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Playgroup "Level" & "Introduction" decks
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Topic: Playgroup "Level" & "Introduction" decks (Read 1516 times)
Crashfach2002
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Playgroup "Level" & "Introduction" decks
«
on:
April 01, 2022, 01:29:50 PM »
These decks have been created to give your new Redemption players a pathway to begin their journey into playing Redemption. The goal is for the new player to see the different aspects of what a Redemption deck can look like and teach some very important card types of the game that are needed to succeed. The first four decks are a “step-up” system where the decks get harder as you play the next one and each deck has a specific teaching goal in mind (which is explained with the deck list).
One HUGE note for every single deck that follows is that each deck has been built with the idea of keeping the “integrity” of the deck intact above everything else. This means that these decks will sacrifice “power” and consistency to teach the aspect it is trying to teach. So, if you have suggestions for edits to the deck, keep in mind that the goal of these decks is to always be built and not have to be created in a moment’s notice. This means that any suggestion of an “expensive” card will most likely not carry much weight as most people do not have “expensive” cards they can simply not keep for themselves. This also helps keep the decks quite a bit easier to beat. The goal of these decks again is to be an introduction to things, not a deck that is so difficult to beat people get frustrated.
These decks are broken into two sections. The first is what I call “level decks.” These again are the “step up” decks and add something new to the decks as a first introduction to Redemption. Again, to keep them simple, I had some kind volunteers who played against these decks using only the I/J starter decks and were able to beat them. So newer players will eventually be able to beat these with some practice and do it even quicker if they are able to add some quality cards to their starters!
In a “perfect world” you will hopefully be able to reward your new players each time they beat a deck. You as an individual need to determine what you can “afford” to give out as prizes after each win. I would incentivize you to give a “better” reward after beating the “Level 4” Deck as well as beating all 12 “Introduction” decks as those will be huge milestones your players will be seeking! If you have questions or want any suggestions for potential prizes, please feel free to contact me. 😊
For reference most of these cards are classic cards because they were not created with rotation in mind. While there are several of these decks that can be built and keep their integrity within a rotation style deck, there are some where the lynchpin of the deck would no longer exist within rotation. So while several of these need to be updated as my updates from PoC and later have simply been “Oh wait this is a good card for one of my decks!” So I need to go back through (really every) rotation sets and start to update these, so you can help if you would like. 😊
«
Last Edit: April 01, 2022, 01:40:21 PM by Crashfach2002
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Crashfach2002
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #1 on:
April 01, 2022, 01:32:12 PM »
“Level 1” Deck: (Introduction to Redemption)
This deck is the most basic deck you can build. There are no special abilities within this deck and it is simply teaching the importance of numbers and initiative. This is also a huge morale boost to someone who is starting out on their journey, as they get a couple of simple wins.
Lost Souls:
Meek LS x 7
Dual-Alignment Card:
Philosophy
Heroes:
Angel of Revelation x 3
Legion of Angels x 4
Reassuring Angel x 3
Good Enhancements:
Sword of the Lord
Angelic News x 4
Hagar and Angel at Shur x 4
War in Heaven x 4
Evil Characters:
The False Prophet
Four Squads of Four x 3
Laban
Pilate’s Soldier x 4
Evil Enhancements:
Sun Worship
Fortresses of Ashdod x 3
Sinful Kingdom x 3
Sword x 3
“Level 2” Deck: (The Power of the Battle Winners)
Now that your new player understands how initiative works, we get to introduce them to how to manipulate that initiative. This deck utilizes small-numbered characters with only battle winners. This teaches the importance of negates and even banding (against most of the enhancements). The weakness here is that you do not have any negates or banding, so it is always a single character in battle to try to play the battle winners.
Dominants:
Angel of the Lord
Son of God
Burial
Christian Martyr
Strife
Vain Philosophy
Lost Souls:
*/4
N.T. Only
Wanderer
Female Only
Punisher
Speed Bump
Anti-Angel
Artifacts:
David’s Harp
Holy of Holies
King’s Sword
Dual-Alignment Card:
Paul’s Belt
Site:
Dragon Raid
Heroes:
Eli the Priest
Elisabeth
Eunice
Gideon [CoW]
Jair
Lazarus
Leah
Nicanor
Seeker of the Lost
Good Enhancements:
Capturing Canaan
Faith of Gideon
Fishers of Men
Furnace of God’s Wrath
Meeting the Messiah
A New Creation
Shamgar’s Oxgoad
Sword against Sword
Trumpet and Torches
Evil Characters:
Ahithophel
King Balak
King Hoshea
King Pekahiah
Panic Demon
Pharisees
Shaphat
Soldiers of Zobah
Evil Enhancements:
Hypocrite’s Proselyte
Uproar in Jerusalem
Arrest in Jerusalem
Coliseum Lions
Deadly Snare
Deluge of Rain
Night Raid
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Crashfach2002
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #2 on:
April 01, 2022, 01:39:47 PM »
“Level 3” Deck: (You Don’t Get to Do That, Sorry!)
Now that your new player understands how important both initiative and battle winners are, you play the deck that whips up on that deck. Welcome the big-bodied characters backed by negate after negate! Being able to undo everything your opponent can do is such a huge thing and this will teach the importance of cannot be interrupted/negated enhancements. There is also a natural weakness to banding as this deck has no battle winners itself to remove characters from the battle.
Dominants:
Angel of the Lord
Son of God
Burial
Christian Martyr
Strife
Vain Philosophy
Lost Souls:
*/4
N.T. Only
Withdraw
Wanderer
Female Only
Punisher
Speed Bump
Artifacts:
Burial Shroud
David’s Harp
Tables of the Law
Site:
Dragon Raid
Heroes:
Chananiah
Covenant Keepers
Elders of the City
Elhanan
Jairus
Joseph
King Amaziah
Thaddaeus
Zerubbabel
Good Enhancements:
The Coming Prince
Faith of Moses
Family Bond
Blessings
Burning Bush
Cymbals of the Levites
Moses and Elders
Undefiled
Words of Encouragement
Evil Characters:
Abaddon the Destroyer
Adonijah
Goliath
High Priest of Ananias
Ishbibenob
Saph
Strong Demon
The Twelve-Fingered Giant
Evil Enhancements:
Baal Worship
Bringing Fear
Denying Blame
Devourer
Foolish Advice
Ishbibenob’s Sword
Philistine Chariot and Horses
Political Savvy
“Level 4” Deck: (Can’t Touch This!)
Now that we know the importance of initiative, battle winners, and negates, we get to play the deck that whips up on both of those. Welcome to the world of BBTN (Battle by the numbers) and protection! Your battle winners don’t work because they are prevented, or you can’t target me. Now we learn the importance of cannot be prevented cards as well as cards that interrupt/negate characters and not just enhancements. The inherent weakness of this deck is the lack of solid enhancements. Plus, each character is only protected from certain things, so if someone is running multiple types of characters, like the starters, you will likely have a character that can get past certain protection.
Dominants:
Angel of the Lord
Son of God
Burial
Christian Martyr
Destruction of Nehushtan
Strife
Vain Philosophy
Lost Souls:
*/4
Hopper
N.T. Only
Wanderer
Female Only
Punisher
Speed Bump
Anti-Angel
Dual-Alignment Card:
Philosophy
Artifacts/Curses:
Chariot of Fire
Elijah’s Mantle
Captured Ark
Unsuccessful
Confusion of Mind
Fortresses:
The Darkness
Wall of Protection
Heroes:
Daniel
Ira
Moses
Shamhuth
Benaiah
Captain of the Host
The Strong Angel
Good Enhancements:
Fountains of Living Water
Godspeed
Live Coal
Loaves and Fishes
Sing and Praise
Sword of the Lord
Sword of the Spirit
Water to Wine
Evil Characters:
The Amalekites’ Slave
Philistine Garrison
Beast from the Earth
Selfish Kinsman
Red Dragon
Sapphira
Seven Son of Sceva
Emperor Claudius
Emperor Nero
Job’s Wife
Foul Spirit
King of Tyrus
Prince of this World
Balaam
Evil Enhancements:
Ashtaroth Worship
Lurking
Lying unto God
Torment
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Crashfach2002
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #3 on:
April 01, 2022, 01:42:49 PM »
After this deck, you now get to congratulate your new player as they know all the basics of Redemption. They now get to play what I call “Introduction” decks. These decks are simply that. They are an introduction to a certain aspect of deck building and deck types within Redemption. Because we are now integrating all the previous lessons as well as a new style of play, all these decks are almost solely going to be focused on their certain aspect. So again, as you have suggestions for upgrades anything that is either “too expensive” or doesn’t help the “goal” of the deck, will probably not be implemented. The hope and goal of these decks is to let your new players figure out which type of deck(s) they enjoy the most and build a deck based on that.
Battle Extension:
This deck is doing everything possible to make sure your characters stay in battle. This will use a combination of insteading/negating and adding to battle to try to make your opponent run out of resources and you pick up multiple abilities in the process.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Strife
Lost Souls:
*/4
N.T. Only
Wanderer
Female Only
Punisher
Speed Bump
Site Guard
Dual-Alignment Cards:
King Abijam
Death of Family
Kinsmen’s Agreement
Orpah Departs
Sixth Bowl of Wrath
Artifacts/Covenants/Curses:
Boaz’ Sandal
Book of the Law
Covenant with Abraham
Madness
Cities/Fortresses/Sites:
Bethlehem [LoC]
The Gates of Hell
Gates of Jerusalem [LoC]
Solomon’s Temple
Land of Moab
Heroes:
Asa, the Upright
Josiah, the Restorer
Jotham, the Mighty
Rahab, the Defender
Boaz, the Redeemer
Ruth, the Redeemed
Elders of the City
Elimelech
Good Enhancements:
Boaz’ Offspring
Faith of David
Feast of Booths
Not Alone
Sing and Praise
Valley of Salt
Gleaning the Fields
Loyalty of Ruth
Ruth Meets Boaz
Shared Meal
Evil Characters:
The Frog Demons
King Manasseh
Ahaziah, the Wicked
King Rehoboam
Messenger of Satan
Spirit of Temptation
Evil Enhancements:
Fires of Abaddon
Lurking
Korah’s Rebellion
Deafening Spirit
Reserve:
Covenant with David
You Will Remain
Unknown Nation
Jesse, the Ephrathite
Hezekiah, the Devout
Naomi
Devotion of Ruth
Kings of the Earth
The Fallen King
King Amon
Hand Control/Discard:
This decks main goal to try to make sure you opponent always has little to no cards in hand. This is simply a barrage of characters and enhancements constantly removing cards from the opponent’s hand.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Vain Philosophy
Lost Souls:
Site Discard
Covenant Breakers
Wanderer
Foreigner
Darkness
Gain
Site Doubler
Dual-Alignment Cards:
Moabite Camp
Seven Years of Famine
Artifacts/Covenants/Curses:
Household Idols
Jacob’s Ladder
Covenant with Adam
I Am Holy
Unknown Nation
Birthing Pains
Cities/Fortresses/Sites:
Fortress of Antonia
Heroes:
Joseph [CoW]
Asher
Benjamin
Dan
Eve
Rachel
Simeon
Good Enhancements:
Abraham’s Descendant [LoC]
Bless the Nations
Eve’s Descendant
The First Sacrifice
Fountains of Living Water
Numerous as the Stars
Offering Your Son
Jubilee
Evil Characters:
The Terrifying Beast
Emperor Caius Caligula
Emperor Domitian
Emperor Galba
Emperor Tiberius
King Hazael
Mocking Soldiers
Pontius Pilate
Spirit of Temptation
Evil Enhancements:
Lurking
Romans Destroy Jerusalem
Crucify Him!
Famine in the Land
Heavy Taxes
Idle Gossip
Naaman’s Chariot and Horses
Roman Whip
Sorrow of Mary
Reserve:
Jared, the Beholder
The Three Visitors
Buying Grain
Cup of Wrath
Dove
The Entrapping Pharisees
King Eglon
King Menahem
Moabite Messenger
Gold Shield
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Crashfach2002
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #4 on:
April 01, 2022, 01:44:54 PM »
BBTNB (Battle by the Numbers Banding):
This deck is all about trying to get a large number of bodies into battle with the final character being one that prevents your opponent’s cards. They are backed up by a couple of enhancements that will also allow them to try to win the battle showing the strength of negating with large numbers.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Vain Philosophy
Lost Souls:
Hopper
Wanderer
Punisher
Foreigner
Darkness
Gain
Speed Bump
Site Doubler
Dual-Alignment Cards:
Foreign Sword
Goliath’s Sword
Artifacts/Covenants/Curses:
Gifts of the Magi
Captured Ark
Cities/Fortresses/Sites:
Hebron
Storehouse
Heroes:
David, Outcasts’ Refuge
Jehoshaphat, the Seeker
Joshua, Son of Nun
Asahel
Benaiah
Caleb
Hananiah
Ishmaiah the Gibeonite
The Angel of the Winds
Captain of the Host [K]
The Strong Angel [K]
Good Enhancements:
Counsel of Abigail
Feast of Unleavened Bread
Helmet
A Soldier’s Prayer
Evil Characters:
Gomer
Ananias
Sapphira
Seven Sons of Sceva
Job’s Wife
Foul Spirit
King of Tyrus
Spirit of Temptation
Wandering Spirit
Balaam
Evil Enhancements:
Gibeonite Trickery
Deceit of Sapphira
Balaam’s Disobedience
Worshipping Demons
Reserve:
Jehu’s Sword
Phinehas, Son of Eleazar
Abishai
Heldai
Joshua’s Spear
Shields
Sling Stones
Sword of the Spirit [CoW]
Warrior’s Spear
The Amalekites’ Slave
Toss:
This decks goal is to show the strength of tossing and tries to implement it in multiple ways.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Vain Philosophy
Lost Souls:
Covenant Breakers
Wanderer
Punisher
Foreigner
Darkness
Gain
Speed Bump
Dual-Alignment Cards:
King Saul
Artifacts/Covenants/Curses:
Covenant with Adam
Besieged
Unknown Nation
Cities/Fortresses/Sites:
Coliseum
Goshen
Heroes:
Eleazar, the Potentate
Jotham, the Mighty
Jeremiah, Hope Bringer
The Mighty Warrior
Zechariah, Son of Jehoiada
Asahel
Mighty Men
Good Enhancements:
Body Armor
Bow of Battle
By My Spirit
The Coming Prince
Helmet
His Name
Feast of Unleavened Bread
David’s Mighty Men
David’s Triumph
A Soldier’s Prayer
Evil Characters:
The Amalekites’ Slave
Foreign Spearman
Nebuchadnezzar [PoC]
Emperor Claudius
Emperor Vitellius
Roman Spearmen
Evil Enhancements:
Arrogance
Cut Off
Jealousy
Murder in the Temple
Romans Destroy Jerusalem
Heavy Taxes
Naaman’s Chariot and Horses
Roman Whip
Reserve:
Roman Spear
Eliud, the Revolutionary
Jacob, Follower of God
Matthan, the Defender
Bless the Nations
Faith of Joshua
Hailstones
The Entrapping Pharisees
Sabbath Breaker
Hypocrite’s Proselyte
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Crashfach2002
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #5 on:
April 01, 2022, 02:10:40 PM »
Heroless:
An “oldy but a goody.” This deck implements the extreme defensive heavy deck and contains no heroes. This is using multiple ways to make the Saul/Paul character a powerhouse with some nearly unstoppable enhancements to back him up, while all the while stalling and preventing you from winning the game with a cohesive defense.
Dominants:
Angel of the Lord
Blinding Light
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Lost Souls:
Wanderer
Female Only
Punisher
Darkness
Gain
Speed Bump
Site Doubler
Dual-Alignment Cards:
Artifacts/Covenants/Curses:
Endless Treasures
Holy Grail
Unholy Writ
The New Covenant [Di]
Cities/Fortresses/Sites:
Herod’s Temple [Di]
High Priest’s Palace [Ps]
Obadiah’s Cave
Treacherous Land
Heroes:
Good Enhancements:
Feast of Unleavened Bread
Evil Characters:
The Sanhedrin
Scribe
The Chief Priests
Disbelieving Sadducees
High Priest Ananias
Sadducees
The Entrapping Pharisees
Pharisees
The Plotting Pharisees
Proud Pharisee
Saul/Paul
Evil Enhancements:
Cut Off
Envy
Idol Worship
Just a Hireling
Plot to Kill
Scattered Sheep
Seize Him!
Stoning of Stephen
Stricken
Tenants Kill The Son
Devourer
Pride of Simon
Seized by Rioters
Wrath of Satan
Balaam’s Disobedience
Self-Righteous Prayer
Pretension
Reserve:
Household Idols
Besieged
Unknown Nation
Lacking Prophecy
Samuel’s Edict
Two Bears
Zeal for the Lord
High Priest Annas
High Priest Caiaphas
Pharisees
Deck Discard:
This deck simply wants to discard as many cards as possible from the opponent’s deck.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Vain Philosophy
Lost Souls:
*/4
N.T. Only
Wanderer
Deck Discard
Female Only
Punisher
Speed Bump
Dual-Alignment Cards:
Slaves in Egypt
Delivered
Foreign Sword
Artifacts/Covenants/Curses:
Chariot of Fire
Hidden Treasures
Magicians’ Staves / Magicians’ Snakes
Manna
Cities/Fortresses/Sites:
Raamses
Egypt
Heroes:
The Mighty Warrior
Elisha
Jonah
Micah
Ishmaiah the Gibeonite
Mighty Men
Good Enhancements:
Chastisement of the Lord
Out of Egypt
Plague of Locusts
Trumpet in Zion
Sword of the Lord
Visions
Two Bears
A Soldier’s Prayer
Warrior’s Spear
Evil Characters:
Jannes
Outsiders [G/B]
Egyptian Army
The Hard-Hearted Pharaoh
Queen Tahpenes
Salome
Taskmaster
Evil Enhancements:
Reclaimed by Egypt
Revolt
Ruthless
Sun Worship
Swift Horses
Turn to Egypt
Reserve:
Given Over to Egypt
Pithom
Plague of Blood
Plague of Boils
Plague of Lice
Spy
Egyptian Horsemen
Huge Egyptian
Egyptian Treasures
Troops Discharged
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #6 on:
April 01, 2022, 02:15:19 PM »
Abom (Territory Destruction):
This deck is about removing as much as possible from the opponent’s territory. This implements the card Abomination of Desolation to maximize it. The force drawing (plus LS protecting of the Speed Bump LS) make the opponent MUST put cards into their territory for you to simply continue to discard things. Think it is over when you are finally decked out? Nah, there are even a few ways to make it work there too!
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Mayhem
Lost Souls:
N.T. Only
Wanderer
Punisher
Foreigner
Gain
Rejoice
Speed Bump
Dual-Alignment Cards:
Artifacts/Covenants/Curses:
Lampstand of the Sanctuary
Samaritan Water Jar [TeP]
Shrine to Artemis
Covenant with Abraham
Cities/Fortresses/Sites:
Areopagus
High Places
Zerubbabel’s Temple [LoC]
Heroes:
Jeshua, the Restorer
The Generous Widow
Lazarus
Martha
The Woman at the Well
Zaccheus
Joiada, Son of Eliashib
Good Enhancements:
Feast of Trumpets [Ps]
Feast of Unleavened Bread [LoC]
Kindness [TEC]
Convincing Miracle
Meeting the Messiah
Repentance and Restitution
Evil Characters:
The Goat with Horn
The Winged Leopard
Alexander the Great
Demetrius the Silversmith
Epicurean Philosophers
The Priest of Zeus
Stoic Philosophers
Evil Enhancements:
Betrayal
Envy
Idol Worship
Regrets
Scattered Sheep
Abomination of Desolation
Joseph in Prison
Seized by Rioters
Worldly Wisdom
Reserve:
Besieged
Feast of Booths
Loaves and Fishes
Philip’s Daughters
Good Samaritan
Ambush the City
Battle Prayer
Abandonment
Adjourn
Seek and Destroy
Paralyze:
This deck uses a defensive heavy build to try to paralyze all of the opponent’s heroes so that they can never enter battle. This allows the small yet very powerful offense to take advantage.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Vain Philosophy
Lost Souls:
N.T. Only
Wanderer
Female Only
Punisher
Gain
Darkness
Speed Bump
Dual-Alignment Cards:
Delivered
Artifacts/Covenants/Curses:
Chariot of Fire
Besieged
Covenant with Death
Cities/Fortresses/Sites:
Dust and Ashes
Golgotha
Heroes:
Job
Gabriel
Good Enhancements:
Abraham’s Descendant [Di]
Jubilee
Sign of the Rainbow
Angelic Guidance
Angelic News
Striking Herod
Evil Characters:
Conjurers
Mounted Forces
The Serpent
The Maltese Viper
Messenger of Satan
Assyrian Archer
Assyrian Siege Army
Assyrian Survivor
Balaam
The Judean Mediums
Panic Demon
Evil Enhancements:
Confusion
Scattered
Dissension in Antioch
Fearfulness
The Power of Death
Achan’s Sin
Death of Unrighteous
Forgotten History
Judah’s Sin
The Rabshakeh’s Threats
Two Thousand Horses
Reserve:
Testing of Job
Confusion of Mind
Incurable
Endurance of Job
Unthwarted
Job’s Faith
Wizard
All Hope Lost
Dissuading Speech
Palsy
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Re: Playgroup "Level" & "Introduction" decks
«
Reply #7 on:
April 01, 2022, 02:21:22 PM »
Site Lock:
This deck uses multiple sites of different brigades to prevent the opponent from having access to Lost Souls. There are also multiple ways to prevent the opponent from ever getting access to those sites with the goal of completely locking them out. Allowing a smaller offense to get enough souls to win the game late.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Lost Souls:
Site Discard
N.T. Only
Wanderer
Deck Discard
Far Country
Site Remove
Site Doubler
Dual-Alignment Cards:
Prisoner at Gaza
Artifacts/Covenants/Curses:
Golden Cherubim
Hezekiah’s Signet Ring
Household Idols
Confusion of Mind
Cities/Fortresses/Sites:
Bethlehem [P]
City of Refuge
Philistine Outpost [TeP]
Storehouse
Hormah
Jerusalem
Canaan
Ashdod
Golgotha
Heroes:
Asher
Benjamin
Jacob
Captain of the Host [Wa]
Good Enhancements:
Live Coal
Abraham’s Descendant
Cup of Wrath
Well Reopened
Evil Characters:
Ahuzzath
Army of Jericho
Commander Phicol
Delilah
Goliath
The Herdsmen of Gerar
King Achish
Lot’s Wife
Philistine Armor Bearer
Philistine Garrison
Rapha of Gath
Saph
Evil Enhancements:
King’s Pomp
Scattered
Bringing Fear
Foolish Advice
Joseph in Prison
Land Dispute
Pride of Simon
Stone of Thebez
Reserve:
Foreign Sword
Goliath’s Sword
Foreign Wives
Ishbibenob
Every Man’s Sword
Danites Attack
Fortify Site
Gibeonite Trickery
Ishbibenob’s Spear
Lahmi’s Spear
Decrease:
This deck is all about decreasing the opponent’s characters into the discard pile. This defense heavy deck decreases any character the opponent can put in play while also have more than enough abilities in battle to get multiple blocks and punish the opponent. Then an offense that is able to negate, protect and add characters to the battle frustrate any low numbered character that happens to be left to block.
Dominants:
Angel of the Lord
New Jerusalem
Son of God
Burial
Christian Martyr
Destruction of Nehushtan
Falling Away
Lost Souls:
Site Discard
N.T. Only
Deck Discard
Far Country
Site Remove
Site Doubler
Site Guard
Dual-Alignment Cards:
Artifacts/Covenants/Curses:
Chariot of Fire
Lampstand of the Sanctuary
Shrine to Artemis
Cursed Ground
Cities/Fortresses/Sites:
Samaria [PoC]
Gates of Samaria
Herod’s Temple [Di]
Samaria [Ps] x4
Heroes:
Daniel [CoW]
Moses [CoW]
Moses’ Parents
Good Enhancements:
Faith
Faith of Moses
Faith of Samuel
Word of Their Testimony
Evil Characters:
The Amalekites’ Slave
Gomer
King Ahab
King Ahaziah
King Jeroboam I
King Jeroboam II
King Omri
Michal
Shimei
Evil Enhancements:
Scattered
Achan’s Sin
Broken Cisterns
Gibeonite Trickery
Haman’s Plot
Korah’s Rebellion
Provoked
Stiff-Necked
Wickedness of the Tenants
Reserve:
Jeremiah, Hope Bringer
Samuel
Faith of David
Faith of Enoch
King Zedekiah
King Nadab
Chemosh
Dungeon of Malchiah
Land Purchase
No Regard for the Lord
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Crashfach2002
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East Central Region
Re: Playgroup "Level" & "Introduction" decks
«
Reply #8 on:
April 01, 2022, 02:23:43 PM »
Side Battle:
This deck uses side battles on both offense and defense to take advantage of the game and allows you to get multiple useful abilities off each battle, while also stifling the opponent’s plan of attack.
Dominants:
Angel of the Lord
Grapes of Wrath
New Jerusalem
Son of God
Christian Martyr
Falling Away
Strife
Lost Souls:
N.T. Only
Wanderer
Female Only
Punisher
Foreigner
Gain
Speed Bump
Dual-Alignment Cards:
Delivered
Razor
Artifacts/Covenants/Curses:
Hidden Treasures
Cities/Fortresses/Sites:
Heroes:
Abel [CoW]
Samuel
Isaac
Isaiah
Micah
Angel of His Presence
Gabriel
Good Enhancements:
Faith
In the Clouds
Cup of Wrath
Job Overcomes
Sword against Sword
Search
Sword of the Lord
Two Bears
Visions
Eaten by Worms
Evil Characters:
Conjurers
Foreign Wives
Mounted Forces
The Serpent
Gomer
King Rehoboam [K]
King Zimri
Nebuchadnezzar [TeP]
Bernice
Queen Tahpenes
Evil Enhancements:
Invoking Terror
Belshazzar’s Banquet
Christian Suing Another
Great Image
Besieging the City
Failed Objective
Troops Discharged
Reserve:
Darius’ Decree
Jacob (Israel)
Joseph [CoW]
Noah
Gideon [CoW]
Faith of Gideon
Astrologers
Drusilla
Political Bribes
Death of Unrighteous
Speed:
This deck wants to draw, and draw, and draw some more. This deck is built to get out to a very quick deck lead and use the handful of top tier battle winners to win this game as quickly as possible.
Dominants:
Angel of the Lord
Guardian of Your Souls
New Jerusalem
Son of God
Christian Martyr
Destruction of Nehushtan
Falling Away
Lost Souls:
Hopper
N.T. Only
Wanderer
Female Only
Punisher
Foreigner
Darkness
Gain
Dual-Alignment Cards:
Persian Horsemen / Persian Horses
Artifacts/Covenants/Curses:
Four-Drachma Coin
Holy Grail
Magic Charms
Samaritan Water Jar [TeP]
Unholy Writ
Cursed Ground
Unknown Nation
Cities/Fortresses/Sites:
Storehouse
Treacherous Land
Heroes:
Gideon [CoW]
Moses [Wa]
Simeon [Wa]
Ethiopian Treasurer
John
Matthew
Peter
The Angel Under the Oak
Boaz
Ruth
Good Enhancements:
Faith of Gideon
Pentecost
Gideon’s Call
Authority of Christ [P]
Fisher of Men
Miraculous Catch
Reach of Desperation
Kindness of Boaz
Ruth Meets Boaz
Evil Characters:
The Amalekites’ Slave
Damsel with Spirit of Divination
The Lying Prophet
Emperor Vitellius
Sabbath Breaker
Evil Enhancements:
Scattered
Balaam’s Disobedience
Reserve:
Elders of the City
First Fruits
Gleaning of the Fields
Loyalty of Ruth
Foreign Wives
Haman
Messenger of Satan
Gibeonite Trickery
Haman’s Boasting
Suicidal Swine Stampede
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Crashfach2002
Global Moderator
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East Central Region
Re: Playgroup "Level" & "Introduction" decks
«
Reply #9 on:
April 01, 2022, 02:31:00 PM »
I have been asked by multiple people to resurrect these decks, so here they are. These decks list are what my built decks currently have in them and some of them DESPERATELY need updating. So if you have suggestions for updates PLEASE tell me! I already know Plague of Hail needs to go into the Deck Discard deck, so what do I take out? I also know the Heroless needs major updating and probably the new GoC Pharisees/Sadducees, but other suggestions are great!
THE BIG RULE:
When it comes to suggestions, keep in mind I create these decks with the intention of them always being built and never using these cards for anything else. Given that information that means rotation URs will never enter these decks because that is simply too costly. There are several other cards that are either too costly or hard to acquire for them to enter these decks. So please keep cost of cards in mind while making suggestions.
Another note is that I do NOT want these decks to be highly competitive that will win a state or higher tournament. So if you simply want to add Deceiver, Delivered, an Emperor with Denarius in every deck, then go help someone else with deck building.
But seriously, these are for new players to play against, not competitive long term players. If you want to create your own competitive version, have fun as several of these decks are simply a ton of fun to play!
Also, if there are suggestions for other deck archetypes, please let me know. If they are pretty similar to one of the above, they might not be implemented, but if they are different enough then we for sure need to do so. Also a small (if not full) deck list of what should be included would go a long way to helping create that deck!
Thank you for dealing with the walls of text! Hope this helps a few people out!
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