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New Card Ideas / Life of Christ Ideas
« Last post by beefstew1 on August 17, 2024, 03:06:19 PM »Den of Thieves/My House
Good/Evil Fortress
Identifier
Temple Good - Holds Temple Artifact, State Alignment on Activation; Evil - Holds up to 5 Evil Israelite Religious Leaders
Good - Protect Holder's Gospel Heroes from discard and banish in territory.
Evil - Holders Pharisees, Sadducees and Evil High Priests may all band if at least 1 of each is here. If Flipping the Tables is played, discard all EC held here and convert to My House.
Verse: Mark 11:17
Flipping the Tables
Clay/Blue/Gold/Purple - 3/4 - Territory Class
Identifier
Act of Christ, X is number of disciples in Holder's territory, Evangelism
Place in Territory: Den of Thieves cannot be activated until this card is removed. Holder's Heroes gain access to every Site, negate Sites and Lost Souls.
Equip to a Disciple: Site Access, protected from Banish, discard, Evil Withdraw. Discard this card and a Martyr to convert X Israelites or Romans to Clay Heroes.
Coliseum is negated while this card is in play, cannot be interrupted, prevented, redirected or negated.
Verse: Mark 11:15
Fishermen/Fishers of Men
Hero/Good Enhancement
Hero: 2/2 Red/Clay/Purple Territory Class
Enhancement: 0/1 Clay/Purple/Green Territory Class
Identifier
Human, Generic, Fishermen, Israelite, Disciple, Must be drawn, Cannot be put in Reserve
Hero: Search for a good ship fortress and activate. May band to one Gospel Hero, both gain 2/2 if losing battle. Defeated Human Evil Character converts to (NT) Clay Hero/(OT) Red Hero. Defeated Demons discarded, regardless of Tartaros.
Enhancement: Place in Territory: Animals cannot block. Discard to convert blocking Evil Character to Clay Hero and withdraw all Characters.
In battle: Negate and discard an Evil Card (Except Human).
Verse: Luke 5:10
Fishermen/Tax Evaders
Evil Character/Hero/Evil Enhancement
Evil Character: 2/4 Black/Crimson Territory Class
Hero: 3/3 Clay Territory Class
Evil Enhancement: 1/4 Black/Crimson Territory Class
Identifier
Human, Generic, Fishermen, Israelite, Cannot start as Hero, Must be drawn, Cannot be put in Reserve
Evil Character: Protect from discard, withdraw, banish. May search draw or discard pile for an Evil ship fortress and activate. May band to 2 Generic Fishermen. If defeated by a disciple or Hero Fisherman, convert.
Hero: May band to 2 Generic Fishermen or Disciples.
Enhancement: Place in territory: Holder may place evil cards here. Protect from discard and banish. Up to 2 cards can be used in battle from this enhancement
In Battle: No Roman artifacts can be activated until Evil Character is discarded, converted or banished. Deactivate all Roman artifacts. No new artifact can be activated until next round.
Verse: Matthew 22:17; Luke 5:10
Crucifixion/It Is Finished!
Evil Enhancement/Good Dominant
Evil Enhancement: Gray/black Territory Class
Identifiers
Roman Action, Israel
Evil Enhancement: Place in Territory: If holder's Roman Commander is losing the battle, discard 2 NT Heroes (except Disciples and any Mary) and 1 NT Non-Roman, Non-Priest Evil Character. Search all draw piles and discard Son of God. Can only be used once, then banish.
Dominant: Place in Territory: Search discard pile and Reserve for all OT Saints and Prophets and add to territory for 3 turns, then shuffle all back to their piles. Can only use once. Protect all Heroes in Field of Play from Banish. Discard and convert 1 Evil Character in each players territory to Clay Hero if He Is Risen! or Stone Rolled Away is played.
Verse: Matthew 27:38; John 19:30
He Is Risen!/Stone Rolled Away
Good Dominant/Good Enhancement
Good Enhancement: 1/1
Identifier
Resurrection Event
Dominant: Search all discard piles for Son of God and New Jerusalem and shuffle into decks. All players reveal top 8 cards, Lost Souls put in play as 1/1 Rainbow Heroes must use before any other Hero in Rescue Attempts (Unsuccessful, become Lost Soul; successful, place both in Land of Redemption) Dominants, top decked in any order, underdeck the rest.
Enhancement: Evil Generic Romans paralyzed and Roman Fortresses negated this turn. Search Reserve for a Mary and put in territory. Cannot be negated.
Verse: Matthew 28:2; Mark 16:9
Good/Evil Fortress
Identifier
Temple Good - Holds Temple Artifact, State Alignment on Activation; Evil - Holds up to 5 Evil Israelite Religious Leaders
Good - Protect Holder's Gospel Heroes from discard and banish in territory.
Evil - Holders Pharisees, Sadducees and Evil High Priests may all band if at least 1 of each is here. If Flipping the Tables is played, discard all EC held here and convert to My House.
Verse: Mark 11:17
Flipping the Tables
Clay/Blue/Gold/Purple - 3/4 - Territory Class
Identifier
Act of Christ, X is number of disciples in Holder's territory, Evangelism
Place in Territory: Den of Thieves cannot be activated until this card is removed. Holder's Heroes gain access to every Site, negate Sites and Lost Souls.
Equip to a Disciple: Site Access, protected from Banish, discard, Evil Withdraw. Discard this card and a Martyr to convert X Israelites or Romans to Clay Heroes.
Coliseum is negated while this card is in play, cannot be interrupted, prevented, redirected or negated.
Verse: Mark 11:15
Fishermen/Fishers of Men
Hero/Good Enhancement
Hero: 2/2 Red/Clay/Purple Territory Class
Enhancement: 0/1 Clay/Purple/Green Territory Class
Identifier
Human, Generic, Fishermen, Israelite, Disciple, Must be drawn, Cannot be put in Reserve
Hero: Search for a good ship fortress and activate. May band to one Gospel Hero, both gain 2/2 if losing battle. Defeated Human Evil Character converts to (NT) Clay Hero/(OT) Red Hero. Defeated Demons discarded, regardless of Tartaros.
Enhancement: Place in Territory: Animals cannot block. Discard to convert blocking Evil Character to Clay Hero and withdraw all Characters.
In battle: Negate and discard an Evil Card (Except Human).
Verse: Luke 5:10
Fishermen/Tax Evaders
Evil Character/Hero/Evil Enhancement
Evil Character: 2/4 Black/Crimson Territory Class
Hero: 3/3 Clay Territory Class
Evil Enhancement: 1/4 Black/Crimson Territory Class
Identifier
Human, Generic, Fishermen, Israelite, Cannot start as Hero, Must be drawn, Cannot be put in Reserve
Evil Character: Protect from discard, withdraw, banish. May search draw or discard pile for an Evil ship fortress and activate. May band to 2 Generic Fishermen. If defeated by a disciple or Hero Fisherman, convert.
Hero: May band to 2 Generic Fishermen or Disciples.
Enhancement: Place in territory: Holder may place evil cards here. Protect from discard and banish. Up to 2 cards can be used in battle from this enhancement
In Battle: No Roman artifacts can be activated until Evil Character is discarded, converted or banished. Deactivate all Roman artifacts. No new artifact can be activated until next round.
Verse: Matthew 22:17; Luke 5:10
Crucifixion/It Is Finished!
Evil Enhancement/Good Dominant
Evil Enhancement: Gray/black Territory Class
Identifiers
Roman Action, Israel
Evil Enhancement: Place in Territory: If holder's Roman Commander is losing the battle, discard 2 NT Heroes (except Disciples and any Mary) and 1 NT Non-Roman, Non-Priest Evil Character. Search all draw piles and discard Son of God. Can only be used once, then banish.
Dominant: Place in Territory: Search discard pile and Reserve for all OT Saints and Prophets and add to territory for 3 turns, then shuffle all back to their piles. Can only use once. Protect all Heroes in Field of Play from Banish. Discard and convert 1 Evil Character in each players territory to Clay Hero if He Is Risen! or Stone Rolled Away is played.
Verse: Matthew 27:38; John 19:30
He Is Risen!/Stone Rolled Away
Good Dominant/Good Enhancement
Good Enhancement: 1/1
Identifier
Resurrection Event
Dominant: Search all discard piles for Son of God and New Jerusalem and shuffle into decks. All players reveal top 8 cards, Lost Souls put in play as 1/1 Rainbow Heroes must use before any other Hero in Rescue Attempts (Unsuccessful, become Lost Soul; successful, place both in Land of Redemption) Dominants, top decked in any order, underdeck the rest.
Enhancement: Evil Generic Romans paralyzed and Roman Fortresses negated this turn. Search Reserve for a Mary and put in territory. Cannot be negated.
Verse: Matthew 28:2; Mark 16:9