« Last post by MrMiYoda on August 20, 2024, 03:19:46 PM »
Blessings all.
I'll post the 1st tek advice for now as I could not think of anything else atm. Feel free to post your advice (not tips for good trading) as we have a separate thread for them.
1. NEVER include apostrophes in your trading thread title/URL as we have had unresolved issues where one cannot open the thread nor a shared URL/link. It may work using Tapatalk but not the forums. If you just posted a new thread with an apostrophe in the title, simply 'make a copy' of your thread without any apostrophe in the title/subject, then delete the 'defective' thread.
« Last post by beefstew1 on August 19, 2024, 01:21:25 AM »
Thank you, I saw it on some cards in the Israel's Rebellion and the Roots cards that came with. I was so confused. I was thinking bounce was equivalent to withdraw and toss was just discard, which felt pointless. Thank you for elaborating on the toss ability.
« Last post by beefstew1 on August 18, 2024, 07:37:24 PM »
More Ideas
Darkness After Christ Curse 2/2 Pale Green/Gray
Identifier Mourning for Creator, Darkness
Curse: Following a successful block with a disciple, no player may draw more than one card for the next 3 turns. Negate all search and draw abilities. Negate and discard if He Is Risen!/Stone Rolled Away is played. Enhancement: All Heroes in play decrease 2/2 but none are discarded if */0 or less, capture to owner's Land of Bondage. Ability cannot be used if John, the Beloved is in battle or a Mary is in opponent's territory.
verse: Matthew 27:45
The Last Supper/My Body, My Blood Dominant/Artifact
Identifier Final meal, Disciples, Jesus, Salvation
Dominant: Place in territory. All Gospel Heroes protected from discard and capture abilities and Lost Souls removed from all sites for 2 turns. On turn 3, discard. Disciples protected from conversion for remainder of game, except Judas Iscariot. Artifact: Defeated Human Evil Characters converted to Clay Hero. May be used twice.
Identifier Disciple, Gospel Hero, Gospel Evil Character
Hero: Search draw or Reserve for Sermon on the mount. Add to hand. Protected from discard, banish and capture abilities. If defeated, returns to territory as Evil Character. Cannot be interrupted, negated, prevented or redirected. Evil Character: Search draw or Reserve for Thirty Pieces of Silver/I Have Sinned/Blood Money, add to hand. Cannot block a disciple. Protected from withdraw from battle.
Verse: Luke 6:16
I will be adding to this as time goes on. Digging through the gospels to put everything together is a challenge and going to avoid contradiction.
Yes, I know every iteration of Judas Iscariot has been an evil card. The reason he is a Hero on here first is due to the fact he was a loyal follower of Christ until he no longer was. I get the scripture says in all 4 gospels that he was the one to betray Christ but at the time he was selected by Christ, none of the disciples knew then that he was to be a traitor later on. It's only mentioned because each book is an eyewitness account of the events and it was a detail they all included after the fact of all that happened.
« Last post by Sean on August 18, 2024, 06:35:28 PM »
Toss is a mechanic that allows/forces you to play enhancements differently. Instead of using their ability, you discard them and decrease an opposing character X/X where X is equal to the strength of the enhancement that is tossed.
« Last post by beefstew1 on August 18, 2024, 11:29:46 AM »
More Ideas
Man Possessed by Legion/Gadarene Witness Evil Character/Hero Evil Character: 12/12 Black/Orange/Crimson Hero: 6/12 Clay/Blue/Purple
Identifier Gadarene, Possessed, Evangelist, Convert, Human, Only 2 Legion permitted in deck with this character, Must start as man Possessed by Legion
Man Possessed by Legion: Humans withdraw, except disciples. If Sail Across the Sea is active and at least 4 disciples are in play, search draw, discard and/or reserve for Healing the Gadarene. May band to Legion and negate and discard Chains that Bind. Any convert enhancement played, automatic conversion to Gadarene Witness. Gadarene Witness: Immune to capture, discard, banish abilities. Following successful rescue, convert Human Evil Character that blocked to Clay Hero, not limited. Following unsuccessful rescue by numbers, return to territory, reduce 0/6 and gain immune to all demons, animals and beasts, may only be used once. Site access. Sail Across the Sea cannot be negated or discarded while this card is in play.
Mark 5:8-9
Sail Across the Sea Good Enhancement 2/2 Rainbow - Territory Class
Identifier Fishing boat, Sailing boat
Territory: Place in territory. Good conversion enhancements cannot be negated or discarded without use. Holds 2 convert enhancements from any player. Stormy Seas/Faithless is negated, discarded and cannot be played unless 4 disciples are in play. In battle: If played against a demon, return demon to territory, no demon can block this rescue.
Luke 8:22
Chains that Bind Evil Enhancement Black/Crimson - Territory Class
Identifier Holds Legion Captive
Territory: Activate in territory. Man Possessed by Legion and Legion cannot enter battle unless Sail Across the Sea is active. Protected from discard, banish, capture. In Battle: Cannot be played on Man Possessed by Legion. Capture opponents non-disciple and treat as Lost Soul. May take one demon from opponent and band into battle if no demon is in battle. Negate non-disciples.
Verse: Mark 5:3
Stormy Seas/Faithless Evil Enhancement Stormy Seas: Crimson/Black 2/2 Faithless: Pale Green 1/5
Identifier Fear, Little faith, cannot be used on Man Possessed by Legion
Stormy Seas: Negate Sail Across the Sea. Search draw pile or reserve for Decapolis and activate as Lost Soul site. Faithless: Disciples cannot enter battle, withdraw all in battle. New blocker must be presented or block successful.
Verse: Mark 4:37, 40
Decapolis Lost Soul Site/Good Fortress Lost Soul Site: Purple/Clay/Silver
Identifier Gadarene
Lost Soul Site: Only disciples, major apostles and Gadarene Witness have access. If Man Possessed by Legion/Gadarene Witness is in play as Man Possessed by Legion, rescue from only this site is possible and he must block. Cannot be negated. Protect site and contents from discard. Fortress: Holds one disciple or Gadarene Hero. Every turn Hero is present, all disciples and Gadarenes are immune to capture, discard, banish, evil withdraw, evil battle immediately ends. Opponents Heroes have access to all except Silver sites. Cannot be activated if Man Possessed by Legion/Gadarene Witness is in play as Man Possessed by Legion.
« Last post by beefstew1 on August 17, 2024, 07:46:22 PM »
Do you see anything else that could be modified to increase effectiveness of the deck?
That's aside from it being 62 cards currently. Only have at that amount to comfortably suffice 4 brigades in the deck without having too many useless cards in hand.
« Last post by beefstew1 on August 17, 2024, 07:42:08 PM »
More card ideas for this theme
Denied Thrice/Cock Crow Evil Enhancement Denied Thrice: Crimson/Black - Non-Territory Class Cock Crow: Rainbow - Territory Class
Identifier Prophecy, Denial, Animal
Denied Thrice: Set Peter variant aside 3 turns, if no convert enhancements played, underdeck. Holder may search draw pile for Damsel Outside Palace, Maid on the Porch or Man in the Crowd and put in territory. Cannot be negated. If brought from discard, cannot search. Cock Crow: Territory: Select Evil Brigade, play on that brigade Evil Character. In Battle: Peter withdraws from rescue, cannot enter until Jesus' Forgiveness/Casting Lots is played as Jesus' Forgiveness. If not banded in, rescuer must present new Hero or block successful. May be used three times, cannot be used as same card all three times, then banish.
Verse: Mat 26:75; Mark 14:72
Damsel Outside Palace Evil Character 3/6 Black/Gray - Territory Class
Identifier Israelite, Human, Generic
Territory: If Peter is not in play or Set aside, search draw, discard or Reserve for Denied Thrice/Cock Crow and opponents draw pile for Peter and may put in territory. In Battle: Denied Thrice/Cock Crow must be activated as Denied Thrice on this character in battle. If was blocking Peter, Rescue ends unless 3 or more disciples are in play. One of them must block and cannot band. Cannot be negated. If defeated by a disciple, banish.
Verse: Mark 14:66
Maid on the Porch Evil Character 4/4 Crimson - Territory Class
Identifier Israelite, Human, Generic
Territory: Negate opponents good search abilities. In Battle: Cannot block any disciple other than Peter. No banding, return banded Hero to territory. Jerusalem Tower has no effect. If not in play search opponents draw pile for Peter, withdraw non-disciple Hero, Peter enters battle and is reduced 5/5 until discarded or healed. If already in play, cannot swap rescue Heroes.
Verse: Luke 22:58
Man in the Crowd Evil Character 5/6 Crimson/Gray/Black - Territory Class
Identifier Israelite, Human, Generic
Territory: If put in play by Denied Thrice/Cock Crow, cannot enter battle until next rescue. In Battle: Withdraw non-disciple, search for Peter. Peter must block regardless of search or in territory. Search draw, discard or Reserve for Denied Thrice/Cock Crow and activate as Denied Thrice.
Good: Heal all Heroes in play and return all captured and set aside Heroes to owners territories. Convert 1 Roman Warrior Class Evil Character to a Red Brigade Hero. Banish after use. Evil: Discard 3 human characters, except disciples. Search draw, discard or Reserve for Darkness after Christ and add to hand. Banish after use. Both: Cannot be discarded from draw pile or hand by ability without use, must shuffle back into deck if selected. If random discard ability is activated, must wait for resolution to use.