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71
New Card Ideas / Life of Christ Ideas
« Last post by beefstew1 on August 17, 2024, 03:06:19 PM »
Den of Thieves/My House
Good/Evil Fortress

Identifier
Temple Good - Holds Temple Artifact, State Alignment on Activation; Evil - Holds up to 5 Evil Israelite Religious Leaders

Good - Protect Holder's Gospel Heroes from discard and banish in territory.
Evil - Holders Pharisees, Sadducees and Evil High Priests may all band if at least 1 of each is here.  If Flipping the Tables is played, discard all EC held here and convert to My House.

Verse: Mark 11:17


Flipping the Tables
Clay/Blue/Gold/Purple - 3/4 - Territory Class

Identifier
Act of Christ, X is number of disciples in Holder's territory, Evangelism

Place in Territory: Den of Thieves cannot be activated until this card is removed.  Holder's Heroes gain access to every Site, negate Sites and Lost Souls.
Equip to a Disciple: Site Access, protected from Banish, discard, Evil Withdraw.  Discard this card and a Martyr to convert X Israelites or Romans to Clay Heroes.
Coliseum is negated while this card is in play, cannot be interrupted, prevented, redirected or negated.

Verse: Mark 11:15


Fishermen/Fishers of Men
Hero/Good Enhancement
Hero: 2/2 Red/Clay/Purple Territory Class
Enhancement: 0/1 Clay/Purple/Green Territory Class

Identifier
Human, Generic, Fishermen, Israelite, Disciple, Must be drawn, Cannot be put in Reserve

Hero: Search for a good ship fortress and activate.  May band to one Gospel Hero, both gain 2/2 if losing battle.  Defeated Human Evil Character converts to (NT) Clay Hero/(OT) Red Hero.  Defeated Demons discarded, regardless of Tartaros.
Enhancement: Place in Territory: Animals cannot block.  Discard to convert blocking Evil Character to Clay Hero and withdraw all Characters.
In battle: Negate and discard an Evil Card (Except Human).

Verse: Luke 5:10


Fishermen/Tax Evaders
Evil Character/Hero/Evil Enhancement
Evil Character: 2/4 Black/Crimson Territory Class
Hero: 3/3 Clay Territory Class
Evil Enhancement: 1/4 Black/Crimson Territory Class

Identifier
Human, Generic, Fishermen, Israelite, Cannot start as Hero, Must be drawn, Cannot be put in Reserve

Evil Character: Protect from discard, withdraw, banish.  May search draw or discard pile for an Evil ship fortress and activate.  May band to 2 Generic Fishermen.  If defeated by a disciple or Hero Fisherman, convert.
Hero:  May band to 2 Generic Fishermen or Disciples.
Enhancement:  Place in territory: Holder may place evil cards here.  Protect from discard and banish.  Up to 2 cards can be used in battle from this enhancement
In Battle:  No Roman artifacts can be activated until Evil Character is discarded, converted or banished.  Deactivate all Roman artifacts.  No new artifact can be activated until next round.

Verse: Matthew 22:17; Luke 5:10


Crucifixion/It Is Finished!
Evil Enhancement/Good Dominant
Evil Enhancement: Gray/black Territory Class

Identifiers
Roman Action, Israel

Evil Enhancement: Place in Territory: If holder's Roman Commander is losing the battle, discard 2 NT Heroes (except Disciples and any Mary) and 1 NT Non-Roman, Non-Priest Evil Character.  Search all draw piles and discard Son of God.  Can only be used once, then banish.
Dominant:  Place in Territory: Search discard pile and Reserve for all OT Saints and Prophets and add to territory for 3 turns, then shuffle all back to their piles.  Can only use once.  Protect all Heroes in Field of Play from Banish.  Discard and convert 1 Evil Character in each players territory to Clay Hero if He Is Risen! or Stone Rolled Away is played.

Verse:  Matthew 27:38; John 19:30


He Is Risen!/Stone Rolled Away
Good Dominant/Good Enhancement
Good Enhancement: 1/1
Identifier
Resurrection Event

Dominant: Search all discard piles for Son of God and New Jerusalem and shuffle into decks.  All players reveal top 8 cards, Lost Souls put in play as 1/1 Rainbow Heroes must use before any other Hero in Rescue Attempts (Unsuccessful, become Lost Soul; successful, place both in Land of Redemption) Dominants, top decked in any order, underdeck the rest.
Enhancement:  Evil Generic Romans paralyzed and Roman Fortresses negated this turn.  Search Reserve for a Mary and put in territory.  Cannot be negated.

Verse: Matthew 28:2; Mark 16:9
72
Redemption® Gaming on LackeyCCG / Re: Update to Lackey Plugin: 2024-06-11
« Last post by Reth on August 15, 2024, 06:42:55 PM »
I/J starters are missing some souls.
73
Deck Concepts / Re: Forced Full Mixed Deck
« Last post by beefstew1 on August 15, 2024, 02:36:07 PM »
Deck I just built to the standards above with the limited access I have to current tournament legal expansions.  I only have I, J, PC, RoJ, CoW; Israel's Rebellion is being delivered sometime soon.

Primarily Prophecy/Magician Deck x70 + Reserve x10

Lost Soul x9
Proverbs 7:37 (Women)
Immune Jeremiah 13:10 (Psts)
Ezekiel 13:18 (Women)
Exchanger Ezekiel 34:6 (Psts)
Site Remove Matthew 8:34 (AW)
Mark 1:40 (Apostle)
Luke 15:3 (Apostle)
Luke 16:20-21 (Apostle)
Redemption, Burial Galatians 3:13 (AW)

Lost Soul Sites x1
Hormah (FooF)

Artifacts x2
The Seven Trumpets (RoJ)
Wool Fleece (CoW)

Dominants x4
Good x2
Angel of the Lord (J)
Guardian of Your Souls (RoJ)
Evil x2
Christian Martyr (I)
Destruction of Nehushtan (Patriarchs)

Covenants x1
I Am Creator (AW)

Curses x1
Thorns and Thistles (CoW)

Fortresses x1
Cloud of Witnesses (CoW)

Heroes x13
Purple x1
King Asa (TexP)
Red x1
Heldai (FooF)
Silver x1
Angel from the Altar (RoJ)
Teal x1
Eleazar, Son of Aaron (PC)
White x2
The Twenty-Four Elders (RoJ)
The Woman With Child (RoJ)
Dual Brigade x5
Noah [Blue/Green] (CoW)
Justin Martyr [Clay/White] (RoJ)
Polycarp [CLay/White] (RoJ)
Samuel [Gold/Green] (CoW)
Ezekiel [Green/Teal] (FooF)
Tri-Brigade x1
Moses [Gold/White/Green] (CoW)
Quad-Brigade x1
The Four Living Creatures [Silver/Teal/Gold/White] (RoJ)

Good Enhancements x7
Gold x1
Highway (Prophets)
Purple x1
Authority of Peter (I)
Teal x1
Gifts and Offerings (CoW)
Dual-Brigade x2
Wheel Within a Wheel [Silver/Green] (FooF)
Vengeance of Eternal Fire [White/Silver] ((RoJ)
Tri-Brigade x2
Day of Fury [Blue/Silver/White] (RoJ)
The Song of Moses [Gold/Silver/White] (RoJ)

Dual-Alignment Character x1
Joab [Red/Brown] (CoW)

Dual-Alignment Enhancements x9
Divide and Unify [Crimson/Clay] (PC)
Paul's Belt [Green/Gray] (PC)
Razor [Green/Pale Green] (FooF)
King Saul's Spear [Purple/Brown] (CoW)
Roman Citizenship [Red/Gray] (PC)
War in Heaven [Silver/Orange] (RoJ)
White/Brown x3
Cast into Lion's Den (PC)
Kinsmen's Agreement (CoW)
Warning Against Rebellion (CoW)

Evil Characters x14
Crimson x2
Bear (CoW)
Leviathan (Patriarchs)
Orange x3
Abaddon, the Destroyer (RoJ)
Beast from the Sea (RoJ)
The Deceiver (RoJ)
Dual-Brigade x8
Philetus [Black/Crimson] (PC)
Diotrephes [Crimson/Black] (RoJ)
Medium in Endor [Brown/Pale Green] (CoW)
Outsiders [Gold/Black] (RoJ)
The Egyptian Rebel [Gold/Crimson] (PC)
Drusilla [Gray/Gold] (PC)
Astrologers [Pale Green/Crimson] (TexP)
Damsel with Spirit of Divination [Pale Green/Orange] (TexP)
Tri-Brigade x1
Frog Demons [Orange/Brown/Gray] (RoJ)

Evil Enhancements x7
Black x3
Ishbibenob's Spear (I)
Ishbibenob's Sword (I)
Lahmi's Spear (I)
Gold x1
Revolt (PC)
Dual-Brigade x3
Jezebel's Teaching [Black/Crimson] (RoJ)
Dragon's Wrath [Orange/Crimson] (RoJ)
Thrown to the Beasts [Brown/Crimson] (CoW)

Reserve x10

Good x5
Purple x3
James (I)
John (I)
King Solomon (TexP)
Red x1
Barak (CoW)
Tri-Brigade x1
Blood of the Lamb [Clay/Green/White] (RoJ)

Evil x5
Fortress x1
Tartaros (PC)
Black x2
Ishbibenob (I)
Lahmi (I)
Brown x1
King Saul (Kings)   Would put (CoW) if I had a 2nd one
Pale Green x1
King Tiglath-Pileser III (Kings)
74
Type 1 Deck Advice / Re: Green/Gold, Pale Green/Brown
« Last post by beefstew1 on August 15, 2024, 09:00:23 AM »
Thank you.
75
Deck Concepts / Forced Full Mixed Deck
« Last post by beefstew1 on August 15, 2024, 08:56:56 AM »
Thought of this idea after seeing a deck concept of duo-brigade with no additional brigades on Heroes or Evil Characters

Deck Building Rules

1.  Deck Size must be exactly 70 cards and Reserve must be 0-10 cards with exact even between Good and Evil.

2.  Lost Souls
     a.  No more than 4 Lost Souls can have a Special Ability
          i.  No Lost Soul can have a discard, capture, draw, reveal, search, shuffle or withdraw ability
         ii.  No Lost Soul can have a rescue restriction or site adjusting ability (Site Doubler Psalm 1:4, Female Hero Jeremiah 7:18)
     b.  All 5 remaining must be meek
     c.  Hopper Lost Soul prohibited

3.  Must use all brigades
     a.  Dual/Tri brigade cards only count as the top brigade in icon box
          i.  Moses (CoW) only counts for Gold brigade but of course still can use White and Green in play
         ii.  Abel (CoW) only counts as Blue brigade but still can use Green
     b.  Quad brigade characters only count as the top left brigade in icon box
     c.  Rainbow cards are not permitted
          i.  Kings of the Earth (RoJ) not permitted
         ii.  Sword of the Spirit (Unlimited/Deck A/Limited) not permitted

4.  Good and Evil cards must be equal
     a.  Dual-Alignment Characters count as 1 each
     b.  Dual-Alignment Enhancements count as 1 each

5.  No free/remove Lost Soul Dominants (Son of God, New Jerusalem, Falling Away [Women's])

6.  No more than 8 dominants
     a.  4 must be Good
     b.  4 must be Evil
     c.  Dual-Alignment Dominants not permitted (Three Woes [RoJ])

7.  Dual-Alignment Characters are permitted

8.  No Dual-Alignment Character/Enhancements permitted (Fire Foxes [CoW)])

9.  No Dual-Alignment Enhancements with more than 2 brigades (Sixth Bowl of Wrath [RoJ])

10.  Territory Class can only be used as regular cards

11.  Warrior Class (Except Dual-Alignment) must be 1 brigade.

12.  Weapon Class (Except Dual-Alignment) must be 1 brigade and must follow rule 9.

13.  Fortresses
       a.  Old Testament
       b.  No Temples

14.  Lost Soul Sites must all be New Testament
       a.  No 2 sites can be same brigade
       b.  No site can be convertible to Hero or Evil Character
       c.  No site can be more than 1 brigade
       d.  No restriction on site abilities outside above 3 rules.

15.  Cities are not permitted.

16.  Artifacts, Covenants, Curses
      a.  Covenants must all be Old Testament
           i.  No dual brigade
          ii.  No 2 can be the same brigade
         iii.  Must have at least 1
      b.  Curses must all be New Testament
           i.  No dual brigade
          ii.  No 2 can be the same brigade
         iii.  Must have at least 1
      c.  Artifacts
           i.  Cannot be found in Temples
          ii.  Must have at least 1
      d.  No more than 6 of all above total



Obviously, with a deck like this, 2, 3, 4 brigade characters are going to be the most sought after for versatility of enhancement use
76
Type 1 Deck Advice / Re: Green/Gold, Pale Green/Brown
« Last post by Sean on August 15, 2024, 07:38:12 AM »
Banned cards are found here: https://www.cactusgamedesign.com/wp-content/uploads/2024/03/Deck_Building_Rules_1.1.pdf

Banned Cards
The following cards are banned from constructed decks in tournament play:
• Daniel (Cloud of Witnesses)
• Endless Treasures [with draw ability]
(Prophecies of Christ)
• Ephesian Widow (Persecuted Church)
• Lost Souls [Proverbs 22:14, “2-Liner”]
(Limited)
• Lost Souls [Proverbs 22:14, “3-Liner”]
(Unlimited)
• Mourn and Weep (Prophecies of Christ)
• Samuel (Rock of Ages 2011)
77
Type 1 Deck Advice / Re: Green/Gold, Pale Green/Brown
« Last post by beefstew1 on August 14, 2024, 09:35:38 PM »
I did not know that he is banned.
Is there anywhere with a list of banned characters, so I know what ones to avoid?
78
Type 1 Deck Advice / Re: Green/Gold, Pale Green/Brown
« Last post by Sean on August 14, 2024, 09:28:52 PM »
This is a great start. The biggest thing I notice is that you have Daniel from Cloud of Witnesses and that card is banned so is not legal for any tournaments.
79
Type 1 Deck Advice / Re: Israelite/Assyrian Deck (Gold/Pale Green)
« Last post by Sean on August 14, 2024, 09:24:38 PM »
If you are going to make this deck using only cards with the scroll then it technically be Classic eligible but you can also use the newest cards in Classic if you want.
80
Official Rules & Errata / Re: What cards are permitted in Reserve
« Last post by Sean on August 14, 2024, 09:21:31 PM »
The limitation for reserve is that no Dominants or Lost Souls are allowed (except Hopper). Everything else is good as long as you obey the deck building rules (i.e. you can't have Moses in deck and in Reserve). 

Type 2 is max of 15 and you have to balance good and evil.
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