth Worship
Taking those out, keep in mind you then need to select LSs to remove as well as Dominants since you can't have more Dominants than LSs.
These are the sets that are Rotation: 4th Edition Starter Decks 2013 Rock of Ages (Collectors Tin #26) 2013 The Early Church (Expansion) 2014 The Persecuted Church (Expansion) 2015 Cloud of Witnesses (Expansion) 2016 Revelation of John (Expansion) 2017 The Fall of Man (Expansion) 2018 Prophecies of Christ (Expansion) 2018 Prophecies of Christ 2 (Expansion) 2019 The Lineage of Christ 2020 Gospel of Christ 2022 Israel's Deliverance (Starter Decks) 2023 Israel’s Rebellion (Expansion) 2023 Roots (Expansion) 2024 Israel's Inheritance (Expansion) 2024
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« Last post by beefstew1 on August 13, 2024, 04:04:13 PM »
The two types of tournaments are Classic and Rotation. Thanks for that info. I am planning on making it rotation legal but if I can, I'll have the cards that are in it keeping it not rotation legal, put into a personal reserve (Not in game) to just add to the deck for personal play. If you have any deck reduction advice for this deck being very heavy with cards galore, what would be good cards to eliminate for the sake of at least strengthening it or at least, making it much more manageable for personal games? Classic and Rotation. With Classic, are all cards legal if the host is lenient to old cards and new cards together? Only cards from I/J deck and forward are allowed for Rotation (text box is no longer a scroll) Ok. I have I/J, mostly in by binder, I think 2 sets if I remember correctly. I'll have to figure out what expansions then are all legal with not having the scroll for the biblical texts This deck has so many cards that are not legal for Rotation, if you are wanting to build a Rotation legal deck, unfortunately, I think you're better off starting from scratch. Not exactly what I wanted to hear but I'll see what I can do to upgrade it to Rotation LegalAgain, thanks for the advice.
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« Last post by Sean on August 13, 2024, 09:58:31 AM »
The two types of tournaments are Classic and Rotation. Classic is only offered at Local and District level tournaments (based on the preference of the host/playgroup). Rotation is also offered at Local and District level but is the only one available at State, Regional, and National level. All cards (except banned) are allowed for Classic. Only cards from I/J deck and forward are allowed for Rotation (text box is no longer a scroll)
This deck has so many cards that are not legal for Rotation, if you are wanting to build a Rotation legal deck, unfortunately, I think you're better off starting from scratch.
Your offense with CoW Moses is a good place to start. He is a very strong hero. You can package him with Pharaoh's Daughter from Fall of Man, the Hunter LS from Fall of Man, and the Dread LS from the K Starter deck. Together those 3 cards almost always allow you to get Moses down right away to negate everything.
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« Last post by beefstew1 on August 12, 2024, 09:33:05 PM »
I think I'm going to see what I can build with this idea in mind. Being I have between 10,000 and 15,000 cards, should be easy enough to do. It really looks like a good idea for the sake of making a deck not too powerful.
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« Last post by beefstew1 on August 12, 2024, 09:15:19 PM »
Edit #1, working on Classic only tournament for this deck. Will be using only text on scroll cards (pre-2013). All new expansions removed and put into new deck
I know this deck needs to be updated due to banning of certain expansions. My friend whom a few of you higher level members know, Ryan Ertmer told me that there was a change due to how overpowered some of the older cards mixed with the new make the decks virtually impossible to lose. This deck, before all the new expansions came out and having made a couple modifications to was so overpowered against anyone I versed and I tended to eliminate their entire territories within a matter of a few turns after getting just a couple certain cards out, along with being able to discard from the deck directly, if played right, twice. So, being I only have some of the newer expansions, I'll respond with changes made and if I don't have, will make an edit to include when I do acquire a specific card that is legal for the new standards. Thanks in advance to those who help me build this deck to the tournament legal standards from being a 20ish year old deck that has seen many modifications over the years.
Now for the deck
Lost Soul 10 x8 Site Doubler Psalm 1:4 (Kings)
Rescue, Search Discarded Hero Psalm 30:3 (Deck I) Angel Underdeck Psalm 119:176 (Priests) Female Hero SoG Jeremiah 7:18 (Deck H) Exchanger Ezekiel 34:6 (Priests) Protected - Dominant or Angel Matthew 19:26 (Angel Wars) Negate Luke 19:10 (Disciples) Withdraw Underdeck Acts 23:27 (Angel Wars) Site Discard 1 Corinthians 1:27 (Deck G)
Site Female Capture 2 Timothy 3:6-7 (Persecuted Church)
Lost Soul Site x3 Chorazin (Disciples) Jericho (Priests) Nero's Realm (Apostles)
Lost Soul Site/Hero x1 Is this considered a good or neutral card for deck building rules New Jerusalem/Bride of Christ (Revelation of John)
Artifacts x5 Ark of the Covenant (Kings) Hezekiah's Signet Ring (Kings)
Seven Lamps of Fire (Revelation of John) Tables of the Law (Priests) Three Nails (Apostles)
Covenants x2 Covenant of Eden (Patriarchs) Covenant with Moses (Patriarchs)
Curses x2 Go Into Captivity (Priests) Unknown Nation (Priests)
Fortresses x5 Good x3
Heavenly Temple (Revelation of John) Judges Seat (Rock of Ages) Solomon's Temple (Patriarchs) Evil x2 Raider's Camp (Kings) Satan's Seat (Faith of our Fathers)
Dominants x10 Good x6 Angel of the Lord (Deck D) Glory of the Lord (Kings) Grapes of Wrath (Thesaurus ex Preteritus)
Guardian of Your Souls (Revelation of John) New Jerusalem (Promotional) Son of God (Deck JDeck G)
Good/Evil x1 Neutral? Three Woes (Revelation of John) Evil x3 Falling Away (Women's)
Mayhem (Thesaurus ex Preteritus) Strife (Deck I)
Heroes x7 Normal x3 Joshua (Settler's of Caanan) Jair (Rock of Ages) The Woman at the Well (Thesaurus ex Preteritus)
Warrior Class x1 Samson (Cloud of Witnesses) Territory Class x2 Seeker of the Lord (Persescuted Church) The Nobleman (Revelation of John) Territory Cloud x1 Moses (Cloud of Witnesses)
Evil Characters x7 Normal x2 Esau, the Hunter (Deck F) Spirit of Doubt (Angel Wars) Warrior Class x4 Assyrian Archer (Faith of our Fathers)
Assyrian Siege Army (Faith of our Fathers) Assyrian Survivor (Faith of our Fathers) King Tiglath-Pileser III (Kings) Dual Brigade x1 Egyptian Magicians (Faith of our Fathers)
Enhancements x25 Good x11 Normal x7 The Acts of Solomon (Kings) Battle Prayer (Kings) Built on the Rock (Priests) Furnace of God's Wrath (Prophets) Highway (Prophets) Raised to Life (Deck F) Sword Against Sword (Kings)
Dual Brigade x2 Sow, Reap, and Rejoice (Revelation of John) Family Bond (Deck J) Power Enhancement x2
Not Alone (Revelation of John) The Sabbath (Priests)
Evil x13 Normal x12 All Hope Lost (Patriarchs) Captured by Assyria (Faith of our Fathers) Confusion (Prophets) Consumed by Doubt (Angel Wars) Death of Jacob (Deck F) Death of Unrighteous (Patriarchs) Fear of Danger (Angel Wars) Hostility (Apostles) Judah's Sin (Patriarchs) Murder (Deck F) The Rabshakeh Attacks (Kings) Slave Trade (Deck F)
Territory Class Power Enhancement x1 Ashtaroth Worship (Deck I)
Good/Evil Enhancement x1 Neutral? First Bowl of Wrath (Revelation of John)
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« Last post by MrMiYoda on August 11, 2024, 06:39:36 PM »
*reserved
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« Last post by MrMiYoda on August 11, 2024, 06:19:23 PM »
*reserved
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